/* * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef TEST_H #define TEST_H #include "box2d/box2d.h" #include "extensions/cocos-ext.h" #include class Test; struct Settings; #define RAND_LIMIT 32767 #define DRAW_STRING_NEW_LINE 25 /// Random number in range [-1,1] inline float RandomFloat() { float r = (float)(std::rand() & (RAND_LIMIT)); r /= RAND_LIMIT; r = 2.0f * r - 1.0f; return r; } /// Random floating point number in range [lo, hi] inline float RandomFloat(float lo, float hi) { float r = (float)(std::rand() & (RAND_LIMIT)); r /= RAND_LIMIT; r = (hi - lo) * r + lo; return r; } /// Test settings. Some can be controlled in the GUI. //struct Settings //{ // Settings() // { // viewCenter.Set(0.0f, 20.0f); // hz = 60.0f; // velocityIterations = 8; // positionIterations = 3; // drawShapes = 1; // drawJoints = 1; // drawAABBs = 0; // drawContactPoints = 0; // drawContactNormals = 0; // drawContactImpulse = 0; // drawFrictionImpulse = 0; // drawCOMs = 0; // drawStats = 0; // drawProfile = 0; // enableWarmStarting = 1; // enableContinuous = 1; // enableSubStepping = 0; // enableSleep = 1; // pause = 0; // singleStep = 0; // } // // b2Vec2 viewCenter; // float hz; // int32 velocityIterations; // int32 positionIterations; // int32 drawShapes; // int32 drawJoints; // int32 drawAABBs; // int32 drawContactPoints; // int32 drawContactNormals; // int32 drawContactImpulse; // int32 drawFrictionImpulse; // int32 drawCOMs; // int32 drawStats; // int32 drawProfile; // int32 enableWarmStarting; // int32 enableContinuous; // int32 enableSubStepping; // int32 enableSleep; // int32 pause; // int32 singleStep; //}; // This is called when a joint in the world is implicitly destroyed // because an attached body is destroyed. This gives us a chance to // nullify the mouse joint. class DestructionListener : public b2DestructionListener { public: void SayGoodbye(b2Fixture* fixture) { B2_NOT_USED(fixture); } void SayGoodbye(b2Joint* joint); Test* test; }; const int32 k_maxContactPoints = 2048; // //struct ContactPoint //{ // b2Fixture* fixtureA; // b2Fixture* fixtureB; // b2Vec2 normal; // b2Vec2 position; // b2PointState state; // float normalImpulse; // float tangentImpulse; // float separation; //}; class Test : public b2ContactListener { public: Test(); virtual ~Test(); void DrawTitle(const char* string); virtual void Step(Settings* settings); virtual void UpdateUI() {} virtual void Keyboard(int key) { B2_NOT_USED(key); } virtual void KeyboardUp(int key) { B2_NOT_USED(key); } void ShiftMouseDown(const b2Vec2& p); virtual void MouseDown(const b2Vec2& p); virtual void MouseUp(const b2Vec2& p); virtual void MouseMove(const b2Vec2& p); void LaunchBomb(); void LaunchBomb(const b2Vec2& position, const b2Vec2& velocity); void SpawnBomb(const b2Vec2& worldPt); void CompleteBombSpawn(const b2Vec2& p); // Let derived tests know that a joint was destroyed. virtual void JointDestroyed(b2Joint* joint) { B2_NOT_USED(joint); } // Callbacks for derived classes. virtual void BeginContact(b2Contact* contact) override { B2_NOT_USED(contact); } virtual void EndContact(b2Contact* contact) override { B2_NOT_USED(contact); } virtual void PreSolve(b2Contact* contact, const b2Manifold* oldManifold) override; virtual void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse) override { B2_NOT_USED(contact); B2_NOT_USED(impulse); } void ShiftOrigin(const b2Vec2& newOrigin); DebugDraw g_debugDraw; b2World* m_world; protected: friend class DestructionListener; friend class BoundaryListener; friend class ContactListener; b2Body* m_groundBody; b2AABB m_worldAABB; ContactPoint m_points[k_maxContactPoints]; int32 m_pointCount; DestructionListener m_destructionListener; int32 m_textLine; b2Body* m_bomb; b2MouseJoint* m_mouseJoint; b2Vec2 m_bombSpawnPoint; bool m_bombSpawning; b2Vec2 m_mouseWorld; int32 m_stepCount; int32 m_textIncrement; b2Profile m_maxProfile; b2Profile m_totalProfile; }; typedef Test* TestCreateFcn(); int RegisterTest(const char* category, const char* name, TestCreateFcn* fcn); // struct TestEntry { const char* category; const char* name; TestCreateFcn* createFcn; }; #define MAX_TESTS 256 extern TestEntry g_testEntries[MAX_TESTS]; extern int g_testCount; #endif