#ifndef _EFFECT_ADVANCED_TEST_H_ #define _EFFECT_ADVANCED_TEST_H_ #include "cocos2d.h" #include "../testBasic.h" #include "../BaseTest.h" class EffectAdvanceTextLayer: public BaseTest { protected: TextureAtlas* _atlas; std::string _title; public: virtual void onEnter(); ~EffectAdvanceTextLayer(void); virtual std::string title(); virtual std::string subtitle(); void restartCallback(Object* pSender); void nextCallback(Object* pSender); void backCallback(Object* pSender); }; class Effect1 : public EffectAdvanceTextLayer { public: virtual void onEnter(); virtual std::string title(); }; class Effect2 : public EffectAdvanceTextLayer { public: virtual void onEnter(); virtual std::string title(); }; class Effect3 : public EffectAdvanceTextLayer { public: virtual void onEnter(); virtual std::string title(); }; class Effect4 : public EffectAdvanceTextLayer { public: virtual void onEnter(); virtual std::string title(); }; class Effect5 : public EffectAdvanceTextLayer { public: virtual void onEnter(); virtual void onExit(); virtual std::string title(); }; class Issue631 : public EffectAdvanceTextLayer { public: virtual void onEnter(); virtual std::string title(); virtual std::string subtitle(); }; class EffectAdvanceScene : public TestScene { public: virtual void runThisTest(); }; #endif