#ifndef _TEST_RESOURCE_H_ #define _TEST_RESOURCE_H_ static const char s_pPathGrossini[] = "Images/grossini.png"; static const char s_pPathSister1[] = "Images/grossinis_sister1.png"; static const char s_pPathSister2[] = "Images/grossinis_sister2.png"; static const char s_pPathB1[] = "Images/b1.png"; static const char s_pPathB2[] = "Images/b2.png"; static const char s_pPathR1[] = "Images/r1.png"; static const char s_pPathR2[] = "Images/r2.png"; static const char s_pPathF1[] = "Images/f1.png"; static const char s_pPathF2[] = "Images/f2.png"; static const char s_pPathBlock[] = "Images/blocks.png"; static const char s_back[] = "Images/background.png"; static const char s_back1[] = "Images/background1.png"; static const char s_back2[] = "Images/background2.png"; static const char s_back3[] = "Images/background3.png"; static const char s_stars1[] = "Images/stars.png"; static const char s_stars2[] = "Images/stars2.png"; static const char s_fire[] = "Images/fire.png"; static const char s_snow[] = "Images/snow.png"; static const char s_streak[] = "Images/streak.png"; static const char s_PlayNormal[] = "Images/btn-play-normal.png"; static const char s_PlaySelect[] = "Images/btn-play-selected.png"; static const char s_AboutNormal[] = "Images/btn-about-normal.png"; static const char s_AboutSelect[] = "Images/btn-about-selected.png"; static const char s_HighNormal[] = "Images/btn-highscores-normal.png"; static const char s_HighSelect[] = "Images/btn-highscores-selected.png"; static const char s_Ball[] = "Images/ball.png"; static const char s_Paddle[] = "Images/paddle.png"; static const char s_pPathClose[] = "Images/close.png"; static const char s_MenuItem[] = "Images/menuitemsprite.png"; static const char s_SendScore[] = "Images/SendScoreButton.png"; static const char s_PressSendScore[] = "Images/SendScoreButtonPressed.png"; static const char s_Power[] = "Images/powered.png"; static const char s_AtlasTest[] = "Images/atlastest.png"; // tilemaps resource static const char s_TilesPng[] = "TileMaps/tiles.png"; static const char s_LevelMapTga[] = "TileMaps/levelmap.tga"; #endif