#include "HelloWorldScene.h" using namespace cocos2d; CCScene* HelloWorld::scene() { CCScene * scene = NULL; do { // 'scene' is an autorelease object scene = CCScene::node(); CCX_BREAK_IF(! scene); // 'layer' is an autorelease object HelloWorld *layer = HelloWorld::node(); CCX_BREAK_IF(! layer); // add layer as a child to scene scene->addChild(layer); } while (0); // return the scene return scene; } // on "init" you need to initialize your instance bool HelloWorld::init() { bool bRet = false; do { ////////////////////////////////////////////////////////////////////////// // super init first ////////////////////////////////////////////////////////////////////////// CCX_BREAK_IF(! CCLayer::init()); ////////////////////////////////////////////////////////////////////////// // add your codes below... ////////////////////////////////////////////////////////////////////////// // 1. Add a menu item with "X" image, which is clicked to quit the program. // Create a "close" menu item with close icon, it's an auto release object. CCMenuItemImage *pCloseItem = CCMenuItemImage::itemFromNormalImage( "CloseNormal.png", "CloseSelected.png", this, menu_selector(HelloWorld::menuCloseCallback)); CCX_BREAK_IF(! pCloseItem); // Place the menu item bottom-right conner. pCloseItem->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20)); // Create a menu with the "close" menu item, it's an auto release object. CCMenu* pMenu = CCMenu::menuWithItems(pCloseItem, NULL); pMenu->setPosition(CGPointZero); CCX_BREAK_IF(! pMenu); // Add the menu to HelloWorld layer as a child layer. this->addChild(pMenu, 1); // 2. Add a label shows "Hello World". // Create a label and initialize with string "Hello World". CCLabelTTF* pLabel = CCLabelTTF::labelWithString("Hello World", "Thonburi", 64); CCX_BREAK_IF(! pLabel); // Get window size and place the label upper. CGSize size = CCDirector::sharedDirector()->getWinSize(); pLabel->setPosition(ccp(size.width / 2, size.height - 20)); // Add the label to HelloWorld layer as a child layer. this->addChild(pLabel, 1); // 3. Add add a splash screen, show the cocos2d splash image. CCSprite* pSprite = CCSprite::spriteWithFile("HelloWorld.png"); CCX_BREAK_IF(! pSprite); // Place the sprite on the center of the screen pSprite->setPosition(ccp(size.width/2, size.height/2)); // Add the sprite to HelloWorld layer as a child layer. this->addChild(pSprite, 0); bRet = true; } while (0); return bRet; } void HelloWorld::menuCloseCallback(NSObject* pSender) { // "close" menu item clicked CCDirector::sharedDirector()->end(); }