-------------------------------- -- @module Ripple3D -- @extend Grid3DAction -------------------------------- -- @function [parent=#Ripple3D] setAmplitudeRate -- @param self -- @param #float float -------------------------------- -- @function [parent=#Ripple3D] getAmplitudeRate -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#Ripple3D] setAmplitude -- @param self -- @param #float float -------------------------------- -- @function [parent=#Ripple3D] getAmplitude -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#Ripple3D] setPosition -- @param self -- @param #cc.math::Vector2 array -------------------------------- -- @function [parent=#Ripple3D] getPosition -- @param self -- @return math::Vector2#math::Vector2 ret (return value: cc.math::Vector2) -------------------------------- -- @function [parent=#Ripple3D] create -- @param self -- @param #float float -- @param #size_table size -- @param #cc.math::Vector2 array -- @param #float float -- @param #unsigned int int -- @param #float float -- @return Ripple3D#Ripple3D ret (return value: cc.Ripple3D) -------------------------------- -- @function [parent=#Ripple3D] clone -- @param self -- @return Ripple3D#Ripple3D ret (return value: cc.Ripple3D) -------------------------------- -- @function [parent=#Ripple3D] update -- @param self -- @param #float float return nil