#include "LayerTest.h" #include "../testResource.h" enum { kTagLayer = 1, }; TESTLAYER_CREATE_FUNC(LayerTestCascadingOpacityA); TESTLAYER_CREATE_FUNC(LayerTestCascadingOpacityB); TESTLAYER_CREATE_FUNC(LayerTestCascadingOpacityC); TESTLAYER_CREATE_FUNC(LayerTestCascadingColorA); TESTLAYER_CREATE_FUNC(LayerTestCascadingColorB); TESTLAYER_CREATE_FUNC(LayerTestCascadingColorC); TESTLAYER_CREATE_FUNC(LayerTest1); TESTLAYER_CREATE_FUNC(LayerTest2); TESTLAYER_CREATE_FUNC(LayerTestBlend); TESTLAYER_CREATE_FUNC(LayerGradient); TESTLAYER_CREATE_FUNC(LayerIgnoreAnchorPointPos); TESTLAYER_CREATE_FUNC(LayerIgnoreAnchorPointRot); TESTLAYER_CREATE_FUNC(LayerIgnoreAnchorPointScale); TESTLAYER_CREATE_FUNC(LayerExtendedBlendOpacityTest); static NEWTESTFUNC createFunctions[] = { CF(LayerTestCascadingOpacityA), CF(LayerTestCascadingOpacityB), CF(LayerTestCascadingOpacityC), CF(LayerTestCascadingColorA), CF(LayerTestCascadingColorB), CF(LayerTestCascadingColorC), CF(LayerTest1), CF(LayerTest2), CF(LayerTestBlend), CF(LayerGradient), CF(LayerIgnoreAnchorPointPos), CF(LayerIgnoreAnchorPointRot), CF(LayerIgnoreAnchorPointScale), CF(LayerExtendedBlendOpacityTest) }; static int sceneIdx=-1; #define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0])) static CCLayer* nextAction() { sceneIdx++; sceneIdx = sceneIdx % MAX_LAYER; CCLayer* pLayer = (createFunctions[sceneIdx])(); pLayer->init(); pLayer->autorelease(); return pLayer; } static CCLayer* backAction() { sceneIdx--; int total = MAX_LAYER; if( sceneIdx < 0 ) sceneIdx += total; CCLayer* pLayer = (createFunctions[sceneIdx])(); pLayer->init(); pLayer->autorelease(); return pLayer; } static CCLayer* restartAction() { CCLayer* pLayer = (createFunctions[sceneIdx])(); pLayer->init(); pLayer->autorelease(); return pLayer; } //------------------------------------------------------------------ // // LayerTest // //------------------------------------------------------------------ LayerTest::LayerTest(void) { } LayerTest::~LayerTest(void) { } string LayerTest::subtitle() { return ""; } std::string LayerTest::title() { return "No title"; } void LayerTest::onEnter() { CCLayer::onEnter(); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLabelTTF* label = CCLabelTTF::create(title().c_str(), "Arial", 32); addChild(label, 1); label->setPosition( ccp(s.width/2, s.height-50) ); string subtitle_ = subtitle(); if (subtitle_.size() > 0) { CCLabelTTF *l = CCLabelTTF::create(subtitle_.c_str(), "Thonburi", 16); addChild(l, 1); l->setPosition(ccp(s.width / 2, s.height - 80)); } CCMenuItemImage *item1 = CCMenuItemImage::create(s_pPathB1, s_pPathB2, this, menu_selector(LayerTest::backCallback) ); CCMenuItemImage *item2 = CCMenuItemImage::create(s_pPathR1, s_pPathR2, this, menu_selector(LayerTest::restartCallback) ); CCMenuItemImage *item3 = CCMenuItemImage::create(s_pPathF1, s_pPathF2, this, menu_selector(LayerTest::nextCallback) ); CCMenu *menu = CCMenu::create(item1, item2, item3, NULL); menu->setPosition( CCPointZero ); item1->setPosition(ccp(VisibleRect::center().x - item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2)); item2->setPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y+item2->getContentSize().height/2)); item3->setPosition(ccp(VisibleRect::center().x + item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2)); addChild(menu, 1); } void LayerTest::restartCallback(CCObject* pSender) { CCScene* s = new LayerTestScene(); s->addChild(restartAction()); CCDirector::sharedDirector()->replaceScene(s); s->release(); } void LayerTest::nextCallback(CCObject* pSender) { CCScene* s = new LayerTestScene(); s->addChild( nextAction() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); } void LayerTest::backCallback(CCObject* pSender) { CCScene* s = new LayerTestScene(); s->addChild( backAction() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); } #pragma mark - Cascading support extensions @interface CCNode (cascading) @end @implementation CCNode (cascading) -(void) setEnableRecursiveCascading:(BOOL)enable { if( [self conformsToProtocol:@protocol(CCRGBAProtocol)] ) { [(id)self setCascadeColorEnabled:enable]; [(id)self setCascadeOpacityEnabled:enable]; } for( CCNode* child in self.children) [child setEnableRecursiveCascading:enable]; } @end #pragma mark - Example LayerTestCascadingOpacity @implementation LayerTestCascadingOpacityA -(id) init { if( (self=[super init] )) { CGSize s = [[CCDirector sharedDirector] winSize]; CCLayerRGBA* layer1 = [CCLayerRGBA node]; CCSprite *sister1 = [CCSprite spriteWithFile:@"grossinis_sister1.png"]; CCSprite *sister2 = [CCSprite spriteWithFile:@"grossinis_sister2.png"]; CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"Test" fntFile:@"bitmapFontTest.fnt"]; [layer1 addChild:sister1]; [layer1 addChild:sister2]; [layer1 addChild:label]; [self addChild: layer1 z:0 tag:kTagLayer]; sister1.position = ccp( s.width*1/3, s.height/2); sister2.position = ccp( s.width*2/3, s.height/2); label.position = ccp( s.width/2, s.height/2); [layer1 runAction: [CCRepeatForever actionWithAction: [CCSequence actions: [CCFadeTo actionWithDuration:4 opacity:0], [CCFadeTo actionWithDuration:4 opacity:255], [CCDelayTime actionWithDuration:1], nil]]]; [sister1 runAction: [CCRepeatForever actionWithAction: [CCSequence actions: [CCFadeTo actionWithDuration:2 opacity:0], [CCFadeTo actionWithDuration:2 opacity:255], [CCFadeTo actionWithDuration:2 opacity:0], [CCFadeTo actionWithDuration:2 opacity:255], [CCDelayTime actionWithDuration:1], nil]]]; // Enable cascading in scene [self setEnableRecursiveCascading:YES]; } return self; } -(NSString *) title { return @"LayerRGBA: cascading opacity"; } @end @implementation LayerTestCascadingOpacityB -(id) init { if( (self=[super init] )) { CGSize s = [[CCDirector sharedDirector] winSize]; CCLayerColor* layer1 = [CCLayerColor layerWithColor:ccc4(192, 0, 0, 255) width:s.width height:s.height/2]; layer1.cascadeColorEnabled = NO; layer1.position = ccp(0, s.height/2); CCSprite *sister1 = [CCSprite spriteWithFile:@"grossinis_sister1.png"]; CCSprite *sister2 = [CCSprite spriteWithFile:@"grossinis_sister2.png"]; CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"Test" fntFile:@"bitmapFontTest.fnt"]; [layer1 addChild:sister1]; [layer1 addChild:sister2]; [layer1 addChild:label]; [self addChild: layer1 z:0 tag:kTagLayer]; sister1.position = ccp( s.width*1/3, 0); sister2.position = ccp( s.width*2/3, 0); label.position = ccp( s.width/2, 0); [layer1 runAction: [CCRepeatForever actionWithAction: [CCSequence actions: [CCFadeTo actionWithDuration:4 opacity:0], [CCFadeTo actionWithDuration:4 opacity:255], [CCDelayTime actionWithDuration:1], nil]]]; [sister1 runAction: [CCRepeatForever actionWithAction: [CCSequence actions: [CCFadeTo actionWithDuration:2 opacity:0], [CCFadeTo actionWithDuration:2 opacity:255], [CCFadeTo actionWithDuration:2 opacity:0], [CCFadeTo actionWithDuration:2 opacity:255], [CCDelayTime actionWithDuration:1], nil]]]; // Enable cascading in scene [self setEnableRecursiveCascading:YES]; } return self; } -(NSString *) title { return @"CCLayerColor: cascading opacity"; } @end @implementation LayerTestCascadingOpacityC -(id) init { if( (self=[super init] )) { CGSize s = [[CCDirector sharedDirector] winSize]; CCLayerColor* layer1 = [CCLayerColor layerWithColor:ccc4(192, 0, 0, 255) width:s.width height:s.height/2]; layer1.cascadeColorEnabled = NO; layer1.cascadeOpacityEnabled = NO; layer1.position = ccp(0, s.height/2); CCSprite *sister1 = [CCSprite spriteWithFile:@"grossinis_sister1.png"]; CCSprite *sister2 = [CCSprite spriteWithFile:@"grossinis_sister2.png"]; CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"Test" fntFile:@"bitmapFontTest.fnt"]; [layer1 addChild:sister1]; [layer1 addChild:sister2]; [layer1 addChild:label]; [self addChild: layer1 z:0 tag:kTagLayer]; sister1.position = ccp( s.width*1/3, 0); sister2.position = ccp( s.width*2/3, 0); label.position = ccp( s.width/2, 0); [layer1 runAction: [CCRepeatForever actionWithAction: [CCSequence actions: [CCFadeTo actionWithDuration:4 opacity:0], [CCFadeTo actionWithDuration:4 opacity:255], [CCDelayTime actionWithDuration:1], nil]]]; [sister1 runAction: [CCRepeatForever actionWithAction: [CCSequence actions: [CCFadeTo actionWithDuration:2 opacity:0], [CCFadeTo actionWithDuration:2 opacity:255], [CCFadeTo actionWithDuration:2 opacity:0], [CCFadeTo actionWithDuration:2 opacity:255], [CCDelayTime actionWithDuration:1], nil]]]; } return self; } -(NSString *) title { return @"CCLayerColor: non-cascading opacity"; } @end #pragma mark - #pragma mark Example LayerTestCascadingColor @implementation LayerTestCascadingColorA -(id) init { if( (self=[super init] )) { CGSize s = [[CCDirector sharedDirector] winSize]; CCLayerRGBA* layer1 = [CCLayerRGBA node]; CCSprite *sister1 = [CCSprite spriteWithFile:@"grossinis_sister1.png"]; CCSprite *sister2 = [CCSprite spriteWithFile:@"grossinis_sister2.png"]; CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"Test" fntFile:@"bitmapFontTest.fnt"]; [layer1 addChild:sister1]; [layer1 addChild:sister2]; [layer1 addChild:label]; [self addChild: layer1 z:0 tag:kTagLayer]; sister1.position = ccp( s.width*1/3, s.height/2); sister2.position = ccp( s.width*2/3, s.height/2); label.position = ccp( s.width/2, s.height/2); [layer1 runAction: [CCRepeatForever actionWithAction: [CCSequence actions: [CCTintTo actionWithDuration:6 red:255 green:0 blue:255], [CCTintTo actionWithDuration:6 red:255 green:255 blue:255], [CCDelayTime actionWithDuration:1], nil]]]; [sister1 runAction: [CCRepeatForever actionWithAction: [CCSequence actions: [CCTintTo actionWithDuration:2 red:255 green:255 blue:0], [CCTintTo actionWithDuration:2 red:255 green:255 blue:255], [CCTintTo actionWithDuration:2 red:0 green:255 blue:255], [CCTintTo actionWithDuration:2 red:255 green:255 blue:255], [CCTintTo actionWithDuration:2 red:255 green:0 blue:255], [CCTintTo actionWithDuration:2 red:255 green:255 blue:255], [CCDelayTime actionWithDuration:1], nil]]]; // Enable cascading in scene [self setEnableRecursiveCascading:YES]; } return self; } -(NSString *) title { return @"LayerRGBA: cascading color"; } @end @implementation LayerTestCascadingColorB -(id) init { if( (self=[super init] )) { CGSize s = [[CCDirector sharedDirector] winSize]; CCLayerColor* layer1 = [CCLayerColor layerWithColor:ccc4(255, 255, 255, 255) width:s.width height:s.height/2]; layer1.position = ccp(0, s.height/2); CCSprite *sister1 = [CCSprite spriteWithFile:@"grossinis_sister1.png"]; CCSprite *sister2 = [CCSprite spriteWithFile:@"grossinis_sister2.png"]; CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"Test" fntFile:@"bitmapFontTest.fnt"]; [layer1 addChild:sister1]; [layer1 addChild:sister2]; [layer1 addChild:label]; [self addChild: layer1 z:0 tag:kTagLayer]; sister1.position = ccp( s.width*1/3, 0); sister2.position = ccp( s.width*2/3, 0); label.position = ccp( s.width/2, 0); [layer1 runAction: [CCRepeatForever actionWithAction: [CCSequence actions: [CCTintTo actionWithDuration:6 red:255 green:0 blue:255], [CCTintTo actionWithDuration:6 red:255 green:255 blue:255], [CCDelayTime actionWithDuration:1], nil]]]; [sister1 runAction: [CCRepeatForever actionWithAction: [CCSequence actions: [CCTintTo actionWithDuration:2 red:255 green:255 blue:0], [CCTintTo actionWithDuration:2 red:255 green:255 blue:255], [CCTintTo actionWithDuration:2 red:0 green:255 blue:255], [CCTintTo actionWithDuration:2 red:255 green:255 blue:255], [CCTintTo actionWithDuration:2 red:255 green:0 blue:255], [CCTintTo actionWithDuration:2 red:255 green:255 blue:255], [CCDelayTime actionWithDuration:1], nil]]]; // Enable cascading in scene [self setEnableRecursiveCascading:YES]; } return self; } -(NSString *) title { return @"CCLayerColor: cascading color"; } @end @implementation LayerTestCascadingColorC -(id) init { if( (self=[super init] )) { CGSize s = [[CCDirector sharedDirector] winSize]; CCLayerColor* layer1 = [CCLayerColor layerWithColor:ccc4(255, 255, 255, 255) width:s.width height:s.height/2]; layer1.cascadeColorEnabled = NO; layer1.position = ccp(0, s.height/2); CCSprite *sister1 = [CCSprite spriteWithFile:@"grossinis_sister1.png"]; CCSprite *sister2 = [CCSprite spriteWithFile:@"grossinis_sister2.png"]; CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"Test" fntFile:@"bitmapFontTest.fnt"]; [layer1 addChild:sister1]; [layer1 addChild:sister2]; [layer1 addChild:label]; [self addChild: layer1 z:0 tag:kTagLayer]; sister1.position = ccp( s.width*1/3, 0); sister2.position = ccp( s.width*2/3, 0); label.position = ccp( s.width/2, 0); [layer1 runAction: [CCRepeatForever actionWithAction: [CCSequence actions: [CCTintTo actionWithDuration:6 red:255 green:0 blue:255], [CCTintTo actionWithDuration:6 red:255 green:255 blue:255], [CCDelayTime actionWithDuration:1], nil]]]; [sister1 runAction: [CCRepeatForever actionWithAction: [CCSequence actions: [CCTintTo actionWithDuration:2 red:255 green:255 blue:0], [CCTintTo actionWithDuration:2 red:255 green:255 blue:255], [CCTintTo actionWithDuration:2 red:0 green:255 blue:255], [CCTintTo actionWithDuration:2 red:255 green:255 blue:255], [CCTintTo actionWithDuration:2 red:255 green:0 blue:255], [CCTintTo actionWithDuration:2 red:255 green:255 blue:255], [CCDelayTime actionWithDuration:1], nil]]]; } return self; } -(NSString *) title { return @"CCLayerColor: non-cascading color"; } @end //------------------------------------------------------------------ // // LayerTest1 // //------------------------------------------------------------------ void LayerTest1::onEnter() { LayerTest::onEnter(); setTouchEnabled(true); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLayerColor* layer = CCLayerColor::create( ccc4(0xFF, 0x00, 0x00, 0x80), 200, 200); layer->ignoreAnchorPointForPosition(false); layer->setPosition( ccp(s.width/2, s.height/2) ); addChild(layer, 1, kTagLayer); } void LayerTest1::updateSize(CCPoint &touchLocation) { CCSize s = CCDirector::sharedDirector()->getWinSize(); CCSize newSize = CCSizeMake( fabs(touchLocation.x - s.width/2)*2, fabs(touchLocation.y - s.height/2)*2); CCLayerColor* l = (CCLayerColor*) getChildByTag(kTagLayer); l->setContentSize( newSize ); } void LayerTest1::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) { ccTouchesMoved(pTouches, pEvent); } void LayerTest1::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) { CCTouch *touch = (CCTouch*)pTouches->anyObject(); CCPoint touchLocation = touch->getLocation(); updateSize(touchLocation); } void LayerTest1::ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent) { ccTouchesMoved(pTouches, pEvent); } std::string LayerTest1::title() { return "ColorLayer resize (tap & move)"; } //------------------------------------------------------------------ // // LayerTest2 // //------------------------------------------------------------------ void LayerTest2::onEnter() { LayerTest::onEnter(); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLayerColor* layer1 = CCLayerColor::create( ccc4(255, 255, 0, 80), 100, 300); layer1->setPosition(ccp(s.width/3, s.height/2)); layer1->ignoreAnchorPointForPosition(false); addChild(layer1, 1); CCLayerColor* layer2 = CCLayerColor::create( ccc4(0, 0, 255, 255), 100, 300); layer2->setPosition(ccp((s.width/3)*2, s.height/2)); layer2->ignoreAnchorPointForPosition(false); addChild(layer2, 1); CCActionInterval* actionTint = CCTintBy::create(2, -255, -127, 0); CCActionInterval* actionTintBack = actionTint->reverse(); CCActionInterval* seq1 = CCSequence::create( actionTint, actionTintBack, NULL); layer1->runAction(seq1); CCActionInterval* actionFade = CCFadeOut::create(2.0f); CCActionInterval* actionFadeBack = actionFade->reverse(); CCActionInterval* seq2 = CCSequence::create(actionFade, actionFadeBack, NULL); layer2->runAction(seq2); } std::string LayerTest2::title() { return "ColorLayer: fade and tint"; } //------------------------------------------------------------------ // // LayerTestBlend // //------------------------------------------------------------------ LayerTestBlend::LayerTestBlend() { CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLayerColor* layer1 = CCLayerColor::create( ccc4(255, 255, 255, 80) ); CCSprite* sister1 = CCSprite::create(s_pPathSister1); CCSprite* sister2 = CCSprite::create(s_pPathSister2); addChild(sister1); addChild(sister2); addChild(layer1, 100, kTagLayer); sister1->setPosition( ccp( s.width*1/3, s.height/2) ); sister2->setPosition( ccp( s.width*2/3, s.height/2) ); schedule( schedule_selector(LayerTestBlend::newBlend), 1.0f); } void LayerTestBlend::newBlend(float dt) { CCLayerColor *layer = (CCLayerColor*)getChildByTag(kTagLayer); GLenum src; GLenum dst; if( layer->getBlendFunc().dst == GL_ZERO ) { src = GL_SRC_ALPHA; dst = GL_ONE_MINUS_SRC_ALPHA; } else { src = GL_ONE_MINUS_DST_COLOR; dst = GL_ZERO; } ccBlendFunc bf = {src, dst}; layer->setBlendFunc( bf ); } std::string LayerTestBlend::title() { return "ColorLayer: blend"; } //------------------------------------------------------------------ // // LayerGradient // //------------------------------------------------------------------ LayerGradient::LayerGradient() { CCLayerGradient* layer1 = CCLayerGradient::create(ccc4(255,0,0,255), ccc4(0,255,0,255), ccp(0.9f, 0.9f)); addChild(layer1, 0, kTagLayer); setTouchEnabled(true); CCLabelTTF *label1 = CCLabelTTF::create("Compressed Interpolation: Enabled", "Marker Felt", 26); CCLabelTTF *label2 = CCLabelTTF::create("Compressed Interpolation: Disabled", "Marker Felt", 26); CCMenuItemLabel *item1 = CCMenuItemLabel::create(label1); CCMenuItemLabel *item2 = CCMenuItemLabel::create(label2); CCMenuItemToggle *item = CCMenuItemToggle::createWithTarget(this, menu_selector(LayerGradient::toggleItem), item1, item2, NULL); CCMenu *menu = CCMenu::create(item, NULL); addChild(menu); CCSize s = CCDirector::sharedDirector()->getWinSize(); menu->setPosition(ccp(s.width / 2, 100)); } void LayerGradient::toggleItem(CCObject *sender) { CCLayerGradient *gradient = (CCLayerGradient*)getChildByTag(kTagLayer); gradient->setCompressedInterpolation(! gradient->isCompressedInterpolation()); } void LayerGradient::ccTouchesMoved(CCSet * touches, CCEvent *event) { CCSize s = CCDirector::sharedDirector()->getWinSize(); CCSetIterator it = touches->begin(); CCTouch* touch = (CCTouch*)(*it); CCPoint start = touch->getLocation(); CCPoint diff = ccpSub( ccp(s.width/2,s.height/2), start); diff = ccpNormalize(diff); CCLayerGradient *gradient = (CCLayerGradient*) getChildByTag(1); gradient->setVector(diff); } std::string LayerGradient::title() { return "LayerGradient"; } string LayerGradient::subtitle() { return "Touch the screen and move your finger"; } // LayerIgnoreAnchorPointPos #define kLayerIgnoreAnchorPoint 1000 void LayerIgnoreAnchorPointPos::onEnter() { LayerTest::onEnter(); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLayerColor *l = CCLayerColor::create(ccc4(255, 0, 0, 255), 150, 150); l->setAnchorPoint(ccp(0.5f, 0.5f)); l->setPosition(ccp( s.width/2, s.height/2)); CCMoveBy *move = CCMoveBy::create(2, ccp(100,2)); CCMoveBy * back = (CCMoveBy *)move->reverse(); CCSequence *seq = CCSequence::create(move, back, NULL); l->runAction(CCRepeatForever::create(seq)); this->addChild(l, 0, kLayerIgnoreAnchorPoint); CCSprite *child = CCSprite::create("Images/grossini.png"); l->addChild(child); CCSize lsize = l->getContentSize(); child->setPosition(ccp(lsize.width/2, lsize.height/2)); CCMenuItemFont *item = CCMenuItemFont::create("Toggle ignore anchor point", this, menu_selector(LayerIgnoreAnchorPointPos::onToggle)); CCMenu *menu = CCMenu::create(item, NULL); this->addChild(menu); menu->setPosition(ccp(s.width/2, s.height/2)); } void LayerIgnoreAnchorPointPos::onToggle(CCObject* pObject) { CCNode* pLayer = this->getChildByTag(kLayerIgnoreAnchorPoint); bool ignore = pLayer->isIgnoreAnchorPointForPosition(); pLayer->ignoreAnchorPointForPosition(! ignore); } std::string LayerIgnoreAnchorPointPos::title() { return "IgnoreAnchorPoint - Position"; } std::string LayerIgnoreAnchorPointPos::subtitle() { return "Ignoring Anchor Point for position"; } // LayerIgnoreAnchorPointRot void LayerIgnoreAnchorPointRot::onEnter() { LayerTest::onEnter(); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLayerColor *l = CCLayerColor::create(ccc4(255, 0, 0, 255), 200, 200); l->setAnchorPoint(ccp(0.5f, 0.5f)); l->setPosition(ccp( s.width/2, s.height/2)); this->addChild(l, 0, kLayerIgnoreAnchorPoint); CCRotateBy *rot = CCRotateBy::create(2, 360); l->runAction(CCRepeatForever::create(rot)); CCSprite *child = CCSprite::create("Images/grossini.png"); l->addChild(child); CCSize lsize = l->getContentSize(); child->setPosition(ccp(lsize.width/2, lsize.height/2)); CCMenuItemFont *item = CCMenuItemFont::create("Toogle ignore anchor point", this, menu_selector(LayerIgnoreAnchorPointRot::onToggle)); CCMenu *menu = CCMenu::create(item, NULL); this->addChild(menu); menu->setPosition(ccp(s.width/2, s.height/2)); } void LayerIgnoreAnchorPointRot::onToggle(CCObject* pObject) { CCNode* pLayer = this->getChildByTag(kLayerIgnoreAnchorPoint); bool ignore = pLayer->isIgnoreAnchorPointForPosition(); pLayer->ignoreAnchorPointForPosition(! ignore); } std::string LayerIgnoreAnchorPointRot::title() { return "IgnoreAnchorPoint - Rotation"; } std::string LayerIgnoreAnchorPointRot::subtitle() { return "Ignoring Anchor Point for rotations"; } // LayerIgnoreAnchorPointScale void LayerIgnoreAnchorPointScale::onEnter() { LayerTest::onEnter(); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLayerColor *l = CCLayerColor::create(ccc4(255, 0, 0, 255), 200, 200); l->setAnchorPoint(ccp(0.5f, 1.0f)); l->setPosition(ccp( s.width/2, s.height/2)); CCScaleBy *scale = CCScaleBy::create(2, 2); CCScaleBy* back = (CCScaleBy*)scale->reverse(); CCSequence *seq = CCSequence::create(scale, back, NULL); l->runAction(CCRepeatForever::create(seq)); this->addChild(l, 0, kLayerIgnoreAnchorPoint); CCSprite *child = CCSprite::create("Images/grossini.png"); l->addChild(child); CCSize lsize = l->getContentSize(); child->setPosition(ccp(lsize.width/2, lsize.height/2)); CCMenuItemFont *item = CCMenuItemFont::create("Toogle ignore anchor point", this, menu_selector(LayerIgnoreAnchorPointScale::onToggle)); CCMenu *menu = CCMenu::create(item, NULL); this->addChild(menu); menu->setPosition(ccp(s.width/2, s.height/2)); } void LayerIgnoreAnchorPointScale::onToggle(CCObject* pObject) { CCNode* pLayer = this->getChildByTag(kLayerIgnoreAnchorPoint); bool ignore = pLayer->isIgnoreAnchorPointForPosition(); pLayer->ignoreAnchorPointForPosition(! ignore); } std::string LayerIgnoreAnchorPointScale::title() { return "IgnoreAnchorPoint - Scale"; } std::string LayerIgnoreAnchorPointScale::subtitle() { return "Ignoring Anchor Point for scale"; } void LayerTestScene::runThisTest() { sceneIdx = -1; CCLayer* pLayer = nextAction(); addChild(pLayer); CCDirector::sharedDirector()->replaceScene(this); } LayerExtendedBlendOpacityTest::LayerExtendedBlendOpacityTest() { CCLayerGradient* layer1 = CCLayerGradient::create(ccc4(255, 0, 0, 255), ccc4(255, 0, 255, 255)); layer1->setContentSize(CCSizeMake(80, 80)); layer1->setPosition(ccp(50,50)); addChild(layer1); CCLayerGradient* layer2 = CCLayerGradient::create(ccc4(0, 0, 0, 127), ccc4(255, 255, 255, 127)); layer2->setContentSize(CCSizeMake(80, 80)); layer2->setPosition(ccp(100,90)); addChild(layer2); CCLayerGradient* layer3 = CCLayerGradient::create(); layer3->setContentSize(CCSizeMake(80, 80)); layer3->setPosition(ccp(150,140)); layer3->setStartColor(ccc3(255, 0, 0)); layer3->setEndColor(ccc3(255, 0, 255)); layer3->setStartOpacity(255); layer3->setEndOpacity(255); ccBlendFunc blend; blend.src = GL_SRC_ALPHA; blend.dst = GL_ONE_MINUS_SRC_ALPHA; layer3->setBlendFunc(blend); addChild(layer3); } string LayerExtendedBlendOpacityTest::title() { return "Extended Blend & Opacity"; } string LayerExtendedBlendOpacityTest::subtitle() { return "You should see 3 layers"; }