/* * Copyright (c) 2012 Pierre-David BĂ©langer * Copyright (c) 2012 cocos2d-x.org * Copyright (c) 2013-2016 Chukong Technologies Inc. * * cocos2d-x: http://www.cocos2d-x.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "2d/CCClippingNode.h" #include "2d/CCDrawingPrimitives.h" #include "renderer/CCGLProgramCache.h" #include "renderer/ccGLStateCache.h" #include "renderer/CCRenderer.h" #include "renderer/CCRenderState.h" #include "base/CCDirector.h" #include "base/CCStencilStateManager.hpp" #if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 || CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) #define CC_CLIPPING_NODE_OPENGLES 0 #else #define CC_CLIPPING_NODE_OPENGLES 1 #endif NS_CC_BEGIN #if CC_CLIPPING_NODE_OPENGLES static void setProgram(Node *n, GLProgram *p) { n->setGLProgram(p); auto& children = n->getChildren(); for(const auto &child : children) { setProgram(child, p); } } #endif ClippingNode::ClippingNode() : _stencil(nullptr) ,_stencilStateManager(new StencilStateManager()) { } ClippingNode::~ClippingNode() { if (_stencil) { _stencil->stopAllActions(); _stencil->release(); } CC_SAFE_DELETE(_stencilStateManager); } ClippingNode* ClippingNode::create() { ClippingNode *ret = new (std::nothrow) ClippingNode(); if (ret && ret->init()) { ret->autorelease(); } else { CC_SAFE_DELETE(ret); } return ret; } ClippingNode* ClippingNode::create(Node *pStencil) { ClippingNode *ret = new (std::nothrow) ClippingNode(); if (ret && ret->init(pStencil)) { ret->autorelease(); } else { CC_SAFE_DELETE(ret); } return ret; } bool ClippingNode::init() { return init(nullptr); } bool ClippingNode::init(Node *stencil) { setStencil(stencil); return true; } void ClippingNode::onEnter() { #if CC_ENABLE_SCRIPT_BINDING if (_scriptType == kScriptTypeJavascript) { if (ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter)) return; } #endif Node::onEnter(); if (_stencil != nullptr) { _stencil->onEnter(); } else { CCLOG("ClippingNode warning: _stencil is nil."); } } void ClippingNode::onEnterTransitionDidFinish() { #if CC_ENABLE_SCRIPT_BINDING if (_scriptType == kScriptTypeJavascript) { if (ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnterTransitionDidFinish)) return; } #endif Node::onEnterTransitionDidFinish(); if (_stencil != nullptr) { _stencil->onEnterTransitionDidFinish(); } } void ClippingNode::onExitTransitionDidStart() { #if CC_ENABLE_SCRIPT_BINDING if (_scriptType == kScriptTypeJavascript) { if (ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExitTransitionDidStart)) return; } #endif if (_stencil != nullptr) { _stencil->onExitTransitionDidStart(); } Node::onExitTransitionDidStart(); } void ClippingNode::onExit() { #if CC_ENABLE_SCRIPT_BINDING if (_scriptType == kScriptTypeJavascript) { if (ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit)) return; } #endif if (_stencil != nullptr) { _stencil->onExit(); } Node::onExit(); } void ClippingNode::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) { if (!_visible || !hasContent()) return; uint32_t flags = processParentFlags(parentTransform, parentFlags); // IMPORTANT: // To ease the migration to v3.0, we still support the Mat4 stack, // but it is deprecated and your code should not rely on it Director* director = Director::getInstance(); CCASSERT(nullptr != director, "Director is null when setting matrix stack"); director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform); //Add group command _groupCommand.init(_globalZOrder); renderer->addCommand(&_groupCommand); renderer->pushGroup(_groupCommand.getRenderQueueID()); _beforeVisitCmd.init(_globalZOrder); _beforeVisitCmd.func = CC_CALLBACK_0(StencilStateManager::onBeforeVisit, _stencilStateManager); renderer->addCommand(&_beforeVisitCmd); auto alphaThreshold = this->getAlphaThreshold(); if (alphaThreshold < 1) { #if CC_CLIPPING_NODE_OPENGLES // since glAlphaTest do not exists in OES, use a shader that writes // pixel only if greater than an alpha threshold GLProgram *program = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST_NO_MV); GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE); // set our alphaThreshold program->use(); program->setUniformLocationWith1f(alphaValueLocation, alphaThreshold); // we need to recursively apply this shader to all the nodes in the stencil node // FIXME: we should have a way to apply shader to all nodes without having to do this setProgram(_stencil, program); #endif } _stencil->visit(renderer, _modelViewTransform, flags); _afterDrawStencilCmd.init(_globalZOrder); _afterDrawStencilCmd.func = CC_CALLBACK_0(StencilStateManager::onAfterDrawStencil, _stencilStateManager); renderer->addCommand(&_afterDrawStencilCmd); int i = 0; bool visibleByCamera = isVisitableByVisitingCamera(); if(!_children.empty()) { sortAllChildren(); // draw children zOrder < 0 for( ; i < _children.size(); i++ ) { auto node = _children.at(i); if ( node && node->getLocalZOrder() < 0 ) node->visit(renderer, _modelViewTransform, flags); else break; } // self draw if (visibleByCamera) this->draw(renderer, _modelViewTransform, flags); for(auto it=_children.cbegin()+i; it != _children.cend(); ++it) (*it)->visit(renderer, _modelViewTransform, flags); } else if (visibleByCamera) { this->draw(renderer, _modelViewTransform, flags); } _afterVisitCmd.init(_globalZOrder); _afterVisitCmd.func = CC_CALLBACK_0(StencilStateManager::onAfterVisit, _stencilStateManager); renderer->addCommand(&_afterVisitCmd); renderer->popGroup(); director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); } void ClippingNode::setCameraMask(unsigned short mask, bool applyChildren) { Node::setCameraMask(mask, applyChildren); if (_stencil) _stencil->setCameraMask(mask, applyChildren); } Node* ClippingNode::getStencil() const { return _stencil; } void ClippingNode::setStencil(Node *stencil) { //early out if the stencil is already set if (_stencil == stencil) return; #if CC_ENABLE_GC_FOR_NATIVE_OBJECTS auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine(); if (sEngine) { if (_stencil) sEngine->releaseScriptObject(this, _stencil); if (stencil) sEngine->retainScriptObject(this, stencil); } #endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS //cleanup current stencil if(_stencil != nullptr && _stencil->isRunning()) { _stencil->onExitTransitionDidStart(); _stencil->onExit(); } CC_SAFE_RELEASE_NULL(_stencil); //initialise new stencil _stencil = stencil; CC_SAFE_RETAIN(_stencil); if(_stencil != nullptr && this->isRunning()) { _stencil->onEnter(); if(this->_isTransitionFinished) { _stencil->onEnterTransitionDidFinish(); } } } bool ClippingNode::hasContent() const { return _children.size() > 0; } GLfloat ClippingNode::getAlphaThreshold() const { return _stencilStateManager->getAlphaThreshold(); } void ClippingNode::setAlphaThreshold(GLfloat alphaThreshold) { _stencilStateManager->setAlphaThreshold(alphaThreshold); } bool ClippingNode::isInverted() const { return _stencilStateManager->isInverted(); } void ClippingNode::setInverted(bool inverted) { _stencilStateManager->setInverted(inverted); } NS_CC_END