project(EffekseerRendererCommon) cmake_minimum_required(VERSION 3.1) if(BUILD_UNITYPLUGIN OR BUILD_UNITYPLUGIN_FOR_IOS) if(BUILD_UNITYPLUGIN) add_library(${PROJECT_NAME} INTERFACE) endif() # Setup source codes set(PublicHeader EffekseerRenderer.Renderer.h EffekseerRenderer.VertexBufferBase.h EffekseerRenderer.IndexBufferBase.h EffekseerRenderer.RenderStateBase.h EffekseerRenderer.ModelRendererBase.h EffekseerRenderer.RibbonRendererBase.h EffekseerRenderer.RingRendererBase.h EffekseerRenderer.SpriteRendererBase.h EffekseerRenderer.StandardRenderer.h EffekseerRenderer.TrackRendererBase.h EffekseerRenderer.CommonUtils.h EffekseerRenderer.ShaderBase.h EffekseerRenderer.Renderer_Impl.h ) if(BUILD_UNITYPLUGIN_FOR_IOS) file(GLOB_RECURSE LOCAL_SOURCES *.cpp) add_library(${PROJECT_NAME} STATIC ${LOCAL_SOURCES}) target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCE_DIR}/../Effekseer ${EFK_THIRDPARTY_INCLUDES}) target_link_libraries(${PROJECT_NAME} Effekseer) endif() set_target_properties( ${PROJECT_NAME} PROPERTIES PUBLIC_HEADER "${PublicHeader}") install( TARGETS ${PROJECT_NAME} EXPORT ${PROJECT_NAME}-export INCLUDES DESTINATION include/EffekseerRendererCommon PUBLIC_HEADER DESTINATION include/EffekseerRendererCommon ARCHIVE DESTINATION lib LIBRARY DESTINATION lib) install( EXPORT ${PROJECT_NAME}-export FILE ${PROJECT_NAME}-config.cmake DESTINATION lib/cmake EXPORT_LINK_INTERFACE_LIBRARIES) endif()