#ifndef __COCOS2DX_SCRIPTING_LUA_COCOS2DXSUPPORT_LUABAISCCONVERSIONS_H__ #define __COCOS2DX_SCRIPTING_LUA_COCOS2DXSUPPORT_LUABAISCCONVERSIONS_H__ extern "C" { #include "lua.h" #include "tolua++.h" #include "tolua_fix.h" } #include "cocos2d.h" using namespace cocos2d; extern std::map g_luaType; #if COCOS2D_DEBUG >=1 void luaval_to_native_err(lua_State* L,const char* msg,tolua_Error* err); #endif #define LUA_PRECONDITION( condition, ...) if( ! (condition) ) { \ cocos2d::log("lua: ERROR: File %s: Line: %d, Function: %s", __FILE__, __LINE__, __FUNCTION__ ); \ cocos2d::log(__VA_ARGS__); \ } \ extern bool luaval_is_usertype(lua_State* L,int lo,const char* type, int def); // to native extern bool luaval_to_int32(lua_State* L,int lo,int* outValue); extern bool luaval_to_uint32(lua_State* L, int lo, unsigned int* outValue); extern bool luaval_to_uint16(lua_State* L,int lo,uint16_t* outValue); extern bool luaval_to_boolean(lua_State* L,int lo,bool* outValue); extern bool luaval_to_number(lua_State* L,int lo,double* outValue); extern bool luaval_to_long_long(lua_State* L,int lo,long long* outValue); extern bool luaval_to_std_string(lua_State* L, int lo, std::string* outValue); extern bool luaval_to_long(lua_State* L,int lo, long* outValue); extern bool luaval_to_ssize(lua_State* L,int lo, ssize_t* outValue); extern bool luaval_to_point(lua_State* L,int lo,Point* outValue); extern bool luaval_to_size(lua_State* L,int lo,Size* outValue); extern bool luaval_to_rect(lua_State* L,int lo,Rect* outValue); extern bool luaval_to_color3b(lua_State* L,int lo,Color3B* outValue); extern bool luaval_to_color4b(lua_State* L,int lo,Color4B* outValue); extern bool luaval_to_color4f(lua_State* L,int lo,Color4F* outValue); extern bool luaval_to_affinetransform(lua_State* L,int lo, AffineTransform* outValue); extern bool luaval_to_fontdefinition(lua_State* L, int lo, FontDefinition* outValue ); extern bool luaval_to_array(lua_State* L,int lo, Array** outValue); extern bool luaval_to_dictionary(lua_State* L,int lo, Dictionary** outValue); extern bool luaval_to_array_of_Point(lua_State* L,int lo,Point **points, int *numPoints); extern bool luavals_variadic_to_array(lua_State* L,int argc, Array** ret); extern bool luavals_variadic_to_ccvaluevector(lua_State* L, int argc, cocos2d::ValueVector* ret); template bool luavals_variadic_to_ccvector( lua_State* L, int argc, cocos2d::Vector* ret) { if (nullptr == L || argc == 0 ) return false; bool ok = true; for (int i = 0; i < argc; i++) { if (lua_isuserdata(L, i + 2)) { tolua_Error err; //Undo check if (!tolua_isusertype(L, i + 2, "Object", 0, &err)) { ok = false; break; } T obj = static_cast(tolua_tousertype(L, i + 2, nullptr)); ret->pushBack(obj); } } return ok; } template bool luaval_to_ccvector(lua_State* L, int lo , cocos2d::Vector* ret) { if (nullptr == L || nullptr == ret) return false; bool ok = true; tolua_Error tolua_err; if (!tolua_istable(L, lo, 0, &tolua_err) ) ok = false; if (ok) { size_t len = lua_objlen(L, lo); for (int i = 0; i < len; i++) { lua_pushnumber(L, i + 1); lua_gettable(L, lo); if (lua_isnil(L, -1) || !lua_isuserdata(L, -1)) { lua_pop(L, 1); continue; } T cobj = static_cast(tolua_tousertype(L, -1, NULL) ); if (NULL != cobj) ret->pushBack(cobj); lua_pop(L, 1); } } return ok; } extern bool luaval_to_ccvalue(lua_State* L, int lo, cocos2d::Value* ret); extern bool luaval_to_ccvaluemap(lua_State* L, int lo, cocos2d::ValueMap* ret); extern bool luaval_to_ccintvaluemap(lua_State* L, int lo, cocos2d::IntValueMap* ret); extern bool luaval_to_ccvaluevector(lua_State* L, int lo, cocos2d::ValueVector* ret); // from native extern void point_to_luaval(lua_State* L,const Point& pt); extern void size_to_luaval(lua_State* L,const Size& sz); extern void rect_to_luaval(lua_State* L,const Rect& rt); extern void color3b_to_luaval(lua_State* L,const Color3B& cc); extern void color4b_to_luaval(lua_State* L,const Color4B& cc); extern void color4f_to_luaval(lua_State* L,const Color4F& cc); extern void affinetransform_to_luaval(lua_State* L,const AffineTransform& inValue); extern void fontdefinition_to_luaval(lua_State* L,const FontDefinition& inValue); extern void array_to_luaval(lua_State* L,Array* inValue); extern void dictionary_to_luaval(lua_State* L, Dictionary* dict); template void ccvector_to_luaval(lua_State* L,const cocos2d::Vector& inValue) { lua_newtable(L); if (nullptr == L) return; int indexTable = 1; for (const auto& obj : inValue) { if (nullptr == obj) continue; if (nullptr != dynamic_cast(obj)) { long typeId = typeid(*obj).hash_code(); auto iter = g_luaType.find(typeId); if (g_luaType.end() != iter) { lua_pushnumber(L, (lua_Number)indexTable); int ID = (obj) ? (int)obj->_ID : -1; int* luaID = (obj) ? &obj->_luaID : NULL; toluafix_pushusertype_ccobject(L, ID, luaID, (void*)obj,iter->second.c_str()); lua_rawset(L, -3); obj->retain(); ++indexTable; } } } } void ccvalue_to_luaval(lua_State* L,const cocos2d::Value& inValue); void ccvaluemap_to_luaval(lua_State* L,const cocos2d::ValueMap& inValue); void ccintvaluemap_to_luaval(lua_State* L, const cocos2d::IntValueMap& inValue); void ccvaluevector_to_luaval(lua_State* L, const cocos2d::ValueVector& inValue); #endif //__COCOS2DX_SCRIPTING_LUA_COCOS2DXSUPPORT_LUABAISCCONVERSIONS_H__