/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #include #include #include namespace cocos2d { namespace extension { typedef struct { Slot super; float attachmentTime; } _Internal; Slot* Slot_create (SlotData* data, Skeleton* skeleton, Bone* bone) { Slot* self = SUPER(NEW(_Internal)); CONST_CAST(SlotData*, self->data) = data; CONST_CAST(Skeleton*, self->skeleton) = skeleton; CONST_CAST(Bone*, self->bone) = bone; Slot_setToSetupPose(self); return self; } void Slot_dispose (Slot* self) { FREE(self); } void Slot_setAttachment (Slot* self, Attachment* attachment) { CONST_CAST(Attachment*, self->attachment) = attachment; SUB_CAST(_Internal, self) ->attachmentTime = self->skeleton->time; } void Slot_setAttachmentTime (Slot* self, float time) { SUB_CAST(_Internal, self) ->attachmentTime = self->skeleton->time - time; } float Slot_getAttachmentTime (const Slot* self) { return self->skeleton->time - SUB_CAST(_Internal, self) ->attachmentTime; } void Slot_setToSetupPose (Slot* self) { Attachment* attachment = 0; self->r = self->data->r; self->g = self->data->g; self->b = self->data->b; self->a = self->data->a; if (self->data->attachmentName) { /* Find slot index. */ int i; for (i = 0; i < self->skeleton->data->slotCount; ++i) { if (self->data == self->skeleton->data->slots[i]) { attachment = Skeleton_getAttachmentForSlotIndex(self->skeleton, i, self->data->attachmentName); break; } } } Slot_setAttachment(self, attachment); } }} // namespace cocos2d { namespace extension {