/**************************************************************************** Copyright (c) 2015 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCPUParticle3DRandomiserTranslator.h" #include "extensions/Particle3D/ParticleUniverse/CCPUParticleSystem3D.h" #include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DDynamicAttribute.h" #include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DDynamicAttributeTranslator.h" NS_CC_BEGIN PUParticle3DRandomiserTranslator::PUParticle3DRandomiserTranslator() { } //------------------------------------------------------------------------- bool PUParticle3DRandomiserTranslator::translateChildProperty( PUScriptCompiler* compiler, PUAbstractNode *node ) { PUPropertyAbstractNode* prop = reinterpret_cast(node); PUParticle3DAffector* af = static_cast(prop->parent->context); PUParticle3DRandomiser* affector = static_cast(af); if (prop->name == token[TOKEN_MAX_DEVIATION_X]) { // Property: max_deviation_x if (passValidateProperty(compiler, prop, token[TOKEN_MAX_DEVIATION_X], VAL_REAL)) { float val = 0.0f; if(getFloat(*prop->values.front(), &val)) { affector->setMaxDeviationX(val); return true; } } } else if (prop->name == token[TOKEN_RND_MAX_DEVIATION_X]) { // Property: rand_aff_max_deviation_x (depreacted and replaced by 'max_deviation_x') if (passValidateProperty(compiler, prop, token[TOKEN_RND_MAX_DEVIATION_X], VAL_REAL)) { float val = 0.0f; if(getFloat(*prop->values.front(), &val)) { affector->setMaxDeviationX(val); return true; } } } else if (prop->name == token[TOKEN_MAX_DEVIATION_Y]) { // Property: max_deviation_y if (passValidateProperty(compiler, prop, token[TOKEN_MAX_DEVIATION_Y], VAL_REAL)) { float val = 0.0f; if(getFloat(*prop->values.front(), &val)) { affector->setMaxDeviationY(val); return true; } } } else if (prop->name == token[TOKEN_RND_MAX_DEVIATION_Y]) { // Property: rand_aff_max_deviation_y (deprecated and replaced by 'max_deviation_y') if (passValidateProperty(compiler, prop, token[TOKEN_RND_MAX_DEVIATION_Y], VAL_REAL)) { float val = 0.0f; if(getFloat(*prop->values.front(), &val)) { affector->setMaxDeviationY(val); return true; } } } else if (prop->name == token[TOKEN_MAX_DEVIATION_Z]) { // Property: max_deviation_z if (passValidateProperty(compiler, prop, token[TOKEN_MAX_DEVIATION_Z], VAL_REAL)) { float val = 0.0f; if(getFloat(*prop->values.front(), &val)) { affector->setMaxDeviationZ(val); return true; } } } else if (prop->name == token[TOKEN_RND_MAX_DEVIATION_Z]) { // Property: rand_aff_max_deviation_z (deprecated and replaced by 'max_deviation_z') if (passValidateProperty(compiler, prop, token[TOKEN_RND_MAX_DEVIATION_Z], VAL_REAL)) { float val = 0.0f; if(getFloat(*prop->values.front(), &val)) { affector->setMaxDeviationZ(val); return true; } } } else if (prop->name == token[TOKEN_TIME_STEP]) { // Property: time_step if (passValidateProperty(compiler, prop, token[TOKEN_TIME_STEP], VAL_REAL)) { float val = 0.0f; if(getFloat(*prop->values.front(), &val)) { affector->setTimeStep(val); return true; } } } else if (prop->name == token[TOKEN_RND_TIME_STEP]) { // Property: rand_aff_time_step (deprecated and replaced by 'time_step') if (passValidateProperty(compiler, prop, token[TOKEN_RND_TIME_STEP], VAL_REAL)) { float val = 0.0f; if(getFloat(*prop->values.front(), &val)) { affector->setTimeStep(val); return true; } } } else if (prop->name == token[TOKEN_USE_DIRECTION]) { // Property: use_direction if (passValidateProperty(compiler, prop, token[TOKEN_USE_DIRECTION], VAL_BOOL)) { bool val; if(getBoolean(*prop->values.front(), &val)) { affector->setRandomDirection(val); return true; } } } else if (prop->name == token[TOKEN_RND_DIRECTION]) { // Property: rand_aff_direction (deprecated and replaced by 'use_direction') if (passValidateProperty(compiler, prop, token[TOKEN_RND_DIRECTION], VAL_BOOL)) { bool val; if(getBoolean(*prop->values.front(), &val)) { affector->setRandomDirection(val); return true; } } } return false; } bool PUParticle3DRandomiserTranslator::translateChildObject( PUScriptCompiler* compiler, PUAbstractNode *node ) { // No objects return false; } NS_CC_END