/****************************************************************************** * Spine Runtime Software License - Version 1.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms in whole or in part, with * or without modification, are permitted provided that the following conditions * are met: * * 1. A Spine Essential, Professional, Enterprise, or Education License must * be purchased from Esoteric Software and the license must remain valid: * http://esotericsoftware.com/ * 2. Redistributions of source code must retain this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer. * 3. Redistributions in binary form must reproduce this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer, in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SKIN_H_ #define SPINE_SKIN_H_ #include #ifdef __cplusplus extern "C" { #endif struct spSkeleton; typedef struct { const char* const name; } spSkin; spSkin* spSkin_create (const char* name); void spSkin_dispose (spSkin* self); /* The Skin owns the attachment. */ void spSkin_addAttachment (spSkin* self, int slotIndex, const char* name, spAttachment* attachment); /* Returns 0 if the attachment was not found. */ spAttachment* spSkin_getAttachment (const spSkin* self, int slotIndex, const char* name); /* Returns 0 if the slot or attachment was not found. */ const char* spSkin_getAttachmentName (const spSkin* self, int slotIndex, int attachmentIndex); /** Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached. */ void spSkin_attachAll (const spSkin* self, struct spSkeleton* skeleton, const spSkin* oldspSkin); #ifdef SPINE_SHORT_NAMES typedef spSkin Skin; #define Skin_create(...) spSkin_create(__VA_ARGS__) #define Skin_dispose(...) spSkin_dispose(__VA_ARGS__) #define Skin_addAttachment(...) spSkin_addAttachment(__VA_ARGS__) #define Skin_getAttachment(...) spSkin_getAttachment(__VA_ARGS__) #define Skin_getAttachmentName(...) spSkin_getAttachmentName(__VA_ARGS__) #define Skin_attachAll(...) spSkin_attachAll(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_SKIN_H_ */