/**************************************************************************** Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "EffectsAdvancedTest.h" USING_NS_CC; enum { kTagTextLayer = 1, kTagSprite1 = 1, kTagSprite2 = 2, kTagBackground = 1, kTagLabel = 2, }; EffectAdvanceTests::EffectAdvanceTests() { ADD_TEST_CASE(Effect3); ADD_TEST_CASE(Effect2); ADD_TEST_CASE(Effect1); ADD_TEST_CASE(Effect4); ADD_TEST_CASE(Effect5); ADD_TEST_CASE(Issue631); } //------------------------------------------------------------------ // // Effect1 // //------------------------------------------------------------------ void Effect1::onEnter() { EffectAdvanceBaseTest::onEnter(); //auto target = getChildByTag(kTagBackground); // To reuse a grid the grid size and the grid type must be the same. // in this case: // Lens3D is Grid3D and it's size is (15,10) // Waves3D is Grid3D and it's size is (15,10) auto size = Director::getInstance()->getWinSize(); auto lens = Lens3D::create(0.0f, Size(15,10), Vec2(size.width/2,size.height/2), 240); auto waves = Waves3D::create(10, Size(15,10), 18, 15); auto reuse = ReuseGrid::create(1); auto delay = DelayTime::create(8); // auto orbit = OrbitCamera::create(5, 1, 2, 0, 180, 0, -90); // auto orbit_back = orbit->reverse(); //_bgNode->runAction( RepeatForever::create( Sequence::create( orbit, orbit_back, nullptr) ) ); _bgNode->runAction( Sequence::create(lens, delay, reuse, waves, nullptr) ); } std::string Effect1::title() const { return "Lens + Waves3d and OrbitCamera"; } //------------------------------------------------------------------ // // Effect2 // //------------------------------------------------------------------ void Effect2::onEnter() { EffectAdvanceBaseTest::onEnter(); //auto target = getChildByTag(kTagBackground); // To reuse a grid the grid size and the grid type must be the same. // in this case: // ShakyTiles is TiledGrid3D and it's size is (15,10) // Shuffletiles is TiledGrid3D and it's size is (15,10) // TurnOfftiles is TiledGrid3D and it's size is (15,10) auto shaky = ShakyTiles3D::create(5, Size(15,10), 4, false); auto shuffle = ShuffleTiles::create(0, Size(15,10), 3); auto turnoff = TurnOffTiles::create(0, Size(15,10), 3); auto turnon = turnoff->reverse(); // reuse 2 times: // 1 for shuffle // 2 for turn off // turnon tiles will use a new grid auto reuse = ReuseGrid::create(2); auto delay = DelayTime::create(1); // id orbit = [OrbitCamera::create:5 radius:1 deltaRadius:2 angleZ:0 deltaAngleZ:180 angleX:0 deltaAngleX:-90]; // id orbit_back = [orbit reverse]; // // [target runAction: [RepeatForever::create: [Sequence actions: orbit, orbit_back, nil]]]; _bgNode->runAction(Sequence::create( shaky, delay, reuse, shuffle, delay->clone(), turnoff, turnon, nullptr) ); } std::string Effect2::title() const { return "ShakyTiles + ShuffleTiles + TurnOffTiles"; } //------------------------------------------------------------------ // // Effect3 // //------------------------------------------------------------------ void Effect3::onEnter() { EffectAdvanceBaseTest::onEnter(); //auto bg = getChildByTag(kTagBackground); //auto target1 = bg->getChildByTag(kTagSprite1); //auto target2 = bg->getChildByTag(kTagSprite2); auto waves = Waves::create(5, Size(15,10), 5, 20, true, false); auto shaky = Shaky3D::create(5, Size(15,10), 4, false); _target1->runAction( RepeatForever::create( waves ) ); _target2->runAction( RepeatForever::create( shaky ) ); // moving background. Testing issue #244 auto move = MoveBy::create(3, Vec2(200,0) ); _bgNode->runAction(RepeatForever::create( Sequence::create(move, move->reverse(), nullptr) )); } std::string Effect3::title() const { return "Effects on 2 sprites"; } //------------------------------------------------------------------ // // Effect4 // //------------------------------------------------------------------ class Lens3DTarget : public Node { public: virtual void setPosition(const Vec2& var) { _lens3D->setPosition(var); } virtual const Vec2& getPosition() const { return _lens3D->getPosition(); } static Lens3DTarget* create(Lens3D* pAction) { Lens3DTarget* pRet = new (std::nothrow) Lens3DTarget(); pRet->_lens3D = pAction; pRet->autorelease(); return pRet; } private: Lens3DTarget() : _lens3D(nullptr) {} Lens3D* _lens3D; }; void Effect4::onEnter() { EffectAdvanceBaseTest::onEnter(); //Node* gridNode = NodeGrid::create(); auto lens = Lens3D::create(10, Size(32,24), Vec2(100,180), 150); auto move = JumpBy::create(5, Vec2(380,0), 100, 4); auto move_back = move->reverse(); auto seq = Sequence::create( move, move_back, nullptr); /* In cocos2d-iphone, the type of action's target is 'id', so it supports using the instance of 'Lens3D' as its target. While in cocos2d-x, the target of action only supports Node or its subclass, so we make an encapsulation for Lens3D to achieve that. */ auto director = Director::getInstance(); auto pTarget = Lens3DTarget::create(lens); // Please make sure the target been added to its parent. this->addChild(pTarget); //gridNode->addChild(pTarget); director->getActionManager()->addAction(seq, pTarget, false); _bgNode->runAction( lens ); } std::string Effect4::title() const { return "Jumpy Lens3D"; } //------------------------------------------------------------------ // // Effect5 // //------------------------------------------------------------------ void Effect5::onEnter() { EffectAdvanceBaseTest::onEnter(); //CCDirector::getInstance()->setProjection(DirectorProjection2D); auto effect = Liquid::create(2, Size(32,24), 1, 20); auto stopEffect = Sequence::create( effect, DelayTime::create(2), StopGrid::create(), // [DelayTime::create:2], // [[effect copy] autorelease], nullptr); //auto bg = getChildByTag(kTagBackground); _bgNode->runAction(stopEffect); } std::string Effect5::title() const { return "Test Stop-Copy-Restar"; } void Effect5::onExit() { EffectAdvanceBaseTest::onExit(); Director::getInstance()->setProjection(Director::Projection::_3D); } //------------------------------------------------------------------ // // Effect5 // //------------------------------------------------------------------ void Issue631::onEnter() { EffectAdvanceBaseTest::onEnter(); auto effect = Sequence::create( DelayTime::create(2.0f), Shaky3D::create(5.0f, Size(5, 5), 16, false), nullptr); // cleanup //auto bg = getChildByTag(kTagBackground); removeChild(_bgNode, true); // background auto layer = LayerColor::create( Color4B(255,0,0,255) ); addChild(layer, -10); auto sprite = Sprite::create("Images/grossini.png"); sprite->setPosition(50,80); layer->addChild(sprite, 10); // foreground auto layer2BaseGrid = NodeGrid::create(); auto layer2 = LayerColor::create(Color4B( 0, 255,0,255 ) ); auto fog = Sprite::create("Images/Fog.png"); BlendFunc bf = {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA}; fog->setBlendFunc(bf); layer2->addChild(fog, 1); addChild(layer2BaseGrid, 1); layer2BaseGrid->addChild(layer2); layer2BaseGrid->runAction( RepeatForever::create(effect) ); } std::string Issue631::title() const { return "Testing Opacity"; } std::string Issue631::subtitle() const { return "Effect image should be 100% opaque. Testing issue #631"; } //------------------------------------------------------------------ // // EffectAdvanceBaseTest // //------------------------------------------------------------------ void EffectAdvanceBaseTest::onEnter(void) { TestCase::onEnter(); _bgNode = NodeGrid::create(); _bgNode->setAnchorPoint(Vec2(0.5,0.5)); addChild(_bgNode); //_bgNode->setPosition( VisibleRect::center() ); auto bg = Sprite::create("Images/background3.png"); bg->setPosition( VisibleRect::center() ); //addChild(bg, 0, kTagBackground); //bg->setPosition( VisibleRect::center() ); _bgNode->addChild(bg); _target1 = NodeGrid::create(); _target1->setAnchorPoint(Vec2(0.5,0.5)); auto grossini = Sprite::create("Images/grossinis_sister2.png"); _target1->addChild(grossini); _bgNode->addChild(_target1); _target1->setPosition(VisibleRect::left().x+VisibleRect::getVisibleRect().size.width/3.0f, VisibleRect::bottom().y+ 200); auto sc = ScaleBy::create(2, 5); auto sc_back = sc->reverse(); _target1->runAction( RepeatForever::create(Sequence::create(sc, sc_back, nullptr) ) ); _target2 = NodeGrid::create(); _target2->setAnchorPoint(Vec2(0.5,0.5)); auto tamara = Sprite::create("Images/grossinis_sister1.png"); _target2->addChild(tamara); _bgNode->addChild(_target2); _target2->setPosition(VisibleRect::left().x+2*VisibleRect::getVisibleRect().size.width/3.0f,VisibleRect::bottom().y+200); auto sc2 = ScaleBy::create(2, 5); auto sc2_back = sc2->reverse(); _target2->runAction( RepeatForever::create(Sequence::create(sc2, sc2_back, nullptr) ) ); } EffectAdvanceBaseTest::~EffectAdvanceBaseTest(void) { } std::string EffectAdvanceBaseTest::title() const { return "No title"; } std::string EffectAdvanceBaseTest::subtitle() const { return ""; }