/**************************************************************************** Copyright (c) 2010 cocos2d-x.org Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __SUPPORT_CC_UTILS_H__ #define __SUPPORT_CC_UTILS_H__ #include #include #include "2d/CCNode.h" #include "base/ccMacros.h" /** @file ccUtils.h Misc free functions */ NS_CC_BEGIN /* ccNextPOT function is licensed under the same license that is used in Texture2D.m. */ /** returns the Next Power of Two value. Examples: - If "value" is 15, it will return 16. - If "value" is 16, it will return 16. - If "value" is 17, it will return 32. @since v0.99.5 */ int ccNextPOT(int value); namespace utils { /** Capture the entire screen * To ensure the snapshot is applied after everything is updated and rendered in the current frame, * we need to wrap the operation with a custom command which is then inserted into the tail of the render queue. * @param afterCaptured, specify the callback function which will be invoked after the snapshot is done. * @param filename, specify a filename where the snapshot is stored. This parameter can be either an absolute path or a simple * base filename ("hello.png" etc.), don't use a relative path containing directory names.("mydir/hello.png" etc.) * @since v3.2 */ void CC_DLL captureScreen(const std::function& afterCaptured, const std::string& filename); /** Find children by name, it will return all child that has the same name. * It supports c++ 11 regular expression. It is a helper function of `Node::enumerateChildren()`. * You can refer to `Node::enumerateChildren()` for detail information. * * @param node The node to find * @param name The name to search for, it supports c++ 11 expression * @return Array of Nodes that matches the name * @since v3.2 */ std::vector CC_DLL findChildren(const Node &node, const std::string &name); /** Same to ::atof, but strip the string, remain 7 numbers after '.' before call atof. * Why we need this? Because in android c++_static, atof ( and std::atof ) is unsupported for numbers have long decimal part and contain several numbers can approximate to 1 ( like 90.099998474121094 ), it will return inf. this function is used to fix this bug. */ double CC_DLL atof(const char* str); /** Get current exact time, accurate to nanoseconds. */ double CC_DLL gettime(); /** * calculate all children's boundingBox */ Rect CC_DLL getCascadeBoundingBox(Node *node); } NS_CC_END #endif // __SUPPORT_CC_UTILS_H__