#include "3d/CCBundle3DData.h" NS_CC_BEGIN int MeshVertexAttrib::getAttribSizeBytes() const { int ret = 0; switch (type) { case backend::VertexFormat::FLOAT_R32G32B32A32: case backend::VertexFormat::INT_R32G32B32A32: return 16; case backend::VertexFormat::FLOAT_R32G32B32: case backend::VertexFormat::INT_R32G32B32: return 12; case backend::VertexFormat::FLOAT_R32G32: case backend::VertexFormat::INT_R32G32: case backend::VertexFormat::USHORT_R16G16B16A16: return 8; case backend::VertexFormat::FLOAT_R32: case backend::VertexFormat::INT_R32: case backend::VertexFormat::UBYTE_R8G8B8A8: case backend::VertexFormat::UNORM_R8G8B8A8: case backend::VertexFormat::USHORT_R16G16: return 4; case backend::VertexFormat::UNORM_R8G8: return 2; default: CCASSERT(false, "VertexFormat convert to size error"); } return ret; } NS_CC_END