LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := game LOCAL_SRC_FILES := main.cpp \ ../../../Classes/AppDelegate.cpp \ ../../../../lua/cocos2dx_support/LuaEngineImpl.cpp \ ../../../../lua/cocos2dx_support/LuaCocos2d.cpp \ ../../../../lua/cocos2dx_support/LuaEngine.cpp LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../../cocos2dx \ $(LOCAL_PATH)/../../../../cocos2dx/platform \ $(LOCAL_PATH)/../../../../cocos2dx/include \ $(LOCAL_PATH)/../../../../cocos2dx/lua_support \ $(LOCAL_PATH)/../../../../CocosDenshion/include \ $(LOCAL_PATH)/../../../Classes \ $(LOCAL_PATH)/../../../../lua/lua \ $(LOCAL_PATH)/../../../../lua/tolua \ $(LOCAL_PATH)/../../../../lua/cocos2dx_support # it is used for ndk-r4 # if you build with nkd-r4, uncomment it # LOCAL_LDLIBS := -llog -lGLESv1_CM -llog -lz \ # -L$(LOCAL_PATH)/../../../../cocos2dx/platform/third_party/android/libraries -lcurl \ # -lpng \ # -lxml2 \ # -ljpeg # it is used for ndk-r5 # if you build with ndk-r4, comment it # because the new Windows toolchain doesn't support Cygwin's drive # mapping (i.e /cygdrive/c/ instead of C:/) LOCAL_LDLIBS := -llog -lGLESv1_CM -llog -lz \ -L$(call host-path, $(LOCAL_PATH)/../../../../cocos2dx/platform/third_party/android/libraries) -lcurl \ -lpng \ -lxml2 \ -ljpeg LOCAL_STATIC_LIBRARIES := libcocos2d libcocosdenshion liblua include $(BUILD_SHARED_LIBRARY)