#ifndef BUF_H #define BUF_H /*=========================================================================*\ * Input/Output interface for Lua programs * LuaSocket toolkit * * Line patterns require buffering. Reading one character at a time involves * too many system calls and is very slow. This module implements the * LuaSocket interface for input/output on connected objects, as seen by * Lua programs. * * Input is buffered. Output is *not* buffered because there was no simple * way of making sure the buffered output data would ever be sent. * * The module is built on top of the I/O abstraction defined in io.h and the * timeout management is done with the timeout.h interface. \*=========================================================================*/ #include "lua.h" #include "luasocket_io.h" #include "timeout.h" /* buffer size in bytes */ #define BUF_SIZE 8192 /* buffer control structure */ typedef struct t_buffer_ { double birthday; /* throttle support info: creation time, */ size_t sent, received; /* bytes sent, and bytes received */ p_io io; /* IO driver used for this buffer */ p_timeout tm; /* timeout management for this buffer */ size_t first, last; /* index of first and last bytes of stored data */ char data[BUF_SIZE]; /* storage space for buffer data */ } t_buffer; typedef t_buffer *p_buffer; int buffer_open(lua_State *L); void buffer_init(p_buffer buf, p_io io, p_timeout tm); int buffer_meth_send(lua_State *L, p_buffer buf); int buffer_meth_receive(lua_State *L, p_buffer buf); int buffer_meth_getstats(lua_State *L, p_buffer buf); int buffer_meth_setstats(lua_State *L, p_buffer buf); int buffer_isempty(p_buffer buf); #endif /* BUF_H */