#include "LoopListScene.h" USING_NS_AX; void LoopListScene::continueInit() { UIPackage::addPackage("UI/LoopList"); UIConfig::horizontalScrollBar = ""; UIConfig::verticalScrollBar = ""; _view = UIPackage::createObject("LoopList", "Main")->as(); _groot->addChild(_view); _list = _view->getChild("list")->as(); _list->itemRenderer = AX_CALLBACK_2(LoopListScene::renderListItem, this); _list->setVirtualAndLoop(); _list->setNumItems(5); _list->addEventListener(UIEventType::Scroll, AX_CALLBACK_1(LoopListScene::doSpecialEffect, this)); doSpecialEffect(nullptr); } void LoopListScene::renderListItem(int index, GObject* obj) { obj->setPivot(0.5f, 0.5f); obj->setIcon("ui://LoopList/n" + std::to_string(index + 1)); } void LoopListScene::doSpecialEffect(EventContext*) { //change the scale according to the distance to middle float midX = _list->getScrollPane()->getPosX() + _list->getViewWidth() / 2; int cnt = _list->numChildren(); for (int i = 0; i < cnt; i++) { GObject* obj = _list->getChildAt(i); float dist = std::abs(midX - obj->getX() - obj->getWidth() / 2); if (dist > obj->getWidth()) //no intersection obj->setScale(1, 1); else { float ss = 1 + (1 - dist / obj->getWidth()) * 0.24f; obj->setScale(ss, ss); } } _view->getChild("n3")->setText(std::to_string((_list->getFirstChildInView() + 1) % _list->getNumItems())); }