#ifndef __TRANSITION_DEMO_SCENE_H__ #define __TRANSITION_DEMO_SCENE_H__ #include "cocos2d.h" #include "DemoScene.h" USING_NS_FGUI; class TransitionDemoScene : public DemoScene { public: // implement the "static create()" method manually CREATE_FUNC(TransitionDemoScene); ~TransitionDemoScene(); protected: virtual void continueInit() override; private: void playNum(); void __play(GComponent* target); void __play4(EventContext* context); void __play5(EventContext* context); GComponent* _view; GGroup* _btnGroup; GComponent* _g1; GComponent* _g2; GComponent* _g3; GComponent* _g4; GComponent* _g5; GComponent* _g6; int _startValue; int _endValue; }; #endif