#include "editor-support/cocosbuilder/CCBSequence.h" using namespace cocos2d; using namespace std; namespace cocosbuilder { CCBSequence::CCBSequence() : _duration(0.0f) , _name("") , mSequenceId(0) , mChainedSequenceId(0) , mCallbackChannel(nullptr) , mSoundChannel(nullptr) {} CCBSequence::~CCBSequence() { CC_SAFE_RELEASE(mCallbackChannel); CC_SAFE_RELEASE(mSoundChannel); } float CCBSequence::getDuration() { return _duration; } void CCBSequence::setDuration(float fDuration) { _duration = fDuration; } const char* CCBSequence::getName() { return _name.c_str(); } void CCBSequence::setName(const char *pName) { _name = pName; } int CCBSequence::getSequenceId() { return mSequenceId; } void CCBSequence::setSequenceId(int nSequenceId) { mSequenceId = nSequenceId; } CCBSequenceProperty* CCBSequence::getCallbackChannel() { return mCallbackChannel; } void CCBSequence::setCallbackChannel(CCBSequenceProperty* callbackChannel) { CC_SAFE_RELEASE(mCallbackChannel); mCallbackChannel = callbackChannel; CC_SAFE_RETAIN(mCallbackChannel); } CCBSequenceProperty* CCBSequence::getSoundChannel() { return mSoundChannel; } void CCBSequence::setSoundChannel(CCBSequenceProperty* soundChannel) { CC_SAFE_RELEASE(mSoundChannel); mSoundChannel = soundChannel; CC_SAFE_RETAIN(mSoundChannel); } int CCBSequence::getChainedSequenceId() { return mChainedSequenceId; } void CCBSequence::setChainedSequenceId(int nChainedSequenceId) { mChainedSequenceId = nChainedSequenceId; } }