/**
 * The MIT License (MIT)
 *
 * Copyright (c) 2012-2018 DragonBones team and other contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of
 * this software and associated documentation files (the "Software"), to deal in
 * the Software without restriction, including without limitation the rights to
 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
 * the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
 * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
 * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#ifndef DRAGONBONES_WORLD_CLOCK_H
#define DRAGONBONES_WORLD_CLOCK_H

#include "../core/DragonBones.h"
#include "IAnimatable.h"

DRAGONBONES_NAMESPACE_BEGIN
/**
 * - Worldclock provides clock support for animations, advance time for each IAnimatable object added to the instance.
 * @see dragonBones.IAnimateble
 * @see dragonBones.Armature
 * @version DragonBones 3.0
 * @language en_US
 */
/**
 * - WorldClock 对动画提供时钟支持,为每个加入到该实例的 IAnimatable 对象更新时间。
 * @see dragonBones.IAnimateble
 * @see dragonBones.Armature
 * @version DragonBones 3.0
 * @language zh_CN
 */
class WorldClock : public IAnimatable
{
    DRAGONBONES_DISALLOW_COPY_AND_ASSIGN(WorldClock)

public:
    /**
     * - Deprecated, please refer to {@link dragonBones.BaseFactory#clock}.
     * @deprecated
     * @language en_US
     */
    /**
     * - 已废弃,请参考 {@link dragonBones.BaseFactory#clock}。
     * @deprecated
     * @language zh_CN
     */
    static WorldClock clock;

public:
    /**
     * - Current time. (In seconds)
     * @version DragonBones 3.0
     * @language en_US
     */
    /**
     * - 当前的时间。 (以秒为单位)
     * @version DragonBones 3.0
     * @language zh_CN
     */
    float time;
    /**
     * - The play speed, used to control animation speed-shift play.
     * [0: Stop play, (0~1): Slow play, 1: Normal play, (1~N): Fast play]
     * @default 1.0
     * @version DragonBones 3.0
     * @language en_US
     */
    /**
     * - 播放速度,用于控制动画变速播放。
     * [0: 停止播放, (0~1): 慢速播放, 1: 正常播放, (1~N): 快速播放]
     * @default 1.0
     * @version DragonBones 3.0
     * @language zh_CN
     */
    float timeScale;

private:
    float _systemTime;
    std::vector<IAnimatable*> _animatebles;
    WorldClock* _clock;

public:
    /**
     * - Creating a Worldclock instance. Typically, you do not need to create Worldclock instance.
     * When multiple Worldclock instances are running at different speeds, can achieving some specific animation
     * effects, such as bullet time.
     * @version DragonBones 3.0
     * @language en_US
     */
    /**
     * - 创建一个 WorldClock 实例。通常并不需要创建 WorldClock 实例。
     * 当多个 WorldClock 实例使用不同的速度运行时,可以实现一些特殊的动画效果,比如子弹时间等。
     * @version DragonBones 3.0
     * @language zh_CN
     */
    WorldClock(float timeValue = 0.0f)
        : time(timeValue), timeScale(1.0f), _systemTime(0.0f), _animatebles(), _clock(nullptr)
    {
        _systemTime = 0.0f;
    }
    virtual ~WorldClock() { clear(); }
    /**
     * - Advance time for all IAnimatable instances.
     * @param passedTime - Passed time. [-1: Automatically calculates the time difference between the current frame and
     * the previous frame, [0~N): Passed time] (In seconds)
     * @version DragonBones 3.0
     * @language en_US
     */
    /**
     * - 为所有的 IAnimatable 实例更新时间。
     * @param passedTime - 前进的时间。 [-1: 自动计算当前帧与上一帧的时间差, [0~N): 前进的时间] (以秒为单位)
     * @version DragonBones 3.0
     * @language zh_CN
     */
    virtual void advanceTime(float passedTime) override;
    /**
     * - Check whether contains a specific instance of IAnimatable.
     * @param value - The IAnimatable instance.
     * @version DragonBones 3.0
     * @language en_US
     */
    /**
     * - 检查是否包含特定的 IAnimatable 实例。
     * @param value - IAnimatable 实例。
     * @version DragonBones 3.0
     * @language zh_CN
     */
    bool contains(const IAnimatable* value) const;
    /**
     * - Add IAnimatable instance.
     * @param value - The IAnimatable instance.
     * @version DragonBones 3.0
     * @language en_US
     */
    /**
     * - 添加 IAnimatable 实例。
     * @param value - IAnimatable 实例。
     * @version DragonBones 3.0
     * @language zh_CN
     */
    void add(IAnimatable* value);
    /**
     * - Removes a specified IAnimatable instance.
     * @param value - The IAnimatable instance.
     * @version DragonBones 3.0
     * @language en_US
     */
    /**
     * - 移除特定的 IAnimatable 实例。
     * @param value - IAnimatable 实例。
     * @version DragonBones 3.0
     * @language zh_CN
     */
    void remove(IAnimatable* value);
    /**
     * - Clear all IAnimatable instances.
     * @version DragonBones 3.0
     * @language en_US
     */
    /**
     * - 清除所有的 IAnimatable 实例。
     * @version DragonBones 3.0
     * @language zh_CN
     */
    void clear();
    /**
     * @inheritDoc
     */
    inline virtual WorldClock* getClock() const override { return _clock; }
    virtual void setClock(WorldClock* value) override;

public:  // For WebAssembly.
    static WorldClock* getStaticClock() { return &clock; }
};

DRAGONBONES_NAMESPACE_END
#endif  // DRAGONBONES_WORLD_CLOCK_H