#include "UITextTest_Editor.h" #include "ui/CocosGUI.h" // UITextTest_Editor using namespace ui; bool UITextTest_Editor::init() { if (UIScene_Editor::init()) { _layout = static_cast(cocostudio::GUIReader::getInstance()->widgetFromJsonFile("cocosui/UIEditorTest/UILabel_Editor/ui_label_editor_1.json")); _touchGroup->addChild(_layout); Size screenSize = CCDirector::getInstance()->getWinSize(); Size rootSize = _layout->getSize(); _touchGroup->setPosition(Vec2((screenSize.width - rootSize.width) / 2, (screenSize.height - rootSize.height) / 2)); Layout* root = static_cast(_layout->getChildByName("root_Panel")); Text* back_label = static_cast(Helper::seekWidgetByName(root, "back")); back_label->addTouchEventListener(CC_CALLBACK_2(UIScene_Editor::toGUIEditorTestScene, this)); _sceneTitle = static_cast(Helper::seekWidgetByName(root, "UItest")); return true; } return false; }