class CCActionCamera : public CCActionInterval { void startWithTarget(CCNode *pTarget); CCActionInterval* reverse(); }; class CCOrbitCamera : public CCActionCamera { void sphericalRadius(float *r, float *zenith, float *azimuth); static CCOrbitCamera * create(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX); };