**Table of Contents** *generated with [DocToc](https://github.com/thlorenz/doctoc)* - [Cocos2d-x 3.14 Release Notes](#cocos2d-x-314-release-notes) - [Misc Information](#misc-information) - [v3.14](#v314) - [New features](#new-features) - [Features in detail](#features-in-detail) - [Uses luajit 2.1.0-beta2 for all platforms](#uses-luajit-210-beta2-for-all-platforms) - [Sprite supports slice9 feature](#sprite-supports-slice9-feature) # Cocos2d-x 3.14 Release Notes # # Misc Information * [Full Changelog](https://github.com/cocos2d/cocos2d-x/blob/v3/CHANGELOG) # v3.14 ## New features * Adds Spine binary file format support * Uses luajit 2.1.0-beta2 for all platforms * Adds new actions: `ResizeBy` and `ResizeTo` * Can disable multi-touch on Android * Sprite supports slice9 feature * Action adds a method to get the number of actions running on a given node with specific tag * Can set `Button`'s title label * `EditBox` adds horizontal text alignment * Supports game controller on Mac ## Features in detail ### Uses luajit 2.1.0-beta2 for all platforms In previous versions it was not convenient to generate luajit 64bit bytecode. You need to generate the bytecode in real devices, which means you should generate luajit 64bit bytecode on iOS 64bit devices. Now, you can generate luajit 64bit bytecode on Mac OS X, Windows or Linux, this means a change in how to use luajit for all platforms. If you use the `cocos` command with `-m release`, it will generate bytecode automatically, and it will put 64bit bytecode into the `64-bit` folder. One exception is that, it doesn't generate luajit bytecode on Linux, we don't know whether to generate `32-bit` or `64-bit` byte codes. You should generate luajit bytecode yourself by using `cocos luacompile` command. Please refer to the help information of `cocos luacompile -h` for detailed usage. The generated bytecodes architecture are: Platform | generate 32bit luajit bytecode | generate 64bit luajit bytecode | ---|---|--- iOS | yes | yes Android | yes if APP\_ABI not only includes arm64-v8a, such as `APP_ABI := arm64-v8a` | yes if APP_ABI includes arm64-v8a Mac | not | yes Windows | yes | no Linux | no | no ### Sprite supports slice9 feature `Sprite` now supports `slice9` features. Example: ```c++ auto sprite = Sprite::create(...); // set center rect // the origin is top-left sprite->setCenterRectNormalized(Rect(x, y, width, heigh)); ``` More detailed information please refer to the comments of `Sprite::setCenterNormalized()`. ## Known issues lua projects will crash on iOS simulator if using Xcode 8.2+. The issue is caused by luajit. We *think* it is a bug in Xcode because there it works using Xcode 8.1 or a lower version. We can not fix it in v3.14, you can track [this issue](https://github.com/cocos2d/cocos2d-x/issues/17043) for detailed progress.