-------------------------------- -- @module Pass -- @extend RenderState -- @parent_module cc -------------------------------- -- Unbinds the Pass.
-- This method must be called AFTER calling the actuall draw call -- @function [parent=#Pass] unbind -- @param self -- @return Pass#Pass self (return value: cc.Pass) -------------------------------- -- @overload self, mat4_table, bool -- @overload self, mat4_table -- @function [parent=#Pass] bind -- @param self -- @param #mat4_table modelView -- @param #bool bindAttributes -- @return Pass#Pass self (return value: cc.Pass) -------------------------------- -- Returns a clone (deep-copy) of this instance -- @function [parent=#Pass] clone -- @param self -- @return Pass#Pass ret (return value: cc.Pass) -------------------------------- -- Returns the GLProgramState -- @function [parent=#Pass] getGLProgramState -- @param self -- @return GLProgramState#GLProgramState ret (return value: cc.GLProgramState) -------------------------------- -- Returns the vertex attribute binding for this pass.
-- return The vertex attribute binding for this pass. -- @function [parent=#Pass] getVertexAttributeBinding -- @param self -- @return VertexAttribBinding#VertexAttribBinding ret (return value: cc.VertexAttribBinding) -------------------------------- -- -- @function [parent=#Pass] getHash -- @param self -- @return unsigned int#unsigned int ret (return value: unsigned int) -------------------------------- -- Sets a vertex attribute binding for this pass.
-- When a mesh binding is set, the VertexAttribBinding will be automatically
-- bound when the bind() method is called for the pass.
-- param binding The VertexAttribBinding to set (or NULL to remove an existing binding). -- @function [parent=#Pass] setVertexAttribBinding -- @param self -- @param #cc.VertexAttribBinding binding -- @return Pass#Pass self (return value: cc.Pass) -------------------------------- -- -- @function [parent=#Pass] create -- @param self -- @param #cc.Technique parent -- @return Pass#Pass ret (return value: cc.Pass) -------------------------------- -- Creates a Pass with a GLProgramState. -- @function [parent=#Pass] createWithGLProgramState -- @param self -- @param #cc.Technique parent -- @param #cc.GLProgramState programState -- @return Pass#Pass ret (return value: cc.Pass) return nil