// SPDX-License-Identifier: Apache-2.0 // ---------------------------------------------------------------------------- // Copyright 2011-2021 Arm Limited // // Licensed under the Apache License, Version 2.0 (the "License"); you may not // use this file except in compliance with the License. You may obtain a copy // of the License at: // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations // under the License. // ---------------------------------------------------------------------------- /** * @brief Functions and data declarations. */ #ifndef ASTCENC_INTERNAL_INCLUDED #define ASTCENC_INTERNAL_INCLUDED #include #include #include #include #include #include #include #include #include #include #include "astcenc.h" #include "astcenc_mathlib.h" #include "astcenc_vecmathlib.h" /** * @brief Make a promise to the compiler's optimizer. * * A promise is an expression that the optimizer is can assume is true for to help it generate * faster code. Common use cases for this are to promise that a for loop will iterate more than * once, or that the loop iteration count is a multiple of a vector length, which avoids pre-loop * checks and can avoid loop tails if loops are unrolled by the auto-vectorizer. */ #if defined(NDEBUG) #if !defined(__clang__) && defined(_MSC_VER) #define promise(cond) __assume(cond) #elif defined(__clang__) #if __has_builtin(__builtin_assume) #define promise(cond) __builtin_assume(cond) #elif __has_builtin(__builtin_unreachable) #define promise(cond) if(!(cond)) { __builtin_unreachable(); } #else #define promise(cond) #endif #else // Assume GCC #define promise(cond) if(!(cond)) { __builtin_unreachable(); } #endif #else #define promise(cond) assert(cond); #endif /* ============================================================================ Constants ============================================================================ */ /** @brief The maximum number of components a block can support. */ static constexpr unsigned int BLOCK_MAX_COMPONENTS { 4 }; /** @brief The maximum number of partitions a block can support. */ static constexpr unsigned int BLOCK_MAX_PARTITIONS { 4 }; /** @brief The number of partitionings, per partition count, suported by the ASTC format. */ static constexpr unsigned int BLOCK_MAX_PARTITIONINGS { 1024 }; /** @brief The maximum number of texels a block can support (6x6x6 block). */ static constexpr unsigned int BLOCK_MAX_TEXELS { 216 }; /** @brief The maximum number of weights used during partition selection for texel clustering. */ static constexpr uint8_t BLOCK_MAX_KMEANS_TEXELS { 64 }; /** @brief The maximum number of weights a block can support. */ static constexpr unsigned int BLOCK_MAX_WEIGHTS { 64 }; /** @brief The maximum number of weights a block can support per plane in 2 plane mode. */ static constexpr unsigned int BLOCK_MAX_WEIGHTS_2PLANE { BLOCK_MAX_WEIGHTS / 2 }; /** @brief The minimum number of weight bits a candidate encoding must encode. */ static constexpr unsigned int BLOCK_MIN_WEIGHT_BITS { 24 }; /** @brief The maximum number of weight bits a candidate encoding can encode. */ static constexpr unsigned int BLOCK_MAX_WEIGHT_BITS { 96 }; /** @brief The index indicating a bad (unused) block mode in the remap array. */ static constexpr uint16_t BLOCK_BAD_BLOCK_MODE { 0xFFFFu }; /** @brief The number of partition index bits supported by the ASTC format . */ static constexpr unsigned int PARTITION_INDEX_BITS { 10 }; /** @brief The offset of the plane 2 weights in shared weight arrays. */ static constexpr unsigned int WEIGHTS_PLANE2_OFFSET { BLOCK_MAX_WEIGHTS_2PLANE }; /** @brief The sum of quantized weights for one texel. */ static constexpr float WEIGHTS_TEXEL_SUM { 16.0f }; /** @brief The number of block modes suported by the ASTC format. */ static constexpr unsigned int WEIGHTS_MAX_BLOCK_MODES { 2048 }; /** @brief The number of weight grid decimation modes suported by the ASTC format. */ static constexpr unsigned int WEIGHTS_MAX_DECIMATION_MODES { 87 }; /** @brief The high default error used to initialize error trackers. */ static constexpr float ERROR_CALC_DEFAULT { 1e30f }; /** * @brief The minimum texel count for a block to use the one partition fast path. * * This setting skips 4x4 and 5x4 block sizes. */ static constexpr unsigned int TUNE_MIN_TEXELS_MODE0_FASTPATH { 24 }; /** * @brief The maximum number of candidate encodings tested for each encoding mode.. * * This can be dynamically reduced by the compression quality preset. */ static constexpr unsigned int TUNE_MAX_TRIAL_CANDIDATES { 4 }; static_assert((BLOCK_MAX_TEXELS % ASTCENC_SIMD_WIDTH) == 0, "BLOCK_MAX_TEXELS must be multiple of ASTCENC_SIMD_WIDTH"); static_assert((BLOCK_MAX_WEIGHTS % ASTCENC_SIMD_WIDTH) == 0, "BLOCK_MAX_WEIGHTS must be multiple of ASTCENC_SIMD_WIDTH"); static_assert((WEIGHTS_MAX_BLOCK_MODES % ASTCENC_SIMD_WIDTH) == 0, "WEIGHTS_MAX_BLOCK_MODES must be multiple of ASTCENC_SIMD_WIDTH"); /* ============================================================================ Parallel execution control ============================================================================ */ /** * @brief A simple counter-based manager for parallel task execution. * * The task processing execution consists of: * * * A single-threaded init stage. * * A multi-threaded processing stage. * * A condition variable so threads can wait for processing completion. * * The init stage will be executed by the first thread to arrive in the critical section, there is * no main thread in the thread pool. * * The processing stage uses dynamic dispatch to assign task tickets to threads on an on-demand * basis. Threads may each therefore executed different numbers of tasks, depending on their * processing complexity. The task queue and the task tickets are just counters; the caller must map * these integers to an actual processing partition in a specific problem domain. * * The exit wait condition is needed to ensure processing has finished before a worker thread can * progress to the next stage of the pipeline. Specifically a worker may exit the processing stage * because there are no new tasks to assign to it while other worker threads are still processing. * Calling @c wait() will ensure that all other worker have finished before the thread can proceed. * * The basic usage model: * * // --------- From single-threaded code --------- * * // Reset the tracker state * manager->reset() * * // --------- From multi-threaded code --------- * * // Run the stage init; only first thread actually runs the lambda * manager->init() * * do * { * // Request a task assignment * uint task_count; * uint base_index = manager->get_tasks(, task_count); * * // Process any tasks we were given (task_count <= granule size) * if (task_count) * { * // Run the user task processing code for N tasks here * ... * * // Flag these tasks as complete * manager->complete_tasks(task_count); * } * } while (task_count); * * // Wait for all threads to complete tasks before progressing * manager->wait() * * // Run the stage term; only first thread actually runs the lambda * manager->term() */ class ParallelManager { private: /** @brief Lock used for critical section and condition synchronization. */ std::mutex m_lock; /** @brief True if the stage init() step has been executed. */ bool m_init_done; /** @brief True if the stage term() step has been executed. */ bool m_term_done; /** @brief Contition variable for tracking stage processing completion. */ std::condition_variable m_complete; /** @brief Number of tasks started, but not necessarily finished. */ std::atomic m_start_count; /** @brief Number of tasks finished. */ unsigned int m_done_count; /** @brief Number of tasks that need to be processed. */ unsigned int m_task_count; public: /** @brief Create a new ParallelManager. */ ParallelManager() { reset(); } /** * @brief Reset the tracker for a new processing batch. * * This must be called from single-threaded code before starting the multi-threaded procesing * operations. */ void reset() { m_init_done = false; m_term_done = false; m_start_count = 0; m_done_count = 0; m_task_count = 0; } /** * @brief Trigger the pipeline stage init step. * * This can be called from multi-threaded code. The first thread to hit this will process the * initialization. Other threads will block and wait for it to complete. * * @param init_func Callable which executes the stage initialization. It must return the * total number of tasks in the stage. */ void init(std::function init_func) { std::lock_guard lck(m_lock); if (!m_init_done) { m_task_count = init_func(); m_init_done = true; } } /** * @brief Trigger the pipeline stage init step. * * This can be called from multi-threaded code. The first thread to hit this will process the * initialization. Other threads will block and wait for it to complete. * * @param task_count Total number of tasks needing processing. */ void init(unsigned int task_count) { std::lock_guard lck(m_lock); if (!m_init_done) { m_task_count = task_count; m_init_done = true; } } /** * @brief Request a task assignment. * * Assign up to @c granule tasks to the caller for processing. * * @param granule Maximum number of tasks that can be assigned. * @param[out] count Actual number of tasks assigned, or zero if no tasks were assigned. * * @return Task index of the first assigned task; assigned tasks increment from this. */ unsigned int get_task_assignment(unsigned int granule, unsigned int& count) { unsigned int base = m_start_count.fetch_add(granule, std::memory_order_relaxed); if (base >= m_task_count) { count = 0; return 0; } count = astc::min(m_task_count - base, granule); return base; } /** * @brief Complete a task assignment. * * Mark @c count tasks as complete. This will notify all threads blocked on @c wait() if this * completes the processing of the stage. * * @param count The number of completed tasks. */ void complete_task_assignment(unsigned int count) { // Note: m_done_count cannot use an atomic without the mutex; this has a race between the // update here and the wait() for other threads std::unique_lock lck(m_lock); this->m_done_count += count; if (m_done_count == m_task_count) { lck.unlock(); m_complete.notify_all(); } } /** * @brief Wait for stage processing to complete. */ void wait() { std::unique_lock lck(m_lock); m_complete.wait(lck, [this]{ return m_done_count == m_task_count; }); } /** * @brief Trigger the pipeline stage term step. * * This can be called from multi-threaded code. The first thread to hit this will process the * thread termintion. Caller must have called @c wait() prior to calling this function to ensure * that processing is complete. * * @param term_func Callable which executes the stage termination. */ void term(std::function term_func) { std::lock_guard lck(m_lock); if (!m_term_done) { term_func(); m_term_done = true; } } }; /* ============================================================================ Commonly used data structures ============================================================================ */ /** * @brief The ASTC endpoint formats. * * Note, the values here are used directly in the encoding in the format so do not rearrange. */ enum endpoint_formats { FMT_LUMINANCE = 0, FMT_LUMINANCE_DELTA = 1, FMT_HDR_LUMINANCE_LARGE_RANGE = 2, FMT_HDR_LUMINANCE_SMALL_RANGE = 3, FMT_LUMINANCE_ALPHA = 4, FMT_LUMINANCE_ALPHA_DELTA = 5, FMT_RGB_SCALE = 6, FMT_HDR_RGB_SCALE = 7, FMT_RGB = 8, FMT_RGB_DELTA = 9, FMT_RGB_SCALE_ALPHA = 10, FMT_HDR_RGB = 11, FMT_RGBA = 12, FMT_RGBA_DELTA = 13, FMT_HDR_RGB_LDR_ALPHA = 14, FMT_HDR_RGBA = 15 }; /** * @brief The ASTC quantization methods. * * Note, the values here are used directly in the encoding in the format so do not rearrange. */ enum quant_method { QUANT_2 = 0, QUANT_3 = 1, QUANT_4 = 2, QUANT_5 = 3, QUANT_6 = 4, QUANT_8 = 5, QUANT_10 = 6, QUANT_12 = 7, QUANT_16 = 8, QUANT_20 = 9, QUANT_24 = 10, QUANT_32 = 11, QUANT_40 = 12, QUANT_48 = 13, QUANT_64 = 14, QUANT_80 = 15, QUANT_96 = 16, QUANT_128 = 17, QUANT_160 = 18, QUANT_192 = 19, QUANT_256 = 20 }; /** * @brief The number of levels use by an ASTC quantization method. * * @param method The quantization method * * @return The number of levels used by @c method. */ static inline unsigned int get_quant_level(quant_method method) { switch(method) { case QUANT_2: return 2; case QUANT_3: return 3; case QUANT_4: return 4; case QUANT_5: return 5; case QUANT_6: return 6; case QUANT_8: return 8; case QUANT_10: return 10; case QUANT_12: return 12; case QUANT_16: return 16; case QUANT_20: return 20; case QUANT_24: return 24; case QUANT_32: return 32; case QUANT_40: return 40; case QUANT_48: return 48; case QUANT_64: return 64; case QUANT_80: return 80; case QUANT_96: return 96; case QUANT_128: return 128; case QUANT_160: return 160; case QUANT_192: return 192; case QUANT_256: return 256; // Unreachable - the enum is fully described default: return 0; } } /** * @brief Computed metrics about a partition in a block. */ struct partition_metrics { /** @brief The sum of the error weights for texels in this partition. */ vfloat4 error_weight; /** @brief The color scale factor used to weight color channels. */ vfloat4 color_scale; /** @brief The 1 / color_scale used to avoid divisions. */ vfloat4 icolor_scale; /** @brief The error-weighted average color in the partition. */ vfloat4 avg; /** @brief The dominant error-weighted direction in the partition. */ vfloat4 dir; }; /** * @brief Computed lines for a a three component analysis. */ struct partition_lines3 { /** @brief Line for uncorrelated chroma. */ line3 uncor_line; /** @brief Line for correlated chroma, passing though the origin. */ line3 samec_line; /** @brief Postprocessed line for uncorrelated chroma. */ processed_line3 uncor_pline; /** @brief Postprocessed line for correlated chroma, passing though the origin. */ processed_line3 samec_pline; /** @brief The length of the line for uncorrelated chroma. */ float uncor_line_len; /** @brief The length of the line for correlated chroma. */ float samec_line_len; }; /** * @brief The partition information for a single partition. * * ASTC has a total of 1024 candidate partitions for each of 2/3/4 partition counts, although this * 1024 includes seeds that generate duplicates of other seeds and seeds that generate completely * empty partitions. These are both valid encodings, but astcenc will skip both during compression * as they are not useful. */ struct partition_info { /** @brief The number of partitions in this partitioning. */ unsigned int partition_count; /** * @brief The number of texels in each partition. * * Note that some seeds result in zero texels assigned to a partition are valid, but are skipped * by this compressor as there is no point spending bits encoding an unused color endpoint. */ uint8_t partition_texel_count[BLOCK_MAX_PARTITIONS]; /** @brief The partition of each texel in the block. */ uint8_t partition_of_texel[BLOCK_MAX_TEXELS]; /** @brief The list of texels in each partition. */ uint8_t texels_of_partition[BLOCK_MAX_PARTITIONS][BLOCK_MAX_TEXELS]; /** @brief The canonical partition coverage pattern used during block partition search. */ uint64_t coverage_bitmaps[BLOCK_MAX_PARTITIONS]; }; /** * @brief The weight grid information for a single decimation pattern. * * ASTC can store one weight per texel, but is also capable of storing lower resoution weight grids * that are interpolated during decompression to assign a with to a texel. Storing fewer weights * can free up a substantial amount of bits that we can then spend on more useful things, such as * more accurate endpoints and weights, or additional partitions. * * This data structure is used to store information about a single weight grid decimation pattern, * for a single block size. */ struct decimation_info { /** @brief The total number of texels in the block. */ uint8_t texel_count; /** @brief The total number of weights stored. */ uint8_t weight_count; /** @brief The number of stored weights in the X dimension. */ uint8_t weight_x; /** @brief The number of stored weights in the Y dimension. */ uint8_t weight_y; /** @brief The number of stored weights in the Z dimension. */ uint8_t weight_z; /** @brief The number of stored weights that contribute to each texel, between 1 and 4. */ uint8_t texel_weight_count[BLOCK_MAX_TEXELS]; /** @brief The weight index of the N weights that need to be interpolated for each texel. */ uint8_t texel_weights_4t[4][BLOCK_MAX_TEXELS]; /** @brief The bilinear interpolation weighting of the N input weights for each texel, between 0 and 16. */ uint8_t texel_weights_int_4t[4][BLOCK_MAX_TEXELS]; /** @brief The bilinear interpolation weighting of the N input weights for each texel, between 0 and 1. */ alignas(ASTCENC_VECALIGN) float texel_weights_float_4t[4][BLOCK_MAX_TEXELS]; /** @brief The number of texels that each stored weight contributes to. */ uint8_t weight_texel_count[BLOCK_MAX_WEIGHTS]; /** @brief The list of weights that contribute to each texel. */ uint8_t weight_texel[BLOCK_MAX_TEXELS][BLOCK_MAX_WEIGHTS]; /** @brief The list of weight indices that contribute to each texel. */ alignas(ASTCENC_VECALIGN) float weights_flt[BLOCK_MAX_TEXELS][BLOCK_MAX_WEIGHTS]; /** * @brief Folded structure for faster access: * texel_weights_texel[i][j][.] = texel_weights[.][weight_texel[i][j]] */ uint8_t texel_weights_texel[BLOCK_MAX_WEIGHTS][BLOCK_MAX_TEXELS][4]; /** * @brief Folded structure for faster access: * texel_weights_float_texel[i][j][.] = texel_weights_float[.][weight_texel[i][j]] */ float texel_weights_float_texel[BLOCK_MAX_WEIGHTS][BLOCK_MAX_TEXELS][4]; }; /** * @brief Metadata for single block mode for a specific block size. */ struct block_mode { /** @brief The block mode index in the ASTC encoded form. */ uint16_t mode_index; /** @brief The decimation mode index in the compressor reindexed list. */ uint8_t decimation_mode; /** @brief The weight quantization used by this block mode. */ uint8_t quant_mode; /** @brief Is a dual weight plane used by this block mode? */ uint8_t is_dual_plane : 1; /** @brief Is this mode enabled in the current search preset? */ uint8_t percentile_hit : 1; /** * @brief Get the weight quantization used by this block mode. * * @return The quantization level. */ inline quant_method get_weight_quant_mode() const { return (quant_method)this->quant_mode; } }; /** * @brief Metadata for single decimation mode for a specific block size. */ struct decimation_mode { /** @brief The max weight precision for 1 plane, or -1 if not supported. */ int8_t maxprec_1plane; /** @brief The max weight precision for 2 planes, or -1 if not supported. */ int8_t maxprec_2planes; /** @brief Is this mode enabled in the current search preset? */ uint8_t percentile_hit; }; /** * @brief Data tables for a single block size. * * The decimation tables store the information to apply weight grid dimension reductions. We only * store the decimation modes that are actually needed by the current context; many of the possible * modes will be unused (too many weights for the current block size or disabled by heuristics). The * actual number of weights stored is @c decimation_mode_count, and the @c decimation_modes and * @c decimation_tables arrays store the active modes contiguously at the start of the array. These * entries are not stored in any particuar order. * * The block mode tables store the unpacked block mode settings. Block modes are stored in the * compressed block as an 11 bit field, but for any given block size and set of compressor * heuristics, only a subset of the block modes will be used. The actual number of block modes * stored is indicated in @c block_mode_count, and the @c block_modes array store the active modes * contiguously at the start of the array. These entries are stored in incrementing "packed" value * order, which doesn't mean much once unpacked. To allow decompressors to reference the packed data * efficiently the @c block_mode_packed_index array stores the mapping between physical ID and the * actual remapped array index. */ struct block_size_descriptor { /** @brief The block X dimension, in texels. */ uint8_t xdim; /** @brief The block Y dimension, in texels. */ uint8_t ydim; /** @brief The block Z dimension, in texels. */ uint8_t zdim; /** @brief The block total texel count. */ uint8_t texel_count; /** @brief The number of stored decimation modes. */ unsigned int decimation_mode_count; /** * @brief The number of stored decimation modes which are "always" modes. * * Always modes are stored at the start of the decimation_modes list. */ unsigned int always_decimation_mode_count; /** @brief The number of stored block modes. */ unsigned int block_mode_count; /** * @brief The number of stored block modes which are "always" modes. * * Always modes are stored at the start of the block_modes list. */ unsigned int always_block_mode_count; /** @brief The active decimation modes, stored in low indices. */ decimation_mode decimation_modes[WEIGHTS_MAX_DECIMATION_MODES]; /** @brief The active decimation tables, stored in low indices. */ const decimation_info *decimation_tables[WEIGHTS_MAX_DECIMATION_MODES]; /** @brief The packed block mode array index, or @c BLOCK_BAD_BLOCK_MODE if not active. */ uint16_t block_mode_packed_index[WEIGHTS_MAX_BLOCK_MODES]; /** @brief The active block modes, stored in low indices. */ block_mode block_modes[WEIGHTS_MAX_BLOCK_MODES]; /** @brief The partion tables for all of the possible partitions. */ partition_info partitions[(3 * BLOCK_MAX_PARTITIONINGS) + 1]; /** @brief The active texels for k-means partition selection. */ uint8_t kmeans_texels[BLOCK_MAX_KMEANS_TEXELS]; /** * @brief Get the block mode structure for index @c block_mode. * * This function can only return block modes that are enabled by the current compressor config. * Decompression from an arbitrary source should not use this without first checking that the * packed block mode index is not @c BLOCK_BAD_BLOCK_MODE. * * @param block_mode The packed block mode index. * * @return The block mode structure. */ const block_mode& get_block_mode(unsigned int block_mode) const { unsigned int packed_index = this->block_mode_packed_index[block_mode]; assert(packed_index != BLOCK_BAD_BLOCK_MODE && packed_index < this->block_mode_count); return block_modes[packed_index]; } /** * @brief Get the decimation mode structure for index @c decimation_mode. * * This function can only return decimation modes that are enabled by the current compressor * config. The mode array is stored packed, but this is only ever indexed by the packed index * stored in the @c block_mode and never exists in an unpacked form. * * @param decimation_mode The packed decimation mode index. * * @return The decimation mode structure. */ const decimation_mode& get_decimation_mode(unsigned int decimation_mode) const { return this->decimation_modes[decimation_mode]; } /** * @brief Get the decimation info structure for index @c decimation_mode. * * This function can only return decimation modes that are enabled by the current compressor * config. The mode array is stored packed, but this is only ever indexed by the packed index * stored in the @c block_mode and never exists in an unpacked form. * * @param decimation_mode The packed decimation mode index. * * @return The decimation info structure. */ const decimation_info& get_decimation_info(unsigned int decimation_mode) const { return *this->decimation_tables[decimation_mode]; } /** * @brief Get the partition info table for a given partition count. * * @param partition_count The number of partitions we want the table for. * * @return The pointer to the table of 1024 entries (for 2/3/4 parts) or 1 entry (for 1 part). */ const partition_info* get_partition_table(unsigned int partition_count) const { if (partition_count == 1) { partition_count = 5; } unsigned int index = (partition_count - 2) * BLOCK_MAX_PARTITIONINGS; return this->partitions + index; } /** * @brief Get the partition info structure for a given partition count and seed. * * @param partition_count The number of partitions we want the info for. * @param index The partition seed (between 0 and 1023). * * @return The partition info structure. */ const partition_info& get_partition_info(unsigned int partition_count, unsigned int index) const { return get_partition_table(partition_count)[index]; } }; /** * @brief The image data for a single block. * * The @c data_[rgba] fields store the image data in an encoded SoA float form designed for easy * vectorization. Input data is converted to float and stored as values between 0 and 65535. LDR * data is stored as direct UNORM data, HDR data is stored as LNS data. * * The @c rgb_lns and @c alpha_lns fields that assigned a per-texel use of HDR are only used during * decompression. The current compressor will always use HDR endpoint formats when in HDR mode. */ struct image_block { /** @brief The input (compress) or output (decompress) data for the red color component. */ float data_r[BLOCK_MAX_TEXELS]; /** @brief The input (compress) or output (decompress) data for the green color component. */ float data_g[BLOCK_MAX_TEXELS]; /** @brief The input (compress) or output (decompress) data for the blue color component. */ float data_b[BLOCK_MAX_TEXELS]; /** @brief The input (compress) or output (decompress) data for the alpha color component. */ float data_a[BLOCK_MAX_TEXELS]; /** @brief The original data for texel 0 for constant color block encoding. */ vfloat4 origin_texel; /** @brief The min component value of all texels in the block. */ vfloat4 data_min; /** @brief The max component value of all texels in the block. */ vfloat4 data_max; /** @brief Is this greyscale block where R == G == B for all texels? */ bool grayscale; /** @brief Set to 1 if a texel is using HDR RGB endpoints (decompression only). */ uint8_t rgb_lns[BLOCK_MAX_TEXELS]; /** @brief Set to 1 if a texel is using HDR alpha endpoints (decompression only). */ uint8_t alpha_lns[BLOCK_MAX_TEXELS]; /** @brief The X position of this block in the input or output image. */ unsigned int xpos; /** @brief The Y position of this block in the input or output image. */ unsigned int ypos; /** @brief The Z position of this block in the input or output image. */ unsigned int zpos; /** * @brief Get an RGBA texel value from the data. * * @param index The texel index. * * @return The texel in RGBA component ordering. */ inline vfloat4 texel(unsigned int index) const { return vfloat4(data_r[index], data_g[index], data_b[index], data_a[index]); } /** * @brief Get an RGB texel value from the data. * * @param index The texel index. * * @return The texel in RGB0 component ordering. */ inline vfloat4 texel3(unsigned int index) const { return vfloat3(data_r[index], data_g[index], data_b[index]); } /** * @brief Get the default alpha value for endpoints that don't store it. * * The default depends on whether the alpha endpoint is LDR or HDR. * * @return The alpha value in the scaled range used by the compressor. */ inline float get_default_alpha() const { return this->alpha_lns[0] ? (float)0x7800 : (float)0xFFFF; } /** * @brief Test if a single color channel is constant across the block. * * Constant color channels are easier to compress as interpolating between two identical colors * always returns the same value, irrespective of the weight used. They therefore can be ignored * for the purposes of weight selection and use of a second weight plane. * * @return @c true if the channel is constant across the block, @c false otherwise. */ inline bool is_constant_channel(int channel) const { vmask4 lane_mask = vint4::lane_id() == vint4(channel); vmask4 color_mask = this->data_min == this->data_max; return any(lane_mask & color_mask); } /** * @brief Test if this block is a luminance block with constant 1.0 alpha. * * @return @c true if the block is a luminance block , @c false otherwise. */ inline bool is_luminance() const { float default_alpha = this->get_default_alpha(); bool alpha1 = (this->data_min.lane<3>() == default_alpha) && (this->data_max.lane<3>() == default_alpha); return this->grayscale && alpha1; } /** * @brief Test if this block is a luminance block with variable alpha. * * @return @c true if the block is a luminance + alpha block , @c false otherwise. */ inline bool is_luminancealpha() const { float default_alpha = this->get_default_alpha(); bool alpha1 = (this->data_min.lane<3>() == default_alpha) && (this->data_max.lane<3>() == default_alpha); return this->grayscale && !alpha1; } }; /** * @brief Data structure representing per-texel and per-component error weights for a block. * * This structure stores a multiplier for the error weight to apply to each component when computing * block errors. This can be used as a general purpose technique to to amplify or diminish the * significance of texels and individual color components, based on what is being stored and the * compressor heuristics. It can be applied in many different ways, some of which are outlined in * the description below (this is not exhaustive). * * For blocks that span the edge of the texture, the weighting for texels outside of the texture * bounds can zeroed to maximize the quality of the texels inside the texture. * * For textures storing fewer than 4 components the weighting for color components that are unused * can be zeroed to maximize the quality of the components that are used. This is particularly * important for two component textures, which must be imported in LLLA format to match the two * component endpoint encoding. Without manual component weighting to correct significance the "L" * would be treated as three times more important than A because of the replication. * * For HDR textures we can use perceptual weighting which os approximately inverse to the luminance * of a texel. * * For normal maps we can use perceptual weighting which assigns higher weight to low-variability * regions than to high-variability regions, ensuring smooth surfaces don't pick up artifacts. * * For transparent texels we can multiply the RGB weights by the alpha value, ensuring that * the least transprent texels maintain the highest accuracy. */ struct error_weight_block { /** @brief Block error weighted RGBA sum for whole block / 1 partition. */ vfloat4 block_error_weighted_rgba_sum; /** @brief Block error sum for whole block / 1 partition. */ vfloat4 block_error_weight_sum; /** @brief The full per texel per component error weights. */ vfloat4 error_weights[BLOCK_MAX_TEXELS]; /** @brief The full per texel per component error weights. */ float texel_weight[BLOCK_MAX_TEXELS]; /** @brief The average of the GBA error weights per texel. */ float texel_weight_gba[BLOCK_MAX_TEXELS]; /** @brief The average of the RBA error weights per texel. */ float texel_weight_rba[BLOCK_MAX_TEXELS]; /** @brief The average of the RGA error weights per texel. */ float texel_weight_rga[BLOCK_MAX_TEXELS]; /** @brief The average of the RGB error weights per texel. */ float texel_weight_rgb[BLOCK_MAX_TEXELS]; /** @brief The average of the RG error weights per texel. */ float texel_weight_rg[BLOCK_MAX_TEXELS]; /** @brief The average of the RB error weights per texel. */ float texel_weight_rb[BLOCK_MAX_TEXELS]; /** @brief The average of the GB error weights per texel. */ float texel_weight_gb[BLOCK_MAX_TEXELS]; /** @brief The individual R component error weights per texel. */ float texel_weight_r[BLOCK_MAX_TEXELS]; /** @brief The individual G component error weights per texel. */ float texel_weight_g[BLOCK_MAX_TEXELS]; /** @brief The individual B component error weights per texel. */ float texel_weight_b[BLOCK_MAX_TEXELS]; /** @brief The individual A component error weights per texel. */ float texel_weight_a[BLOCK_MAX_TEXELS]; }; /** * @brief Data structure storing the color endpoints for a block. */ struct endpoints { /** @brief The number of partition endpoints stored. */ unsigned int partition_count; /** @brief The colors for endpoint 0. */ vfloat4 endpt0[BLOCK_MAX_PARTITIONS]; /** @brief The colors for endpoint 1. */ vfloat4 endpt1[BLOCK_MAX_PARTITIONS]; }; /** * @brief Data structure storing the color endpoints and weights. */ struct endpoints_and_weights { /** @brief True if all active values in weight_error_scale are the same. */ bool is_constant_weight_error_scale; /** @brief The color endpoints. */ endpoints ep; /** @brief The ideal weight for each texel; may be undecimated or decimated. */ alignas(ASTCENC_VECALIGN) float weights[BLOCK_MAX_TEXELS]; /** @brief The ideal weight error scaling for each texel; may be undecimated or decimated. */ alignas(ASTCENC_VECALIGN) float weight_error_scale[BLOCK_MAX_TEXELS]; }; /** * @brief Utility storing estimated errors from choosing particular endpoint encodings. */ struct encoding_choice_errors { /** @brief Error of using LDR RGB-scale instead of complete endpoints. */ float rgb_scale_error; /** @brief Error of using HDR RGB-scale instead of complete endpoints. */ float rgb_luma_error; /** @brief Error of using luminance instead of RGB. */ float luminance_error; /** @brief Error of discarding alpha and using a constant 1.0 alpha. */ float alpha_drop_error; /** @brief Can we use delta offset encoding? */ bool can_offset_encode; /** @brief CAn we use blue contraction encoding? */ bool can_blue_contract; }; /** * @brief Preallocated working buffers, allocated per thread during context creation. */ struct alignas(ASTCENC_VECALIGN) compression_working_buffers { /** @brief Ideal endpoints and weights for plane 1. */ endpoints_and_weights ei1; /** @brief Ideal endpoints and weights for plane 2. */ endpoints_and_weights ei2; /** @brief Ideal decimated endpoints and weights for plane 1. */ endpoints_and_weights eix1[WEIGHTS_MAX_DECIMATION_MODES]; /** @brief Ideal decimated endpoints and weights for plane 2. */ endpoints_and_weights eix2[WEIGHTS_MAX_DECIMATION_MODES]; /** @brief The error weight block for the current thread. */ error_weight_block ewb; /** * @brief Decimated ideal weight values. * * For two plane encodings, second plane weights start at @c WEIGHTS_PLANE2_OFFSET offsets. */ alignas(ASTCENC_VECALIGN) float dec_weights_ideal_value[WEIGHTS_MAX_DECIMATION_MODES * BLOCK_MAX_WEIGHTS]; /** * @brief Decimated ideal weight significance. * * For two plane encodings, second plane weights start at @c WEIGHTS_PLANE2_OFFSET offsets. */ alignas(ASTCENC_VECALIGN) float dec_weights_ideal_sig[WEIGHTS_MAX_DECIMATION_MODES * BLOCK_MAX_WEIGHTS]; /** * @brief Decimated and quantized weight values stored in the unpacked quantized weight range. * * For two plane encodings, second plane weights start at @c WEIGHTS_PLANE2_OFFSET offsets. */ alignas(ASTCENC_VECALIGN) float dec_weights_quant_uvalue[WEIGHTS_MAX_BLOCK_MODES * BLOCK_MAX_WEIGHTS]; /** * @brief Decimated and quantized weight values stored in the packed quantized weight range. * * For two plane encodings, second plane weights start at @c WEIGHTS_PLANE2_OFFSET offsets. */ alignas(ASTCENC_VECALIGN) uint8_t dec_weights_quant_pvalue[WEIGHTS_MAX_BLOCK_MODES * BLOCK_MAX_WEIGHTS]; }; /** * @brief Weight quantization transfer table. * * ASTC can store texel weights at many quantization levels, so for performance we store essential * information about each level as a precomputed data structure. Unquantized weights are integers * or floats in the range [0, 64]. * * This structure provides a table, used to estimate the closest quantized weight for a given * floating-point weight. For each quantized weight, the corresponding unquantized values. For each * quantized weight, a previous-value and a next-value. */ struct quantization_and_transfer_table { /** @brief The quantization level used */ quant_method method; /** @brief The unscrambled unquantized value. */ float unquantized_value_unsc[33]; /** @brief The scrambling order: value[map[i]] == value_unsc[i] */ int32_t scramble_map[32]; /** @brief The scrambled unquantized values. */ uint8_t unquantized_value[32]; /** * @brief A table of previous-and-next weights, indexed by the current unquantized value. * * bits 7:0 = previous-index, unquantized * * bits 15:8 = next-index, unquantized * * bits 23:16 = previous-index, quantized * * bits 31:24 = next-index, quantized */ uint32_t prev_next_values[65]; }; /** @brief The precomputed quant and transfer table. */ extern const quantization_and_transfer_table quant_and_xfer_tables[12]; /** @brief The block is an error block, and will return error color or NaN. */ static constexpr uint8_t SYM_BTYPE_ERROR { 0 }; /** @brief The block is a constant color block using FP16 colors. */ static constexpr uint8_t SYM_BTYPE_CONST_F16 { 1 }; /** @brief The block is a constant color block using UNORM16 colors. */ static constexpr uint8_t SYM_BTYPE_CONST_U16 { 2 }; /** @brief The block is a normal non-constant color block. */ static constexpr uint8_t SYM_BTYPE_NONCONST { 3 }; /** * @brief A symbolic representation of a compressed block. * * The symbolic representation stores the unpacked content of a single * @c physical_compressed_block, in a form which is much easier to access for * the rest of the compressor code. */ struct symbolic_compressed_block { /** @brief The block type, one of the @c SYM_BTYPE_* constants. */ uint8_t block_type; /** @brief The number of partitions; valid for @c NONCONST blocks. */ uint8_t partition_count; /** @brief Non-zero if the color formats matched; valid for @c NONCONST blocks. */ uint8_t color_formats_matched; /** @brief The plane 2 color component, or -1 if single plane; valid for @c NONCONST blocks. */ // Try unsigned sentintel to avoid signext on load int8_t plane2_component; /** @brief The block mode; valid for @c NONCONST blocks. */ uint16_t block_mode; /** @brief The partition index; valid for @c NONCONST blocks if 2 or more partitions. */ uint16_t partition_index; /** @brief The endpoint color formats for each partition; valid for @c NONCONST blocks. */ uint8_t color_formats[BLOCK_MAX_PARTITIONS]; /** @brief The endpoint color formats for each partition; valid for @c NONCONST blocks. */ quant_method quant_mode; /** @brief The error of the current encoding; valid for @c NONCONST blocks. */ float errorval; // We can't have both of these at the same time union { /** @brief The constant color; valid for @c CONST blocks. */ int constant_color[BLOCK_MAX_COMPONENTS]; /** @brief The quantized endpoint color pairs; valid for @c NONCONST blocks. */ uint8_t color_values[BLOCK_MAX_PARTITIONS][8]; }; /** @brief The quantized and decimated weights. * * If dual plane, the second plane starts at @c weights[WEIGHTS_PLANE2_OFFSET]. */ uint8_t weights[BLOCK_MAX_WEIGHTS]; /** * @brief Get the weight quantization used by this block mode. * * @return The quantization level. */ inline quant_method get_color_quant_mode() const { return this->quant_mode; } }; /** * @brief A physical representation of a compressed block. * * The physical representation stores the raw bytes of the format in memory. */ struct physical_compressed_block { /** @brief The ASTC encoded data for a single block. */ uint8_t data[16]; }; /** * @brief Parameter structure for @c compute_pixel_region_variance(). * * This function takes a structure to avoid spilling arguments to the stack on every function * invocation, as there are a lot of parameters. */ struct pixel_region_variance_args { /** @brief The image to analyze. */ const astcenc_image* img; /** @brief The RGB component power adjustment. */ float rgb_power; /** @brief The alpha component power adjustment. */ float alpha_power; /** @brief The component swizzle pattern. */ astcenc_swizzle swz; /** @brief Should the algorithm bother with Z axis processing? */ bool have_z; /** @brief The kernel radius for average and variance. */ unsigned int avg_var_kernel_radius; /** @brief The kernel radius for alpha processing. */ unsigned int alpha_kernel_radius; /** @brief The X dimension of the working data to process. */ unsigned int size_x; /** @brief The Y dimension of the working data to process. */ unsigned int size_y; /** @brief The Z dimension of the working data to process. */ unsigned int size_z; /** @brief The X position of first src and dst data in the data set. */ unsigned int offset_x; /** @brief The Y position of first src and dst data in the data set. */ unsigned int offset_y; /** @brief The Z position of first src and dst data in the data set. */ unsigned int offset_z; /** @brief The working memory buffer. */ vfloat4 *work_memory; }; /** * @brief Parameter structure for @c compute_averages_and_variances_proc(). */ struct avg_var_args { /** @brief The arguments for the nested variance computation. */ pixel_region_variance_args arg; // The above has a reference to the image altread? /** @brief The image X dimensions. */ unsigned int img_size_x; /** @brief The image Y dimensions. */ unsigned int img_size_y; /** @brief The image Z dimensions. */ unsigned int img_size_z; /** @brief The maximum working block dimensions in X and Y dimensions. */ unsigned int blk_size_xy; /** @brief The maximum working block dimensions in Z dimensions. */ unsigned int blk_size_z; /** @brief The working block memory size. */ unsigned int work_memory_size; }; #if defined(ASTCENC_DIAGNOSTICS) /* See astcenc_diagnostic_trace header for details. */ class TraceLog; #endif /** * @brief The astcenc compression context. */ struct astcenc_context { /** @brief The configuration this context was created with. */ astcenc_config config; /** @brief The thread count supported by this context. */ unsigned int thread_count; /** @brief The block size descriptor this context was created with. */ block_size_descriptor* bsd; /* * Fields below here are not needed in a decompress-only build, but some remain as they are * small and it avoids littering the code with #ifdefs. The most significant contributors to * large structure size are omitted. */ /** @brief The input images averages table, may be @c nullptr if not needed. */ vfloat4 *input_averages; /** @brief The input image RGBA channel variances table, may be @c nullptr if not needed. */ vfloat4 *input_variances; /** @brief The input image alpha channel variances table, may be @c nullptr if not needed. */ float *input_alpha_averages; /** @brief The scratch workign buffers, one per thread (see @c thread_count). */ compression_working_buffers* working_buffers; #if !defined(ASTCENC_DECOMPRESS_ONLY) /** @brief The pixel region and variance worker arguments. */ avg_var_args avg_var_preprocess_args; /** @brief The per-texel deblocking weights for the current block size. */ float deblock_weights[BLOCK_MAX_TEXELS]; /** @brief The parallel manager for averages and variances computation. */ ParallelManager manage_avg_var; /** @brief The parallel manager for compression. */ ParallelManager manage_compress; #endif /** @brief The parallel manager for decompression. */ ParallelManager manage_decompress; #if defined(ASTCENC_DIAGNOSTICS) /** * @brief The diagnostic trace logger. * * Note that this is a singleton, so can only be used in single threaded mode. It only exists * here so we have a reference to close the file at the end of the capture. */ TraceLog* trace_log; #endif }; /* ============================================================================ Functionality for managing block sizes and partition tables. ============================================================================ */ /** * @brief Populate the block size descriptor for the target block size. * * This will also initialize the partition table metadata, which is stored as part of the BSD * structure. All initialized block size descriptors must be terminated using a call to * @c term_block_size_descriptor() to free resources. * * @param x_texels The number of texels in the block X dimension. * @param y_texels The number of texels in the block Y dimension. * @param z_texels The number of texels in the block Z dimension. * @param can_omit_modes Can we discard modes that astcenc won't use, even if legal? * @param mode_cutoff The block mode percentile cutoff [0-1]. * @param[out] bsd The descriptor to initialize. */ void init_block_size_descriptor( unsigned int x_texels, unsigned int y_texels, unsigned int z_texels, bool can_omit_modes, float mode_cutoff, block_size_descriptor& bsd); /** * @brief Terminate a block size descriptor and free associated resources. * * @param bsd The descriptor to terminate. */ void term_block_size_descriptor( block_size_descriptor& bsd); /** * @brief Populate the partition tables for the target block size. * * Note the @c bsd descriptor must be initialized by calling @c init_block_size_descriptor() before * calling this function. * * @param[out] bsd The block size information structure to populate. */ void init_partition_tables( block_size_descriptor& bsd); /** * @brief Get the percentile table for 2D block modes. * * This is an empirically determined prioritization of which block modes to use in the search in * terms of their centile (lower centiles = more useful). * * Returns a dynamically allocated array; caller must free with delete[]. * * @param xdim The block x size. * @param ydim The block y size. * * @return The unpacked table. */ const float *get_2d_percentile_table( unsigned int xdim, unsigned int ydim); /** * @brief Query if a 2D block size is legal. * * @return True if legal, false otherwise. */ bool is_legal_2d_block_size( unsigned int xdim, unsigned int ydim); /** * @brief Query if a 3D block size is legal. * * @return True if legal, false otherwise. */ bool is_legal_3d_block_size( unsigned int xdim, unsigned int ydim, unsigned int zdim); /* ============================================================================ Functionality for managing BISE quantization and unquantization. ============================================================================ */ /** * @brief The precomputed table for quantizing color values. * * Indexed by [quant_mode][data_value]. */ extern const uint8_t color_quant_tables[21][256]; /** * @brief The precomputed table for unquantizing color values. * * Indexed by [quant_mode][data_value]. */ extern const uint8_t color_unquant_tables[21][256]; /** * @brief The precomputed quant mode storage table. * * Indexing by [integercount/2][bits] gives us the quantization level for a given integer count and * number of compressed storage bits. Returns -1 for cases where the requested integer count cannot * ever fit in the supplied storage size. */ extern int8_t quant_mode_table[17][128]; /** * @brief Initialize the quant mode table. * * This is stored in global memory so this only needs to be done once, but is typically done * whenever a new context is created. */ void init_quant_mode_table(); /** * @brief Encode a packed string using BISE. * * Note that BISE can return strings that are not a whole number of bytes in length, and ASTC can * start storing strings in a block at arbitrary bit offsets in the encoded data. * * @param quant_level The BISE alphabet size. * @param character_count The number of characters in the string. * @param input_data The unpacked string, one byte per character. * @param[in,out] output_data The output packed string. * @param bit_offset The starting offset in the output storage. */ void encode_ise( quant_method quant_level, unsigned int character_count, const uint8_t* input_data, uint8_t* output_data, unsigned int bit_offset); /** * @brief Decode a packed string using BISE. * * Note that BISE input strings are not a whole number of bytes in length, and ASTC can start * strings at arbitrary bit offsets in the encoded data. * * @param quant_level The BISE alphabet size. * @param character_count The number of characters in the string. * @param input_data The packed string. * @param[in,out] output_data The output storage, one byte per character. * @param bit_offset The starting offset in the output storage. */ void decode_ise( quant_method quant_level, unsigned int character_count, const uint8_t* input_data, uint8_t* output_data, unsigned int bit_offset); /** * @brief Return the number of bits needed to encode an ISE sequence. * * This implementation assumes that the @c quant level is untrusted, given it may come from random * data being decompressed, so we return an arbitrary unencodable size if that is the case. * * @param character_count The number of items in the sequence. * @param quant_level The desired quantization level. * * @return The number of bits needed to encode the BISE string. */ unsigned int get_ise_sequence_bitcount( unsigned int character_count, quant_method quant_level); /* ============================================================================ Functionality for managing color partitioning. ============================================================================ */ /** * @brief Compute averages and dominant directions for each partition in a 2 component texture. * * @param pi The partition info for the current trial. * @param blk The image block color data to be compressed. * @param ewb The image block weighted error data. * @param component1 The first component included in the analysis. * @param component2 The second component included in the analysis. * @param[out] pm The output partition metrics. * - Only pi.partition_count array entries actually get initialized. * - Direction vectors @c pm.dir are not normalized. */ void compute_avgs_and_dirs_2_comp( const partition_info& pi, const image_block& blk, const error_weight_block& ewb, unsigned int component1, unsigned int component2, partition_metrics pm[BLOCK_MAX_PARTITIONS]); /** * @brief Compute averages and dominant directions for each partition in a 3 component texture. * * @param pi The partition info for the current trial. * @param blk The image block color data to be compressed. * @param ewb The image block weighted error data. * @param omitted_component The component excluded from the analysis. * @param[out] pm The output partition metrics. * - Only pi.partition_count array entries actually get initialized. * - Direction vectors @c pm.dir are not normalized. */ void compute_avgs_and_dirs_3_comp( const partition_info& pi, const image_block& blk, const error_weight_block& ewb, unsigned int omitted_component, partition_metrics pm[BLOCK_MAX_PARTITIONS]); /** * @brief Compute averages and dominant directions for each partition in a 3 component texture. * * This is a specialization of @c compute_avgs_and_dirs_3_comp where the omitted component is * always alpha, a common case during partition search. * * @param pi The partition info for the current trial. * @param blk The image block color data to be compressed. * @param ewb The image block weighted error data. * @param[out] pm The output partition metrics. * - Only pi.partition_count array entries actually get initialized. * - Direction vectors @c pm.dir are not normalized. */ void compute_avgs_and_dirs_3_comp_rgb( const partition_info& pi, const image_block& blk, const error_weight_block& ewb, partition_metrics pm[BLOCK_MAX_PARTITIONS]); /** * @brief Compute averages and dominant directions for each partition in a 4 component texture. * * @param pi The partition info for the current trial. * @param blk The image block color data to be compressed. * @param ewb The image block weighted error data. * @param[out] pm The output partition metrics. * - Only pi.partition_count array entries actually get initialized. * - Direction vectors @c pm.dir are not normalized. */ void compute_avgs_and_dirs_4_comp( const partition_info& pi, const image_block& blk, const error_weight_block& ewb, partition_metrics pm[BLOCK_MAX_PARTITIONS]); /** * @brief Compute the RGB error for uncorrelated and same chroma projections. * * The output of compute averages and dirs is post processed to define two lines, both of which go * through the mean-color-value. One line has a direction defined by the dominant direction; this * is used to assess the error from using an uncorrelated color representation. The other line goes * through (0,0,0) and is used to assess the error from using an RGBS color representation. * * This function computes the squared error when using these two representations. * * @param pi The partition info for the current trial. * @param blk The image block color data to be compressed. * @param ewb The image block weighted error data. * @param[in,out] plines Processed line inputs, and line length outputs. * @param[out] uncor_error The cumulative error for using the uncorrelated line. * @param[out] samec_error The cumulative error for using the same chroma line. */ void compute_error_squared_rgb( const partition_info& pi, const image_block& blk, const error_weight_block& ewb, partition_lines3 plines[BLOCK_MAX_PARTITIONS], float& uncor_error, float& samec_error); /** * @brief Compute the RGBA error for uncorrelated and same chroma projections. * * The output of compute averages and dirs is post processed to define two lines, both of which go * through the mean-color-value. One line has a direction defined by the dominant direction; this * is used to assess the error from using an uncorrelated color representation. The other line goes * through (0,0,0,1) and is used to assess the error from using an RGBS color representation. * * This function computes the squared error when using these two representations. * * @param pi The partition info for the current trial. * @param blk The image block color data to be compressed. * @param ewb The image block weighted error data. * @param uncor_plines Processed uncorrelated partition lines for each partition. * @param samec_plines Processed same chroma partition lines for each partition. * @param[out] uncor_lengths The length of each components deviation from the line. * @param[out] samec_lengths The length of each components deviation from the line. * @param[out] uncor_error The cumulative error for using the uncorrelated line. * @param[out] samec_error The cumulative error for using the same chroma line. */ void compute_error_squared_rgba( const partition_info& pi, const image_block& blk, const error_weight_block& ewb, const processed_line4 uncor_plines[BLOCK_MAX_PARTITIONS], const processed_line4 samec_plines[BLOCK_MAX_PARTITIONS], float uncor_lengths[BLOCK_MAX_PARTITIONS], float samec_lengths[BLOCK_MAX_PARTITIONS], float& uncor_error, float& samec_error); /** * @brief Find the best set of partitions to trial for a given block. * * On return @c best_partition_uncor contains the best partition assuming data has uncorrelated * chroma, @c best_partition_samec contains the best partition assuming data has corelated chroma. * * @param bsd The block size information. * @param blk The image block color data to compress. * @param ewb The image block weighted error data. * @param partition_count The number of partitions in the block. * @param partition_search_limit The number of candidate partition encodings to trial. * @param[out] best_partition_uncor The best partition for uncorrelated chroma. * @param[out] best_partition_samec The best partition for correlated chroma. */ void find_best_partition_candidates( const block_size_descriptor& bsd, const image_block& blk, const error_weight_block& ewb, unsigned int partition_count, unsigned int partition_search_limit, unsigned int& best_partition_uncor, unsigned int& best_partition_samec); /* ============================================================================ Functionality for managing images and image related data. ============================================================================ */ /** * @brief Setup computation of regional averages and variances in an image. * * This must be done by only a single thread per image, before any thread calls * @c compute_averages_and_variances(). * * Results are written back into @c img->input_averages, @c img->input_variances, * and @c img->input_alpha_averages. * * @param img The input image data, also holds output data. * @param rgb_power The RGB component power. * @param alpha_power The A component power. * @param avg_var_kernel_radius The kernel radius (in pixels) for avg and var. * @param alpha_kernel_radius The kernel radius (in pixels) for alpha mods. * @param swz Input data component swizzle. * @param[out] ag The average variance arguments to init. * * @return The number of tasks in the processing stage. */ unsigned int init_compute_averages_and_variances( const astcenc_image& img, float rgb_power, float alpha_power, unsigned int avg_var_kernel_radius, unsigned int alpha_kernel_radius, const astcenc_swizzle& swz, avg_var_args& ag); /** * @brief Compute regional averages and variances. * * This function can be called by multiple threads, but only after a single thread calls the setup * function @c init_compute_averages_and_variances(). * * Results are written back into @c img->input_averages, @c img->input_variances, * and @c img->input_alpha_averages. * * @param[out] ctx The context. * @param ag The average and variance arguments created during setup. */ void compute_averages_and_variances( astcenc_context& ctx, const avg_var_args& ag); /** * @brief Fetch a single image block from the input image * * @param decode_mode The compression color profile. * @param img The input image data. * @param[out] blk The image block to populate. * @param bsd The block size information. * @param xpos The block X coordinate in the input image. * @param ypos The block Y coordinate in the input image. * @param zpos The block Z coordinate in the input image. * @param swz The swizzle to apply on load. */ void fetch_image_block( astcenc_profile decode_mode, const astcenc_image& img, image_block& blk, const block_size_descriptor& bsd, unsigned int xpos, unsigned int ypos, unsigned int zpos, const astcenc_swizzle& swz); /** * @brief Write a single image block from the output image * * @param[out] img The input image data. * @param blk The image block to populate. * @param bsd The block size information. * @param xpos The block X coordinate in the input image. * @param ypos The block Y coordinate in the input image. * @param zpos The block Z coordinate in the input image. * @param swz The swizzle to apply on store. */ void write_image_block( astcenc_image& img, const image_block& blk, const block_size_descriptor& bsd, unsigned int xpos, unsigned int ypos, unsigned int zpos, const astcenc_swizzle& swz); /* ============================================================================ Functionality for computing endpoint colors and weights for a block. ============================================================================ */ /** * @brief Compute ideal endpoint colors and weights for 1 plane of weights. * * The ideal endpoints define a color line for the partition. For each texel the ideal weight * defines an exact position on the partition color line. We can then use these to assess the error * introduced by removing and quantizing the weight grid. * * @param bsd The block size information. * @param blk The image block color data to compress. * @param ewb The image block weighted error data. * @param pi The partition info for the current trial. * @param[out] ei The endpoint and weight values. */ void compute_ideal_colors_and_weights_1plane( const block_size_descriptor& bsd, const image_block& blk, const error_weight_block& ewb, const partition_info& pi, endpoints_and_weights& ei); /** * @brief Compute ideal endpoint colors and weights for 2 planes of weights. * * The ideal endpoints define a color line for the partition. For each texel the ideal weight * defines an exact position on the partition color line. We can then use these to assess the error * introduced by removing and quantizing the weight grid. * * @param bsd The block size information. * @param blk The image block color data to compress. * @param ewb The image block weighted error data. * @param plane2_component The component assigned to plane 2. * @param[out] ei1 The endpoint and weight values for plane 1. * @param[out] ei2 The endpoint and weight values for plane 2. */ void compute_ideal_colors_and_weights_2planes( const block_size_descriptor& bsd, const image_block& blk, const error_weight_block& ewb, unsigned int plane2_component, endpoints_and_weights& ei1, endpoints_and_weights& ei2); /** * @brief Compute the optimal unquantized weights for a decimation table. * * After computing ideal weights for the case for a complete weight grid, we we want to compute the * ideal weights for the case where weights exist only for some texels. We do this with a * steepest-descent grid solver which works as follows: * * First, for each actual weight, perform a weighted averaging of the texels affected by the weight. * Then, set step size to and attempt one step towards the original ideal * weight if it helps to reduce error. * * @param eai_in The non-decimated endpoints and weights. * @param eai_out A copy of eai_in we can modify later for refinement. * @param di The selected weight decimation. * @param[out] dec_weight_ideal_value The ideal values for the decimated weight set. * @param[out] dec_weight_ideal_sig The significance of each weight in the decimated weight_set. */ void compute_ideal_weights_for_decimation( const endpoints_and_weights& eai_in, endpoints_and_weights& eai_out, const decimation_info& di, float* dec_weight_ideal_value, float* dec_weight_ideal_sig); /** * @brief Compute the optimal quantized weights for a decimation table. * * We test the two closest weight indices in the allowed quantization range and keep the weight that * is the closest match. * * @param di The selected weight decimation. * @param low_bound The lowest weight allowed. * @param high_bound The highest weight allowed. * @param dec_weight_ideal_value The ideal weight set. * @param[out] dec_weight_quant_uvalue The output quantized weight as a float. * @param[out] dec_weight_quant_pvalue The output quantized weight as encoded int. * @param quant_level The desired weight quant level. */ void compute_quantized_weights_for_decimation( const decimation_info& di, float low_bound, float high_bound, const float* dec_weight_ideal_value, float* dec_weight_quant_uvalue, uint8_t* dec_weight_quant_pvalue, quant_method quant_level); /** * @brief Compute the infilled weight for a texel index in a decimated grid. * * @param di The weight grid decimation to use. * @param weights The decimated weight values to use. * @param index The texel index to interpolate. * * @return The interpolated weight for the given texel. */ static inline float bilinear_infill( const decimation_info& di, const float* weights, unsigned int index ) { return (weights[di.texel_weights_4t[0][index]] * di.texel_weights_float_4t[0][index] + weights[di.texel_weights_4t[1][index]] * di.texel_weights_float_4t[1][index]) + (weights[di.texel_weights_4t[2][index]] * di.texel_weights_float_4t[2][index] + weights[di.texel_weights_4t[3][index]] * di.texel_weights_float_4t[3][index]); } /** * @brief Compute the infilled weight for N texel indices in a decimated grid. * * @param di The weight grid decimation to use. * @param weights The decimated weight values to use. * @param index The first texel index to interpolate. * * @return The interpolated weight for the given set of SIMD_WIDTH texels. */ static inline vfloat bilinear_infill_vla( const decimation_info& di, const float* weights, unsigned int index ) { // Load the bilinear filter texel weight indexes in the decimated grid vint weight_idx0 = vint(di.texel_weights_4t[0] + index); vint weight_idx1 = vint(di.texel_weights_4t[1] + index); vint weight_idx2 = vint(di.texel_weights_4t[2] + index); vint weight_idx3 = vint(di.texel_weights_4t[3] + index); // Load the bilinear filter weights from the decimated grid vfloat weight_val0 = gatherf(weights, weight_idx0); vfloat weight_val1 = gatherf(weights, weight_idx1); vfloat weight_val2 = gatherf(weights, weight_idx2); vfloat weight_val3 = gatherf(weights, weight_idx3); // Load the weight contribution factors for each decimated weight vfloat tex_weight_float0 = loada(di.texel_weights_float_4t[0] + index); vfloat tex_weight_float1 = loada(di.texel_weights_float_4t[1] + index); vfloat tex_weight_float2 = loada(di.texel_weights_float_4t[2] + index); vfloat tex_weight_float3 = loada(di.texel_weights_float_4t[3] + index); // Compute the bilinear interpolation to generate the per-texel weight return (weight_val0 * tex_weight_float0 + weight_val1 * tex_weight_float1) + (weight_val2 * tex_weight_float2 + weight_val3 * tex_weight_float3); } /** * @brief Compute the error of a decimated weight set for 1 plane. * * After computing ideal weights for the case with one weight per texel, we want to compute the * error for decimated weight grids where weights are stored at a lower resolution. This function * computes the error of the reduced grid, compared to the full grid. * * @param eai The ideal weights for the full grid. * @param di The selected weight decimation. * @param dec_weight_quant_uvalue The quantized weights for the decimated grid. * * @return The accumulated error. */ float compute_error_of_weight_set_1plane( const endpoints_and_weights& eai, const decimation_info& di, const float* dec_weight_quant_uvalue); /** * @brief Compute the error of a decimated weight set for 2 planes. * * After computing ideal weights for the case with one weight per texel, we want to compute the * error for decimated weight grids where weights are stored at a lower resolution. This function * computes the error of the reduced grid, compared to the full grid. * * @param eai1 The ideal weights for the full grid and plane 1. * @param eai2 The ideal weights for the full grid and plane 2. * @param di The selected weight decimation. * @param dec_weight_quant_uvalue_plane1 The quantized weights for the decimated grid plane 1. * @param dec_weight_quant_uvalue_plane2 The quantized weights for the decimated grid plane 2. * * @return The accumulated error. */ float compute_error_of_weight_set_2planes( const endpoints_and_weights& eai1, const endpoints_and_weights& eai2, const decimation_info& di, const float* dec_weight_quant_uvalue_plane1, const float* dec_weight_quant_uvalue_plane2); /** * @brief Pack a single pair of color endpoints as effectively as possible. * * The user requests a base color endpoint mode in @c format, but the quantizer may choose a * delta-based representation. It will report back the format variant it actually used. * * @param color0 The input unquantized color0 endpoint for absolute endpoint pairs. * @param color1 The input unquantized color1 endpoint for absolute endpoint pairs. * @param rgbs_color The input unquantized RGBS variant endpoint for same chroma endpoints. * @param rgbo_color The input unquantized RGBS variant endpoint for HDR endpoints.. * @param format The desired base format. * @param[out] output The output storage for the quantized colors/ * @param quant_level The quantization level requested. * * @return The actual endpoint mode used. */ uint8_t pack_color_endpoints( vfloat4 color0, vfloat4 color1, vfloat4 rgbs_color, vfloat4 rgbo_color, int format, uint8_t* output, quant_method quant_level); /** * @brief Unpack a single pair of encoded and quantized color endpoints. * * @param decode_mode The decode mode (LDR, HDR). * @param format The color endpoint mode used. * @param quant_level The quantization level used. * @param input The raw array of encoded input integers. The length of this array * depends on @c format; it can be safely assumed to be large enough. * @param[out] rgb_hdr Is the endpoint using HDR for the RGB channels? * @param[out] alpha_hdr Is the endpoint using HDR for the A channel? * @param[out] output0 The output color for endpoint 0. * @param[out] output1 The output color for endpoint 1. */ void unpack_color_endpoints( astcenc_profile decode_mode, int format, quant_method quant_level, const uint8_t* input, bool& rgb_hdr, bool& alpha_hdr, vint4& output0, vint4& output1); /** * @brief Unpack a set of quantized and decimated weights. * * @param bsd The block size information. * @param scb The symbolic compressed encoding. * @param di The weight grid decimation table. * @param is_dual_plane @c true if this is a dual plane block, @c false otherwise. * @param quant_level The weight quantization level. * @param[out] weights_plane1 The output array for storing the plane 1 weights. * @param[out] weights_plane2 The output array for storing the plane 2 weights. */ void unpack_weights( const block_size_descriptor& bsd, const symbolic_compressed_block& scb, const decimation_info& di, bool is_dual_plane, quant_method quant_level, int weights_plane1[BLOCK_MAX_TEXELS], int weights_plane2[BLOCK_MAX_TEXELS]); /** * @brief Identify, for each mode, which set of color endpoint produces the best result. * * Returns the best @c tune_candidate_limit best looking modes, along with the ideal color encoding * combination for each. The modified quantization level can be used when all formats are the same, * as this frees up two additional bits of storage. * * @param bsd The block size information. * @param pi The partition info for the current trial. * @param blk The image block color data to compress. * @param ewb The image block weighted error data. * @param ep The ideal endpoints. * @param qwt_bitcounts Bit counts for different quantization methods. * @param qwt_errors Errors for different quantization methods. * @param tune_candidate_limit The max number of candidates to return, may be less. * @param[out] partition_format_specifiers The best formats per partition. * @param[out] block_mode The best packed block mode indexes. * @param[out] quant_level The best color quant level. * @param[out] quant_level_mod The best color quant level if endpoints are the same. * * @return The actual number of candidate matches returned. */ unsigned int compute_ideal_endpoint_formats( const block_size_descriptor& bsd, const partition_info& pi, const image_block& blk, const error_weight_block& ewb, const endpoints& ep, const int* qwt_bitcounts, const float* qwt_errors, unsigned int tune_candidate_limit, int partition_format_specifiers[TUNE_MAX_TRIAL_CANDIDATES][BLOCK_MAX_PARTITIONS], int block_mode[TUNE_MAX_TRIAL_CANDIDATES], quant_method quant_level[TUNE_MAX_TRIAL_CANDIDATES], quant_method quant_level_mod[TUNE_MAX_TRIAL_CANDIDATES]); /** * @brief For a given 1 plane weight set recompute the endpoint colors. * * As we quantize and decimate weights the optimal endpoint colors may change slightly, so we must * recompute the ideal colors for a specific weight set. * * @param blk The image block color data to compress. * @param ewb The image block weighted error data. * @param pi The partition info for the current trial. * @param di The weight grid decimation table. * @param weight_quant_mode The weight grid quantization level. * @param dec_weights_quant_pvalue The quantized weight set. * @param[in,out] ep The color endpoints (modifed in place). * @param[out] rgbs_vectors The RGB+scale vectors for LDR blocks. * @param[out] rgbo_vectors The RGB+offset vectors for HDR blocks. */ void recompute_ideal_colors_1plane( const image_block& blk, const error_weight_block& ewb, const partition_info& pi, const decimation_info& di, int weight_quant_mode, const uint8_t* dec_weights_quant_pvalue, endpoints& ep, vfloat4 rgbs_vectors[BLOCK_MAX_PARTITIONS], vfloat4 rgbo_vectors[BLOCK_MAX_PARTITIONS]); /** * @brief For a given 2 plane weight set recompute the endpoint colors. * * As we quantize and decimate weights the optimal endpoint colors may change slightly, so we must * recompute the ideal colors for a specific weight set. * * @param blk The image block color data to compress. * @param ewb The image block weighted error data. * @param bsd The block_size descriptor. * @param di The weight grid decimation table. * @param weight_quant_mode The weight grid quantization level. * @param dec_weights_quant_pvalue_plane1 The quantized weight set for plane 1. * @param dec_weights_quant_pvalue_plane2 The quantized weight set for plane 2. * @param[in,out] ep The color endpoints (modifed in place). * @param[out] rgbs_vector The RGB+scale color for LDR blocks. * @param[out] rgbo_vector The RGB+offset color for HDR blocks. * @param plane2_component The component assigned to plane 2. */ void recompute_ideal_colors_2planes( const image_block& blk, const error_weight_block& ewb, const block_size_descriptor& bsd, const decimation_info& di, int weight_quant_mode, const uint8_t* dec_weights_quant_pvalue_plane1, const uint8_t* dec_weights_quant_pvalue_plane2, endpoints& ep, vfloat4& rgbs_vector, vfloat4& rgbo_vector, int plane2_component); /** * @brief Expand the deblock weights based on the config deblocking parameter. * * The approach to deblocking is a general purpose approach which elevates the error weight * significance of texels closest to the block periphery. This function computes the deblock weights * for each texel, which can be mixed on a block-by-block basis with the other error weighting * parameters to compute a specific per-texel weight for a trial. * * @param[in,out] ctx The context to expand. */ void expand_deblock_weights( astcenc_context& ctx); /** * @brief Expand the angular tables needed for the alternative to PCA that we use. */ void prepare_angular_tables(); /** * @brief Compute the angular endpoints for one plane for each block mode. * * @param tune_low_weight_limit Weight count cutoff below which we use simpler searches. * @param only_always Only consider block modes that are always enabled. * @param bsd The block size descriptor for the current trial. * @param dec_weight_quant_uvalue The decimated and quantized weight values. * @param dec_weight_quant_sig The significance of each weight. * @param[out] low_value The lowest weight to consider for each block mode. * @param[out] high_value The highest weight to consider for each block mode. */ void compute_angular_endpoints_1plane( unsigned int tune_low_weight_limit, bool only_always, const block_size_descriptor& bsd, const float* dec_weight_quant_uvalue, const float* dec_weight_quant_sig, float low_value[WEIGHTS_MAX_BLOCK_MODES], float high_value[WEIGHTS_MAX_BLOCK_MODES]); /** * @brief Compute the angular endpoints for one plane for each block mode. * * @param tune_low_weight_limit Weight count cutoff below which we use simpler searches. * @param bsd The block size descriptor for the current trial. * @param dec_weight_quant_uvalue The decimated and quantized weight values. * @param dec_weight_quant_sig The significance of each weight. * @param[out] low_value1 The lowest weight p1 to consider for each block mode. * @param[out] high_value1 The highest weight p1 to consider for each block mode. * @param[out] low_value2 The lowest weight p2 to consider for each block mode. * @param[out] high_value2 The highest weight p2 to consider for each block mode. */ void compute_angular_endpoints_2planes( unsigned int tune_low_weight_limit, const block_size_descriptor& bsd, const float* dec_weight_quant_uvalue, const float* dec_weight_quant_sig, float low_value1[WEIGHTS_MAX_BLOCK_MODES], float high_value1[WEIGHTS_MAX_BLOCK_MODES], float low_value2[WEIGHTS_MAX_BLOCK_MODES], float high_value2[WEIGHTS_MAX_BLOCK_MODES]); /* ============================================================================ Functionality for high level compression and decompression access. ============================================================================ */ /** * @brief Compress an image block into a physical block. * * @param ctx The compressor context and configuration. * @param image The input image information. * @param blk The image block color data to compress. * @param[out] pcb The physical compressed block output. * @param[out] tmpbuf Preallocated scratch buffers for the compressor. */ void compress_block( const astcenc_context& ctx, const astcenc_image& image, const image_block& blk, physical_compressed_block& pcb, compression_working_buffers& tmpbuf); /** * @brief Decompress a symbolic block in to an image block. * * @param decode_mode The decode mode (LDR, HDR, etc). * @param bsd The block size information. * @param xpos The X coordinate of the block in the overall image. * @param ypos The Y coordinate of the block in the overall image. * @param zpos The Z coordinate of the block in the overall image. * @param[out] blk The decompressed image block color data. */ void decompress_symbolic_block( astcenc_profile decode_mode, const block_size_descriptor& bsd, int xpos, int ypos, int zpos, const symbolic_compressed_block& scb, image_block& blk); /** * @brief Compute the error between a symbolic block and the original input data. * * In RGBM mode this will reject blocks that attempt to encode a zero M value. * * @param config The compressor config. * @param bsd The block size information. * @param scb The symbolic compressed encoding. * @param blk The original image block color data. * @param ewb The error weight block data. * * @return Returns the computed error, or a negative value if the encoding * should be rejected for any reason. */ float compute_symbolic_block_difference( const astcenc_config& config, const block_size_descriptor& bsd, const symbolic_compressed_block& scb, const image_block& blk, const error_weight_block& ewb) ; /** * @brief Convert a symbolic representation into a binary physical encoding. * * It is assumed that the symbolic encoding is valid and encodable, or * previously flagged as an error block if an error color it to be encoded. * * @param bsd The block size information. * @param scb The symbolic representation. * @param[out] pcb The binary encoded data. */ void symbolic_to_physical( const block_size_descriptor& bsd, const symbolic_compressed_block& scb, physical_compressed_block& pcb); /** * @brief Convert a binary physical encoding into a symbolic representation. * * This function can cope with arbitrary input data; output blocks will be * flagged as an error block if the encoding is invalid. * * @param bsd The block size information. * @param pcb The binary encoded data. * @param[out] scb The output symbolic representation. */ void physical_to_symbolic( const block_size_descriptor& bsd, const physical_compressed_block& pcb, symbolic_compressed_block& scb); /* ============================================================================ Platform-specific functions. ============================================================================ */ /** * @brief Run-time detection if the host CPU supports the POPCNT extension. * * @return @c true if supported, @c false if not. */ bool cpu_supports_popcnt(); /** * @brief Run-time detection if the host CPU supports F16C extension. * * @return @c true if supported, @c false if not. */ bool cpu_supports_f16c(); /** * @brief Run-time detection if the host CPU supports SSE 4.1 extension. * * @return @c true if supported, @c false if not. */ bool cpu_supports_sse41(); /** * @brief Run-time detection if the host CPU supports AVX 2 extension. * * @return @c true if supported, @c false if not. */ bool cpu_supports_avx2(); /** * @brief Allocate an aligned memory buffer. * * Allocated memory must be freed by aligned_free; * * @param size The desired buffer size. * @param align The desired buffer alignment; must be 2^N. * * @return The memory buffer pointer or nullptr on allocation failure. */ template T* aligned_malloc(size_t size, size_t align) { void* ptr; int error = 0; #if defined(_WIN32) ptr = _aligned_malloc(size, align); #else error = posix_memalign(&ptr, align, size); #endif if (error || (!ptr)) { return nullptr; } return static_cast(ptr); } /** * @brief Free an aligned memory buffer. * * @param ptr The buffer to free. */ template void aligned_free(T* ptr) { #if defined(_WIN32) _aligned_free((void*)ptr); #else free((void*)ptr); #endif } #endif