#ifndef _SPRITE_TEST_H_ #define _SPRITE_TEST_H_ #include "cocos2d.h" #include "../testBasic.h" class SpriteTestDemo : public CCLayer { protected: std::string m_strTitle; public: SpriteTestDemo(void); ~SpriteTestDemo(void); virtual std::string title(); virtual std::string subtitle(); virtual void onEnter(); void restartCallback(NSObject* pSender); void nextCallback(NSObject* pSender); void backCallback(NSObject* pSender); }; class Sprite1 : public SpriteTestDemo { public: Sprite1(); virtual std::string title(); void addNewSpriteWithCoords(CGPoint p); void ccTouchesEnded(NSSet* touches, UIEvent* event); }; class SpriteSheet1: public SpriteTestDemo { public: SpriteSheet1(); void addNewSpriteWithCoords(CGPoint p); virtual void ccTouchesEnded(NSSet* touches, UIEvent* event); virtual std::string title(); }; class SpriteColorOpacity : public SpriteTestDemo { public: SpriteColorOpacity(); void removeAndAddSprite(ccTime dt); virtual std::string title(); }; class SpriteSheetColorOpacity : public SpriteTestDemo { public: SpriteSheetColorOpacity(); void removeAndAddSprite(ccTime dt); virtual std::string title(); }; class SpriteZOrder : public SpriteTestDemo { int m_dir; public: SpriteZOrder(); void reorderSprite(ccTime dt); virtual std::string title(); }; class SpriteSheetZOrder: public SpriteTestDemo { int m_dir; public: SpriteSheetZOrder(); void reorderSprite(ccTime dt); virtual std::string title(); }; class SpriteSheetReorder : public SpriteTestDemo { public: SpriteSheetReorder(); virtual std::string title(); std::string subtitle(); }; class SpriteSheetReorderIssue744: public SpriteTestDemo { public: SpriteSheetReorderIssue744(); virtual std::string title(); std::string subtitle(); }; class SpriteZVertex: public SpriteTestDemo { int m_dir; float m_time; public: virtual void onEnter(); virtual void onExit(); SpriteZVertex(); virtual std::string title(); }; class SpriteSheetZVertex: public SpriteTestDemo { int m_dir; float m_time; public: virtual void onEnter(); virtual void onExit(); SpriteSheetZVertex(); virtual std::string title(); }; class SpriteAnchorPoint : public SpriteTestDemo { public: SpriteAnchorPoint(); virtual std::string title(); }; class SpriteSheetAnchorPoint : public SpriteTestDemo { public: SpriteSheetAnchorPoint(); virtual std::string title(); }; class Sprite6 : public SpriteTestDemo { public: Sprite6(); virtual std::string title(); }; class SpriteFlip : public SpriteTestDemo { public: SpriteFlip(); void flipSprites(ccTime dt); virtual std::string title(); }; class SpriteSheetFlip : public SpriteTestDemo { public: SpriteSheetFlip(); void flipSprites(ccTime dt); virtual std::string title(); }; class SpriteAliased : public SpriteTestDemo { public: SpriteAliased(); virtual void onEnter(); virtual void onExit(); virtual std::string title(); }; class SpriteSheetAliased : public SpriteTestDemo { public: SpriteSheetAliased(); virtual void onEnter(); virtual void onExit(); virtual std::string title(); }; class SpriteNewTexture : public SpriteTestDemo { BOOL m_usingTexture1; CCTexture2D* m_texture1; CCTexture2D* m_texture2; public: SpriteNewTexture(); virtual ~SpriteNewTexture(); void addNewSprite(); void ccTouchesEnded(NSSet* touches, UIEvent* event); virtual std::string title(); }; class SpriteSheetNewTexture : public SpriteTestDemo { CCTexture2D* m_texture1; CCTexture2D* m_texture2; public: SpriteSheetNewTexture(); virtual ~SpriteSheetNewTexture(); void addNewSprite(); void ccTouchesEnded(NSSet* touches, UIEvent* event); virtual std::string title(); }; class SpriteFrameTest: public SpriteTestDemo { public: SpriteFrameTest(); ~SpriteFrameTest(); virtual void onExit(); virtual std::string title(); }; class SpriteOffsetAnchorRotation: public SpriteTestDemo { public: SpriteOffsetAnchorRotation(); virtual void onExit(); virtual std::string title(); }; class SpriteSheetOffsetAnchorRotation: public SpriteTestDemo { public: SpriteSheetOffsetAnchorRotation(); virtual void onExit(); virtual std::string title(); }; class SpriteOffsetAnchorScale: public SpriteTestDemo { public: SpriteOffsetAnchorScale(); virtual void onExit(); virtual std::string title(); }; class SpriteSheetOffsetAnchorScale: public SpriteTestDemo { public: SpriteSheetOffsetAnchorScale(); virtual void onExit(); virtual std::string title(); }; class SpriteAnimationSplit : public SpriteTestDemo { public: SpriteAnimationSplit(); virtual void onExit(); virtual std::string title(); }; class SpriteHybrid: public SpriteTestDemo { BOOL m_usingSpriteSheet; public: SpriteHybrid(); void reparentSprite(ccTime dt); virtual std::string title(); virtual void onExit(); }; class SpriteSheetChildren: public SpriteTestDemo { public: SpriteSheetChildren(); virtual void onExit(); virtual std::string title(); }; class SpriteSheetChildren2: public SpriteTestDemo { public: SpriteSheetChildren2(); virtual void onExit(); virtual std::string title(); }; class SpriteSheetChildrenZ : public SpriteTestDemo { public: SpriteSheetChildrenZ(); virtual void onExit(); virtual std::string title(); }; class SpriteChildrenVisibility: public SpriteTestDemo { public: SpriteChildrenVisibility(); virtual void onExit(); virtual std::string title(); }; class SpriteChildrenAnchorPoint: public SpriteTestDemo { public: SpriteChildrenAnchorPoint(); virtual void onExit(); virtual std::string title(); }; class SpriteSheetChildrenAnchorPoint: public SpriteTestDemo { public: SpriteSheetChildrenAnchorPoint(); virtual void onExit(); virtual std::string title(); }; class SpriteSheetChildrenScale: public SpriteTestDemo { public: SpriteSheetChildrenScale(); virtual std::string title(); }; class SpriteChildrenChildren: public SpriteTestDemo { public: SpriteChildrenChildren(); virtual std::string title(); }; class SpriteSheetChildrenChildren: public SpriteTestDemo { public: SpriteSheetChildrenChildren(); virtual std::string title(); }; class SpriteNilTexture: public SpriteTestDemo { public: SpriteNilTexture(); virtual std::string title(); std::string subtitle(); }; class SpriteTestScene : public TestScene { public: virtual void runThisTest(); }; #endif