#ifndef _PROGRESS_ACTIONS_TEST_H_ #define _PROGRESS_ACTIONS_TEST_H_ #include "../testBasic.h" class SpriteDemo : public CCLayer { public: SpriteDemo(void); ~SpriteDemo(void); virtual std::string title(); virtual std::string subtitle(); virtual void onEnter(); void restartCallback(NSObject* pSender); void nextCallback(NSObject* pSender); void backCallback(NSObject* pSender); }; class SpriteProgressToRadial : public SpriteDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class SpriteProgressToHorizontal : public SpriteDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class SpriteProgressToVertical : public SpriteDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ProgressActionsTestScene : public TestScene { public: virtual void runThisTest(); }; #endif