-------------------------------- -- @module EventDispatcher -- @extend Ref -- @parent_module cc -------------------------------- -- Pauses all listeners which are associated the specified target. -- @function [parent=#EventDispatcher] pauseEventListenersForTarget -- @param self -- @param #cc.Node target -- @param #bool recursive -- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher) -------------------------------- -- Adds a event listener for a specified event with the priority of scene graph.
-- param listener The listener of a specified event.
-- param node The priority of the listener is based on the draw order of this node.
-- note The priority of scene graph will be fixed value 0. So the order of listener item
-- in the vector will be ' <0, scene graph (0 priority), >0'. -- @function [parent=#EventDispatcher] addEventListenerWithSceneGraphPriority -- @param self -- @param #cc.EventListener listener -- @param #cc.Node node -- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher) -------------------------------- -- Whether to enable dispatching events -- @function [parent=#EventDispatcher] setEnabled -- @param self -- @param #bool isEnabled -- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher) -------------------------------- -- Adds a event listener for a specified event with the fixed priority.
-- param listener The listener of a specified event.
-- param fixedPriority The fixed priority of the listener.
-- note A lower priority will be called before the ones that have a higher value.
-- 0 priority is forbidden for fixed priority since it's used for scene graph based priority. -- @function [parent=#EventDispatcher] addEventListenerWithFixedPriority -- @param self -- @param #cc.EventListener listener -- @param #int fixedPriority -- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher) -------------------------------- -- Remove a listener
-- param listener The specified event listener which needs to be removed. -- @function [parent=#EventDispatcher] removeEventListener -- @param self -- @param #cc.EventListener listener -- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher) -------------------------------- -- Resumes all listeners which are associated the specified target. -- @function [parent=#EventDispatcher] resumeEventListenersForTarget -- @param self -- @param #cc.Node target -- @param #bool recursive -- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher) -------------------------------- -- Removes all listeners which are associated with the specified target. -- @function [parent=#EventDispatcher] removeEventListenersForTarget -- @param self -- @param #cc.Node target -- @param #bool recursive -- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher) -------------------------------- -- Sets listener's priority with fixed value. -- @function [parent=#EventDispatcher] setPriority -- @param self -- @param #cc.EventListener listener -- @param #int fixedPriority -- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher) -------------------------------- -- Adds a Custom event listener.
-- It will use a fixed priority of 1.
-- return the generated event. Needed in order to remove the event from the dispather -- @function [parent=#EventDispatcher] addCustomEventListener -- @param self -- @param #string eventName -- @param #function callback -- @return EventListenerCustom#EventListenerCustom ret (return value: cc.EventListenerCustom) -------------------------------- -- Dispatches the event
-- Also removes all EventListeners marked for deletion from the
-- event dispatcher list. -- @function [parent=#EventDispatcher] dispatchEvent -- @param self -- @param #cc.Event event -- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher) -------------------------------- -- Removes all listeners -- @function [parent=#EventDispatcher] removeAllEventListeners -- @param self -- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher) -------------------------------- -- Removes all custom listeners with the same event name -- @function [parent=#EventDispatcher] removeCustomEventListeners -- @param self -- @param #string customEventName -- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher) -------------------------------- -- Checks whether dispatching events is enabled -- @function [parent=#EventDispatcher] isEnabled -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Removes all listeners with the same event listener type -- @function [parent=#EventDispatcher] removeEventListenersForType -- @param self -- @param #int listenerType -- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher) -------------------------------- -- Constructor of EventDispatcher -- @function [parent=#EventDispatcher] EventDispatcher -- @param self -- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher) return nil