-------------------------------- -- @module ProtectedNode -- @extend Node -- @parent_module cc -------------------------------- -- @overload self, cc.Node, int -- @overload self, cc.Node -- @overload self, cc.Node, int, int -- @function [parent=#ProtectedNode] addProtectedChild -- @param self -- @param #cc.Node child -- @param #int localZOrder -- @param #int tag -- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode) -------------------------------- -- -- @function [parent=#ProtectedNode] disableCascadeColor -- @param self -- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode) -------------------------------- -- Removes a child from the container by tag value. It will also cleanup all running actions depending on the cleanup parameter
-- param tag An interger number that identifies a child node
-- param cleanup true if all running actions and callbacks on the child node will be cleanup, false otherwise. -- @function [parent=#ProtectedNode] removeProtectedChildByTag -- @param self -- @param #int tag -- @param #bool cleanup -- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode) -------------------------------- -- Reorders a child according to a new z value.
-- param child An already added child node. It MUST be already added.
-- param localZOrder Z order for drawing priority. Please refer to setLocalZOrder(int) -- @function [parent=#ProtectedNode] reorderProtectedChild -- @param self -- @param #cc.Node child -- @param #int localZOrder -- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode) -------------------------------- -- Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
-- param cleanup true if all running actions on all children nodes should be cleanup, false oterwise.
-- js removeAllChildren
-- lua removeAllChildren -- @function [parent=#ProtectedNode] removeAllProtectedChildrenWithCleanup -- @param self -- @param #bool cleanup -- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode) -------------------------------- -- -- @function [parent=#ProtectedNode] disableCascadeOpacity -- @param self -- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode) -------------------------------- -- Sorts the children array once before drawing, instead of every time when a child is added or reordered.
-- This appraoch can improves the performance massively.
-- note Don't call this manually unless a child added needs to be removed in the same frame -- @function [parent=#ProtectedNode] sortAllProtectedChildren -- @param self -- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode) -------------------------------- -- Gets a child from the container with its tag
-- param tag An identifier to find the child node.
-- return a Node object whose tag equals to the input parameter -- @function [parent=#ProtectedNode] getProtectedChildByTag -- @param self -- @param #int tag -- @return Node#Node ret (return value: cc.Node) -------------------------------- -- Removes a child from the container. It will also cleanup all running actions depending on the cleanup parameter.
-- param child The child node which will be removed.
-- param cleanup true if all running actions and callbacks on the child node will be cleanup, false otherwise. -- @function [parent=#ProtectedNode] removeProtectedChild -- @param self -- @param #cc.Node child -- @param #bool cleanup -- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode) -------------------------------- -- Removes all children from the container with a cleanup.
-- see `removeAllChildrenWithCleanup(bool)` -- @function [parent=#ProtectedNode] removeAllProtectedChildren -- @param self -- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode) -------------------------------- -- -- @function [parent=#ProtectedNode] create -- @param self -- @return ProtectedNode#ProtectedNode ret (return value: cc.ProtectedNode) -------------------------------- -- -- @function [parent=#ProtectedNode] setCameraMask -- @param self -- @param #unsigned short mask -- @param #bool applyChildren -- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode) -------------------------------- -- / @} end of Children and Parent -- @function [parent=#ProtectedNode] visit -- @param self -- @param #cc.Renderer renderer -- @param #mat4_table parentTransform -- @param #unsigned int parentFlags -- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode) -------------------------------- -- -- @function [parent=#ProtectedNode] updateDisplayedOpacity -- @param self -- @param #unsigned char parentOpacity -- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode) -------------------------------- -- -- @function [parent=#ProtectedNode] updateDisplayedColor -- @param self -- @param #color3b_table parentColor -- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode) -------------------------------- -- -- @function [parent=#ProtectedNode] cleanup -- @param self -- @return ProtectedNode#ProtectedNode self (return value: cc.ProtectedNode) return nil