class SimpleAudioEngine { static SimpleAudioEngine* sharedEngine(); void preloadBackgroundMusic(const char* pszFilePath); void playBackgroundMusic(const char* pszFilePath, bool bLoop = false); void stopBackgroundMusic(bool bReleaseData = false); void pauseBackgroundMusic(); void resumeBackgroundMusic(); void rewindBackgroundMusic(); bool willPlayBackgroundMusic(); bool isBackgroundMusicPlaying(); float getBackgroundMusicVolume(); void setBackgroundMusicVolume(float volume); float getEffectsVolume(); void setEffectsVolume(float volume); unsigned int playEffect(const char* pszFilePath, bool bLoop = false); void stopEffect(unsigned int nSoundId); void preloadEffect(const char* pszFilePath); void unloadEffect(const char* pszFilePath); void pauseEffect(unsigned int nSoundId); void resumeEffect(unsigned int nSoundId); void pauseAllEffects(); void resumeAllEffects(); void stopAllEffects(); };