Debug
Win32
Release
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{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}
HelloLua
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Unicode
v100
v110
v110_xp
Application
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Unicode
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$(SolutionDir)$(Configuration).win32\
$(Configuration).win32\
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$(IncludePath)
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AllRules.ruleset
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Level3
MultiThreadedDebugDLL
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EditAndContinue
EnableFastChecks
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WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS_DEBUG;COCOS2D_DEBUG=1;GLFW_EXPOSE_NATIVE_WIN32;GLFW_EXPOSE_NATIVE_WGL;%(PreprocessorDefinitions)
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HelloLua.h
HelloLua_i.c
HelloLua_p.c
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if not exist "$(OutDir)" mkdir "$(OutDir)"
xcopy /Y /Q "$(EngineRoot)external\websockets\prebuilt\win32\*.*" "$(OutDir)"
xcopy /Y /Q "$(OutDir)*.dll" "$(ProjectDir)..\..\..\runtime\win32\"
$(ProjectDir)..\Classes;$(ProjectDir)..\Classes\runtime;$(ProjectDir)..\Classes\protobuf-lite;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)cocos\scripting\lua-bindings\auto;$(EngineRoot)cocos\scripting\lua-bindings\manual;$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\lua\lua;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;$(EngineRoot);%(AdditionalIncludeDirectories)
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HelloLua.h
HelloLua_i.c
HelloLua_p.c
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if not exist "$(OutDir)" mkdir "$(OutDir)"
if exist "$(OutDir)\Resource" rd /s /q "$(OutDir)\Resource"
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xcopy "$(ProjectDir)..\..\cocos2d-x\cocos\scripting\lua-bindings\script" "$(OutDir)\Resource" /e /Y
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xcopy "$(ProjectDir)..\..\..\res" "$(OutDir)\Resource\res" /e /Y
copy "$(ProjectDir)..\..\..\config.json" "$(OutDir)\Resource\config.json" /Y
xcopy "$(ProjectDir)..\..\cocos2d-x\external\lua\luasocket\*.lua" "$(OutDir)\Resource" /e /Y
copy files
if not exist "$(OutDir)" mkdir "$(OutDir)"
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