#include "AppDelegate.h" #include "platform/android/jni/JniHelper.h" #include #include #include "HelloWorldScene.h" #define LOG_TAG "main" #define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__) using namespace cocos2d; extern "C" { jint JNI_OnLoad(JavaVM *vm, void *reserved) { JniHelper::setJavaVM(vm); return JNI_VERSION_1_4; } void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thiz, jint w, jint h) { if (!Director::sharedDirector()->getOpenGLView()) { EGLView *view = EGLView::sharedOpenGLView(); view->setFrameSize(w, h); AppDelegate *pAppDelegate = new AppDelegate(); Application::sharedApplication()->run(); } /* else { ccDrawInit(); ccGLInvalidateStateCache(); ShaderCache::sharedShaderCache()->reloadDefaultShaders(); TextureCache::reloadAllTextures(); NotificationCenter::sharedNotificationCenter()->postNotification(EVNET_COME_TO_FOREGROUND, NULL); Director::sharedDirector()->setGLDefaultValues(); } */ } }