-------------------------------- -- @module Tween -- @extend ProcessBase -- @parent_module ccs -------------------------------- -- -- @function [parent=#Tween] getAnimation -- @param self -- @return ArmatureAnimation#ArmatureAnimation ret (return value: ccs.ArmatureAnimation) -------------------------------- -- -- @function [parent=#Tween] gotoAndPause -- @param self -- @param #int frameIndex -- @return Tween#Tween self (return value: ccs.Tween) -------------------------------- -- Start the Process<br> -- param movementBoneData the MovementBoneData include all FrameData<br> -- param durationTo the number of frames changing to this animation needs.<br> -- param durationTween the number of frames this animation actual last.<br> -- param loop whether the animation is loop<br> -- loop < 0 : use the value from MovementData get from Action Editor<br> -- loop = 0 : this animation is not loop<br> -- loop > 0 : this animation is loop<br> -- param tweenEasing tween easing is used for calculate easing effect<br> -- TWEEN_EASING_MAX : use the value from MovementData get from Action Editor<br> -- -1 : fade out<br> -- 0 : line<br> -- 1 : fade in<br> -- 2 : fade in and out -- @function [parent=#Tween] play -- @param self -- @param #ccs.MovementBoneData movementBoneData -- @param #int durationTo -- @param #int durationTween -- @param #int loop -- @param #int tweenEasing -- @return Tween#Tween self (return value: ccs.Tween) -------------------------------- -- -- @function [parent=#Tween] gotoAndPlay -- @param self -- @param #int frameIndex -- @return Tween#Tween self (return value: ccs.Tween) -------------------------------- -- Init with a Bone<br> -- param bone the Bone Tween will bind to -- @function [parent=#Tween] init -- @param self -- @param #ccs.Bone bone -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#Tween] setAnimation -- @param self -- @param #ccs.ArmatureAnimation animation -- @return Tween#Tween self (return value: ccs.Tween) -------------------------------- -- Create with a Bone<br> -- param bone the Bone Tween will bind to -- @function [parent=#Tween] create -- @param self -- @param #ccs.Bone bone -- @return Tween#Tween ret (return value: ccs.Tween) -------------------------------- -- -- @function [parent=#Tween] Tween -- @param self -- @return Tween#Tween self (return value: ccs.Tween) return nil