#/**************************************************************************** # Copyright (c) 2014 Chukong Technologies Inc. # # http://www.cocos2d-x.org # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ****************************************************************************/ set(cocos_root ../../..) #platform if(WIN32) # Win32 set(PLATFORM_FOLDER win32) elseif(APPLE)# osx or ios set(PLATFORM_FOLDER mac) set(PLATFORM_SRC manual/platform/ios/JavaScriptObjCBridge.mm) else() # Assume Linux set(PLATFORM_FOLDER linux) endif() set(JSBINDING_SRC auto/jsb_cocos2dx_auto.cpp auto/jsb_cocos2dx_audioengine_auto.cpp auto/jsb_cocos2dx_builder_auto.cpp auto/jsb_cocos2dx_extension_auto.cpp auto/jsb_cocos2dx_spine_auto.cpp auto/jsb_cocos2dx_studio_auto.cpp auto/jsb_cocos2dx_ui_auto.cpp auto/jsb_cocos2dx_3d_auto.cpp auto/jsb_cocos2dx_3d_extension_auto.cpp auto/jsb_cocos2dx_physics3d_auto.cpp auto/jsb_cocos2dx_navmesh_auto.cpp auto/js_bindings_chipmunk_functions.cpp auto/js_bindings_chipmunk_auto_classes.cpp manual/ScriptingCore.cpp manual/cocos2d_specifics.cpp manual/js_manual_conversions.cpp manual/js_bindings_core.cpp manual/js_bindings_opengl.cpp manual/jsb_opengl_functions.cpp manual/jsb_opengl_manual.cpp manual/jsb_opengl_registration.cpp manual/jsb_event_dispatcher_manual.cpp manual/component/CCComponentJS.cpp manual/chipmunk/js_bindings_chipmunk_manual.cpp manual/chipmunk/js_bindings_chipmunk_registration.cpp manual/cocosbuilder/js_bindings_ccbreader.cpp manual/cocostudio/jsb_cocos2dx_studio_manual.cpp manual/cocostudio/jsb_cocos2dx_studio_conversions.cpp manual/extension/jsb_cocos2dx_extension_manual.cpp manual/localstorage/js_bindings_system_functions.cpp manual/localstorage/js_bindings_system_registration.cpp manual/network/XMLHTTPRequest.cpp manual/network/jsb_websocket.cpp manual/network/jsb_socketio.cpp manual/spine/jsb_cocos2dx_spine_manual.cpp manual/ui/jsb_cocos2dx_ui_manual.cpp manual/3d/jsb_cocos2dx_3d_manual.cpp manual/physics3d/jsb_cocos2dx_physics3d_manual.cpp manual/navmesh/jsb_cocos2dx_navmesh_conversions.cpp manual/navmesh/jsb_cocos2dx_navmesh_manual.cpp ${cocos_root}/cocos/storage/local-storage/LocalStorage.cpp ${PLATFORM_SRC} ) include_directories( ${cocos_root}/external/spidermonkey/include/${PLATFORM_FOLDER} ${cocos_root}/cocos ${cocos_root}/cocos/editor-support ${cocos_root}/extensions ${cocos_root}/external ${CHIPMUNK_INCLUDE_DIRS} ) add_library(jscocos2d STATIC ${JSBINDING_SRC} ) find_library(SPIDERMONKEY_LIBRARY NAMES js_static mozjs HINTS ${cocos_root}/external/spidermonkey/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR} ${cocos_root}/external/spidermonkey/prebuilt/${PLATFORM_FOLDER} ) message("SPIDERMONKEY_LIBRARY: ${SPIDERMONKEY_LIBRARY}") target_link_libraries(jscocos2d sqlite3 ${SPIDERMONKEY_LIBRARY} xxhash ) set_target_properties(jscocos2d PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" )