/**************************************************************************** Copyright (C) 2013 Henry van Merode. All rights reserved. Copyright (c) 2015 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCPUParticle3DRendererTranslator.h" #include "extensions/Particle3D/ParticleUniverse/CCPUParticleSystem3D.h" #include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DMaterialManager.h" NS_CC_BEGIN PUParticle3DRendererTranslator::PUParticle3DRendererTranslator() { } PUParticle3DRendererTranslator::~PUParticle3DRendererTranslator() { } void PUParticle3DRendererTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode *node) { PUObjectAbstractNode* obj = reinterpret_cast(node); PUObjectAbstractNode* parent = obj->parent ? reinterpret_cast(obj->parent) : 0; // The name of the obj is the type of the Renderer // Remark: This can be solved by using a listener, so that obj->values is filled with type + name. Something for later std::string type; if(!obj->name.empty()) { type = obj->name; } //// Get the factory //ParticleRendererFactory* particleRendererFactory = ParticleSystemManager::getSingletonPtr()->getRendererFactory(type); //if (!particleRendererFactory) //{ // compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line); // return; //} // //// Create the Renderer //mRenderer = ParticleSystemManager::getSingletonPtr()->createRenderer(type); //if (!mRenderer) //{ // compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line); // return; //} if (parent && parent->context) { PUParticleSystem3D* system = static_cast(parent->context); PUParticle3DMaterial *material = PUParticle3DMaterialCache::Instance()->getMaterial(system->getMaterialName()); std::string texFolder = "textures/"; if (material){ std::string::size_type pos = obj->file.find_last_of("/"); //if (pos != std::string::npos) // texFolder = obj->file.substr(0, pos + 1) + texFolder; if (pos != std::string::npos){ std::string temp = obj->file.substr(0, pos); pos = temp.find_last_of("/"); if (pos != std::string::npos){ texFolder = temp.substr(0, pos + 1) + texFolder; } } } if (type == "Billboard"){ if (material) _renderer = PUParticle3DQuadRender::create(texFolder + material->textureFile); else _renderer = PUParticle3DQuadRender::create(); for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i) { if((*i)->type == ANT_PROPERTY) { PUPropertyAbstractNode* prop = reinterpret_cast((*i)); if (prop->name == token[TOKEN_BILLBOARD_TYPE]) { // Property: billboard_type if (passValidateProperty(compiler, prop, token[TOKEN_BILLBOARD_TYPE], VAL_STRING)) { std::string val; if(getString(*prop->values.front(), &val)) { if (val == token[TOKEN_POINT]) { static_cast(_renderer)->setType(PUParticle3DQuadRender::POINT); } else if (val == token[TOKEN_BILLBOARD_ORIENTED_SELF]) { static_cast(_renderer)->setType(PUParticle3DQuadRender::ORIENTED_SELF); } else if (val == token[TOKEN_BILLBOARD_ORIENTED_COMMON]) { static_cast(_renderer)->setType(PUParticle3DQuadRender::ORIENTED_COMMON); } else if (val == token[TOKEN_BILLBOARD_ORIENTED_SHAPE]) { static_cast(_renderer)->setType(PUParticle3DQuadRender::ORIENTED_SHAPE); } else if (val == token[TOKEN_BILLBOARD_PERPENDICULAR_COMMON]) { static_cast(_renderer)->setType(PUParticle3DQuadRender::PERPENDICULAR_COMMON); } else if (val == token[TOKEN_BILLBOARD_PERPENDICULAR_SELF]) { static_cast(_renderer)->setType(PUParticle3DQuadRender::PERPENDICULAR_SELF); } } } } else if (prop->name == token[TOKEN_BILLBOARD_ORIGIN]) { // Property: billboard_origin if (passValidateProperty(compiler, prop, token[TOKEN_BILLBOARD_ORIGIN], VAL_STRING)) { std::string val; if(getString(*prop->values.front(), &val)) { if (val == token[TOKEN_BILLBOARD_CENTER]) { static_cast(_renderer)->setOrigin(PUParticle3DQuadRender::CENTER); } else if (val == token[TOKEN_BILLBOARD_BOTTOM_CENTER]) { static_cast(_renderer)->setOrigin(PUParticle3DQuadRender::BOTTOM_CENTER); } else if (val == token[TOKEN_BILLBOARD_BOTTON_LEFT]) { static_cast(_renderer)->setOrigin(PUParticle3DQuadRender::BOTTOM_LEFT); } else if (val == token[TOKEN_BILLBOARD_BOTTOM_RIGHT]) { static_cast(_renderer)->setOrigin(PUParticle3DQuadRender::BOTTOM_RIGHT); } else if (val == token[TOKEN_BILLBOARD_CENTER_LEFT]) { static_cast(_renderer)->setOrigin(PUParticle3DQuadRender::CENTER_LEFT); } else if (val == token[TOKEN_BILLBOARD_CENTER_RIGHT]) { static_cast(_renderer)->setOrigin(PUParticle3DQuadRender::CENTER_RIGHT); } else if (val == token[TOKEN_BILLBOARD_TOP_CENTER]) { static_cast(_renderer)->setOrigin(PUParticle3DQuadRender::TOP_CENTER); } else if (val == token[TOKEN_BILLBOARD_TOP_LEFT]) { static_cast(_renderer)->setOrigin(PUParticle3DQuadRender::TOP_LEFT); } else if (val == token[TOKEN_BILLBOARD_TOP_RIGHT]) { static_cast(_renderer)->setOrigin(PUParticle3DQuadRender::TOP_RIGHT); } } } } else if (prop->name == token[TOKEN_BILLBOARD_COMMON_DIRECTION]) { // Property: common_direction if (passValidateProperty(compiler, prop, token[TOKEN_BILLBOARD_COMMON_DIRECTION], VAL_VECTOR3)) { Vec3 val; if(getVector3(prop->values.begin(), prop->values.end(), &val)) { static_cast(_renderer)->setCommonDirection(val); } } } else if (prop->name == token[TOKEN_BILLBOARD_COMMON_UP_VECTOR]) { // Property: common_up_vector if (passValidateProperty(compiler, prop, token[TOKEN_BILLBOARD_COMMON_UP_VECTOR], VAL_VECTOR3)) { Vec3 val; if(getVector3(prop->values.begin(), prop->values.end(), &val)) { static_cast(_renderer)->setCommonUp(val); } } } else if (prop->name == token[TOKEN_RENDERER_TEXCOORDS_ROWS]) { // Property: texture_coords_rows if (passValidateProperty(compiler, prop, token[TOKEN_RENDERER_TEXCOORDS_ROWS], VAL_UINT)) { unsigned int val = 0; if(getUInt(*prop->values.front(), &val)) { static_cast(_renderer)->setTextureCoordsRows(val); } } } else if (prop->name == token[TOKEN_RENDERER_TEXCOORDS_COLUMNS]) { // Property: texture_coords_columns if (passValidateProperty(compiler, prop, token[TOKEN_RENDERER_TEXCOORDS_COLUMNS], VAL_UINT)) { unsigned int val = 0; if(getUInt(*prop->values.front(), &val)) { static_cast(_renderer)->setTextureCoordsColumns(val); } } } else if (prop->name == token[TOKEN_BILLBOARD_ROTATION_TYPE]) { // Property: billboard_rotation_type if (passValidateProperty(compiler, prop, token[TOKEN_BILLBOARD_ROTATION_TYPE], VAL_STRING)) { std::string val; if(getString(*prop->values.front(), &val)) { if (val == token[TOKEN_VERTEX]) { static_cast(_renderer)->setRotateType(PUParticle3DQuadRender::VERTEX); } else if (val == token[TOKEN_BILLBOARD_TEXCOORD]) { static_cast(_renderer)->setRotateType(PUParticle3DQuadRender::TEXTURE_COORDS); } } } } } } } if (type == "Entity"){ for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i) { if((*i)->type == ANT_PROPERTY) { PUPropertyAbstractNode* prop = reinterpret_cast((*i)); if (prop->name == token[TOKEN_MESH_NAME]) { // Property: mesh_name if (passValidateProperty(compiler, prop, token[TOKEN_MESH_NAME], VAL_STRING)) { std::string val; if(getString(*prop->values.front(), &val)) { if (material) _renderer = PUParticle3DModelRender::create(val, texFolder + material->textureFile); else _renderer = PUParticle3DModelRender::create(val); } } } } } } if (_renderer){ if (material){ _renderer->setDepthTest(material->depthTest); _renderer->setDepthWrite(material->depthWrite); } system->setRender(_renderer); } } // Set it in the context obj->context = _renderer; //// Run through properties //for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i) //{ // // No properties of its own // if((*i)->type == ANT_PROPERTY) // { // PUPropertyAbstractNode* prop = reinterpret_cast((*i)); // if (prop->name == token[TOKEN_RENDERER_Q_GROUP]) // { // //// Property: render_queue_group // //if (passValidateProperty(compiler, prop, token[TOKEN_RENDERER_Q_GROUP], VAL_UINT)) // //{ // // uint val = 0; // // if(getUInt(prop->values.front(), &val)) // // { // // mRenderer->setRenderQueueGroup(val); // // } // //} // } // else if (prop->name == token[TOKEN_RENDERER_SORTING]) // { // //// Property: sorting // //if (passValidateProperty(compiler, prop, token[TOKEN_RENDERER_SORTING], VAL_BOOL)) // //{ // // bool val = 0; // // if(getBoolean(prop->values.front(), &val)) // // { // // mRenderer->setSorted(val); // // } // //} // } // else if (prop->name == token[TOKEN_RENDERER_TEXCOORDS_ROWS]) // { // //// Property: texture_coords_rows // //if (passValidateProperty(compiler, prop, token[TOKEN_RENDERER_TEXCOORDS_ROWS], VAL_UINT)) // //{ // // uint val = 0; // // if(getUInt(prop->values.front(), &val)) // // { // // mRenderer->setTextureCoordsRows(val); // // } // //} // } // else if (prop->name == token[TOKEN_RENDERER_TEXCOORDS_COLUMNS]) // { // //// Property: texture_coords_columns // //if (passValidateProperty(compiler, prop, token[TOKEN_RENDERER_TEXCOORDS_COLUMNS], VAL_UINT)) // //{ // // uint val = 0; // // if(getUInt(prop->values.front(), &val)) // // { // // mRenderer->setTextureCoordsColumns(val); // // } // //} // } // else if (prop->name == token[TOKEN_RENDERER_USE_SOFT_PARTICLES]) // { // //// Property: use_soft_particles // //if (passValidateProperty(compiler, prop, token[TOKEN_RENDERER_USE_SOFT_PARTICLES], VAL_BOOL)) // //{ // // bool val = 0; // // if(getBoolean(prop->values.front(), &val)) // // { // // mRenderer->setUseSoftParticles(val); // // } // //} // } // else if (prop->name == token[TOKEN_RENDERER_SOFT_PARTICLES_CONTRAST_POWER]) // { // //// Property: soft_particles_contrast_power // //if (passValidateProperty(compiler, prop, token[TOKEN_RENDERER_SOFT_PARTICLES_CONTRAST_POWER], VAL_REAL)) // //{ // // Real val = 0; // // if(getReal(prop->values.front(), &val)) // // { // // mRenderer->setSoftParticlesContrastPower(val); // // } // //} // } // else if (prop->name == token[TOKEN_RENDERER_SOFT_PARTICLES_SCALE]) // { // //// Property: soft_particles_scale // //if (passValidateProperty(compiler, prop, token[TOKEN_RENDERER_SOFT_PARTICLES_SCALE], VAL_REAL)) // //{ // // Real val = 0; // // if(getReal(prop->values.front(), &val)) // // { // // mRenderer->setSoftParticlesScale(val); // // } // //} // } // else if (prop->name == token[TOKEN_RENDERER_SOFT_PARTICLES_DELTA]) // { // //// Property: soft_particles_delta // //if (passValidateProperty(compiler, prop, token[TOKEN_RENDERER_SOFT_PARTICLES_DELTA], VAL_REAL)) // //{ // // Real val = 0; // // if(getReal(prop->values.front(), &val)) // // { // // mRenderer->setSoftParticlesDelta(val); // // } // //} // } // //else if (particleRendererFactory->translateChildProperty(compiler, *i)) // //{ // // // Parsed the property by another translator; do nothing // //} // else // { // errorUnexpectedProperty(compiler, prop); // } // } // else if((*i)->type == ANT_OBJECT) // { // //ObjectAbstractNode* child = reinterpret_cast((*i).get()); // //if (child->cls == token[TOKEN_RENDERER_TEXCOORDS_SET]) // //{ // // // Property: soft_particles_delta // // RendererSetTranslator rendererSetTranslator; // // rendererSetTranslator.translate(compiler, *i); // //} // //else if (particleRendererFactory->translateChildObject(compiler, *i)) // //{ // // // Parsed the object by another translator; do nothing // //} // //else // //{ // // processNode(compiler, *i); // //} // } // else // { // errorUnexpectedToken(compiler, *i); // } //} } NS_CC_END