/**************************************************************************** Copyright (C) 2013 Henry van Merode. All rights reserved. Copyright (c) 2015 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCPUParticle3DBoxColliderTranslator.h" #include "extensions/Particle3D/ParticleUniverse/CCPUParticleSystem3D.h" #include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DDynamicAttribute.h" #include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DDynamicAttributeTranslator.h" #include "extensions/Particle3D/ParticleUniverse/ParticleAffectors/CCPUParticle3DBaseColliderTranslator.h" NS_CC_BEGIN PUParticle3DBoxColliderTranslator::PUParticle3DBoxColliderTranslator() { } //------------------------------------------------------------------------- bool PUParticle3DBoxColliderTranslator::translateChildProperty( PUScriptCompiler* compiler, PUAbstractNode *node ) { PUPropertyAbstractNode* prop = reinterpret_cast(node); PUParticle3DAffector* af = static_cast(prop->parent->context); PUParticle3DBoxCollider* affector = static_cast(af); if (prop->name == token[TOKEN_BOX_WIDTH]) { if (passValidateProperty(compiler, prop, token[TOKEN_BOX_WIDTH], VAL_REAL)) { // Property: box_width float val = 0.0f; if(getFloat(*prop->values.front(), &val)) { affector->setWidth(val); return true; } } } else if (prop->name == token[TOKEN_BOXCOLL_WIDTH]) { // Property: box_collider_width (deprecated and replaced by 'box_width') if (passValidateProperty(compiler, prop, token[TOKEN_BOXCOLL_WIDTH], VAL_REAL)) { float val = 0.0f; if(getFloat(*prop->values.front(), &val)) { affector->setWidth(val); return true; } } } else if (prop->name == token[TOKEN_BOX_HEIGHT]) { // Property: box_height if (passValidateProperty(compiler, prop, token[TOKEN_BOX_HEIGHT], VAL_REAL)) { float val = 0.0f; if(getFloat(*prop->values.front(), &val)) { affector->setHeight(val); return true; } } } else if (prop->name == token[TOKEN_BOXCOLL_HEIGHT]) { // Property: box_collider_height (deprecated and replaced by 'box_height') if (passValidateProperty(compiler, prop, token[TOKEN_BOXCOLL_HEIGHT], VAL_REAL)) { float val = 0.0f; if(getFloat(*prop->values.front(), &val)) { affector->setHeight(val); return true; } } } else if (prop->name == token[TOKEN_BOX_DEPTH]) { // Property: box_depth if (passValidateProperty(compiler, prop, token[TOKEN_BOX_DEPTH], VAL_REAL)) { float val = 0.0f; if(getFloat(*prop->values.front(), &val)) { affector->setDepth(val); return true; } } } else if (prop->name == token[TOKEN_BOXCOLL_DEPTH]) { // Property: box_collider_depth (deprecated and replaced by 'box_depth') if (passValidateProperty(compiler, prop, token[TOKEN_BOXCOLL_DEPTH], VAL_REAL)) { float val = 0.0f; if(getFloat(*prop->values.front(), &val)) { affector->setDepth(val); return true; } } } else if (prop->name == token[TOKEN_INNER_COLLISION]) { // Property: inner_collision if (passValidateProperty(compiler, prop, token[TOKEN_INNER_COLLISION], VAL_BOOL)) { bool val; if(getBoolean(*prop->values.front(), &val)) { affector->setInnerCollision(val); return true; } } } else { // Parse the BaseCollider PUParticle3DBaseColliderTranslator baseColliderTranslator; return baseColliderTranslator.translateChildProperty(compiler, node); } return false; } bool PUParticle3DBoxColliderTranslator::translateChildObject( PUScriptCompiler* compiler, PUAbstractNode *node ) { // No objects return false; } NS_CC_END