#!/usr/bin/python #-*- coding: UTF-8 -*- import os import sys import time import shutil import excopy import json import utils_cocos import gen_prebuilt_mk from custom_error import CustomError from custom_error import Logging from argparse import ArgumentParser class CocosLibsCompiler(object): CFG_FILE = 'gen_libs_config.json' KEY_LIBS_OUTPUT = 'libs_output_dir' KEY_XCODE_PROJS_INFO = 'xcode_projs_info' KEY_VS_PROJS_INFO = 'vs_projs_info' KEY_SUPPORT_VS_VERSIONS = 'support_vs_versions' KEY_ANDROID_MKS = "android_mks" CHECK_KEYS = [ KEY_LIBS_OUTPUT, KEY_XCODE_PROJS_INFO, KEY_VS_PROJS_INFO, KEY_SUPPORT_VS_VERSIONS, KEY_ANDROID_MKS ] KEY_XCODE_TARGETS = 'targets' KEY_VS_BUILD_TARGETS = 'build_targets' KEY_VS_RENAME_TARGETS = 'rename_targets' def __init__(self, args): print("Compiler init function") self.cur_dir = os.path.realpath(os.path.dirname(__file__)) self.cfg_file_path = os.path.join(self.cur_dir, CocosLibsCompiler.CFG_FILE) self.parse_config() # arguments check and set self.clean = args.clean self.build_win = args.win self.build_mac = args.mac self.build_ios = args.ios self.build_android = args.android self.disable_strip = args.disable_strip self.repo_x = args.repo_x self.vs_version = args.vs_version self.use_incredibuild = False if args.all: self.build_win = True self.build_mac = True self.build_ios = True self.build_android = True if args.app_abi is None: self.app_abi = 'armeabi' else: self.app_abi = args.app_abi self.repo_x = os.path.realpath(self.repo_x) self.lib_dir = os.path.normpath(os.path.join(self.repo_x, self.cfg_info[CocosLibsCompiler.KEY_LIBS_OUTPUT])) def parse_config(self): if not os.path.isfile(self.cfg_file_path): raise CustomError('%s is not a valid config file.' % self.cfg_file_path, CustomError.ERROR_PATH_NOT_FOUND) try: f = open(self.cfg_file_path) self.cfg_info = json.load(f) f.close() except: raise CustomError('Parse %s failed.' % self.cfg_file_path, CustomError.ERROR_PARSE_FILE) for k in CocosLibsCompiler.CHECK_KEYS: if k not in self.cfg_info.keys(): raise CustomError('%s is not found in %s' % (k, self.cfg_file_path), CustomError.ERROR_WRONG_CONFIG) def get_cfg_info(self): return self.cfg_info def compile(self): print("compile function") if self.clean: self.clean_libs() if self.build_win: self.compile_win() if self.build_mac or self.build_ios: self.compile_mac_ios() if self.build_android: self.compile_android() # generate prebuilt mk files self.modify_binary_mk() def build_win32_proj(self, cmd_path, sln_path, proj_name): build_cmd = " ".join([ "\"%s\"" % cmd_path, "\"%s\"" % sln_path, "/t:%s" % proj_name, "/property:Configuration=Release", "/m" ]) utils_cocos.execute_command(build_cmd) def compile_win(self): if not utils_cocos.os_is_win32(): print("this is not win platform, needn't compile") return # get the VS versions will be used for compiling support_vs_versions = self.cfg_info[CocosLibsCompiler.KEY_SUPPORT_VS_VERSIONS] compile_vs_versions = support_vs_versions if self.vs_version is not None: if self.vs_version not in support_vs_versions: raise CustomError('Not support VS%d' % self.vs_version) else: compile_vs_versions = [ self.vs_version ] vs_cmd_info = {} for vs_version in compile_vs_versions: # get the vs command with specified version vs_command = utils_cocos.get_vs_cmd_path(vs_version) if vs_command is None: Logging.warning('Not found VS%d' % vs_version) else: vs_cmd_info[vs_version] = vs_command if len(vs_cmd_info) == 0: raise CustomError('Not found available VS.', CustomError.ERROR_TOOLS_NOT_FOUND) cocos2d_proj_file = os.path.join(self.repo_x, 'cocos/2d/libcocos2d.vcxproj') # get the VS projects info win32_proj_info = self.cfg_info[CocosLibsCompiler.KEY_VS_PROJS_INFO] for vs_version in compile_vs_versions: if not vs_version in vs_cmd_info.keys(): continue # rename the cocos2d project out dll name f = open(cocos2d_proj_file, 'r') old_file_content = f.read() f.close() new_file_content = old_file_content.replace('$(OutDir)$(ProjectName).dll', '$(OutDir)$(ProjectName)_%d.dll' % vs_version) f = open(cocos2d_proj_file, 'w') f.write(new_file_content) f.close() try: vs_command = vs_cmd_info[vs_version] for key in win32_proj_info.keys(): # clean solutions proj_path = os.path.join(self.repo_x, key) clean_cmd = " ".join([ "\"%s\"" % vs_command, "\"%s\"" % proj_path, "/t:Clean /p:Configuration=Release" ]) utils_cocos.execute_command(clean_cmd) for key in win32_proj_info.keys(): output_dir = os.path.join(self.lib_dir, "win32") proj_path = os.path.join(self.repo_x, key) # get the build folder & win32 output folder build_folder_path = os.path.join(os.path.dirname(proj_path), "Release.win32") win32_output_dir = os.path.join(self.repo_x, output_dir) if not os.path.exists(win32_output_dir): os.makedirs(win32_output_dir) # build project if self.use_incredibuild: # use incredibuild, build whole sln build_cmd = " ".join([ "BuildConsole", "%s" % proj_path, "/build", "/cfg=\"Release|Win32\"" ]) utils_cocos.execute_command(build_cmd) else: for proj_name in win32_proj_info[key][CocosLibsCompiler.KEY_VS_BUILD_TARGETS]: # build the projects self.build_win32_proj(vs_command, proj_path, proj_name) # copy the libs into prebuilt dir for file_name in os.listdir(build_folder_path): name, ext = os.path.splitext(file_name) if ext != ".lib" and ext != ".dll": continue file_path = os.path.join(build_folder_path, file_name) shutil.copy(file_path, win32_output_dir) # rename the specified libs suffix = "_%d" % vs_version for proj_name in win32_proj_info[key][CocosLibsCompiler.KEY_VS_RENAME_TARGETS]: src_name = os.path.join(win32_output_dir, "%s.lib" % proj_name) dst_name = os.path.join(win32_output_dir, "%s%s.lib" % (proj_name, suffix)) if not os.path.exists(src_name): raise Exception("Library %s not generated as expected!" % src_name) if os.path.exists(dst_name): os.remove(dst_name) os.rename(src_name, dst_name) except Exception as e: raise e finally: f = open(cocos2d_proj_file, 'w') f.write(old_file_content) f.close() print("Win32 build succeeded.") def compile_mac_ios(self): if not utils_cocos.os_is_mac(): print("this is not mac platform, needn't compile") return print("to compile mac") xcode_proj_info = self.cfg_info[CocosLibsCompiler.KEY_XCODE_PROJS_INFO] XCODE_CMD_FMT = "xcodebuild -project \"%s\" -configuration Release -target \"%s\" %s CONFIGURATION_BUILD_DIR=%s" ios_out_dir = os.path.join(self.lib_dir, "ios") mac_out_dir = os.path.join(self.lib_dir, "mac") ios_sim_libs_dir = os.path.join(ios_out_dir, "simulator") ios_dev_libs_dir = os.path.join(ios_out_dir, "device") for key in xcode_proj_info.keys(): proj_path = os.path.join(self.repo_x, key) target = xcode_proj_info[key][CocosLibsCompiler.KEY_XCODE_TARGETS] if self.build_mac: # compile mac build_cmd = XCODE_CMD_FMT % (proj_path, "%s Mac" % target, "", mac_out_dir) retVal = utils_cocos.execute_command(build_cmd) if 0 != retVal: print("[ERROR] compile mac fail") return retVal if self.build_ios: # compile ios simulator build_cmd = XCODE_CMD_FMT % (proj_path, "%s iOS" % target, "-sdk iphonesimulator ARCHS=\"i386 x86_64\" VALID_ARCHS=\"i386 x86_64\"", ios_sim_libs_dir) retVal = utils_cocos.execute_command(build_cmd) if 0 != retVal: print("[ERROR] compile ios simulator fail") return retVal # compile ios device build_cmd = XCODE_CMD_FMT % (proj_path, "%s iOS" % target, "-sdk iphoneos", ios_dev_libs_dir) retVal = utils_cocos.execute_command(build_cmd) if 0 != retVal: print("[ERROR] compile ios device fail") return retVal if self.build_ios: # generate fat libs for iOS for lib in os.listdir(ios_sim_libs_dir): sim_lib = os.path.join(ios_sim_libs_dir, lib) dev_lib = os.path.join(ios_dev_libs_dir, lib) output_lib = os.path.join(ios_out_dir, lib) lipo_cmd = "lipo -create -output \"%s\" \"%s\" \"%s\"" % (output_lib, sim_lib, dev_lib) utils_cocos.execute_command(lipo_cmd) # remove the simulator & device libs in iOS utils_cocos.rmdir(ios_sim_libs_dir) utils_cocos.rmdir(ios_dev_libs_dir) if not self.disable_strip: # strip the libs if self.build_ios: ios_strip_cmd = "xcrun -sdk iphoneos strip -S %s/*.a" % ios_out_dir utils_cocos.execute_command(ios_strip_cmd) if self.build_mac: mac_strip_cmd = "xcrun strip -S %s/*.a" % mac_out_dir utils_cocos.execute_command(mac_strip_cmd) def compile_android(self): print("compile android") # build .so for android CONSOLE_PATH = "tools/cocos2d-console/bin" ANDROID_A_PATH = "frameworks/runtime-src/proj.android/obj/local" android_out_dir = os.path.join(self.lib_dir, "android") engine_dir = self.repo_x console_dir = os.path.join(engine_dir, CONSOLE_PATH) if utils_cocos.os_is_win32(): cmd_path = os.path.join(console_dir, "cocos.bat") else: cmd_path = os.path.join(console_dir, "cocos") # build the simulator project proj_path = os.path.join(engine_dir, 'tools/simulator') build_cmd = "%s compile -s %s -p android --ndk-mode release --app-abi %s" % (cmd_path, proj_path, self.app_abi) utils_cocos.execute_command(build_cmd) # copy .a to prebuilt dir obj_dir = os.path.join(proj_path, ANDROID_A_PATH) copy_cfg = { "from": obj_dir, "to": android_out_dir, "include": [ "*.a$" ] } excopy.copy_files_with_config(copy_cfg, obj_dir, android_out_dir) if not self.disable_strip: # strip the android libs ndk_root = os.environ["NDK_ROOT"] if utils_cocos.os_is_win32(): if utils_cocos.is_32bit_windows(): bit_str = "" else: bit_str = "-x86_64" sys_folder_name = "windows%s" % bit_str elif utils_cocos.os_is_mac(): sys_folder_name = "darwin-x86_64" # set strip execute file name if utils_cocos.os_is_win32(): strip_execute_name = "strip.exe" else: strip_execute_name = "strip" # strip arm libs strip_cmd_path = os.path.join(ndk_root, "toolchains/arm-linux-androideabi-4.8/prebuilt/%s/arm-linux-androideabi/bin/%s" % (sys_folder_name, strip_execute_name)) if not os.path.exists(strip_cmd_path): strip_cmd_path = os.path.join(ndk_root, "toolchains/arm-linux-androideabi-4.8/prebuilt/%s/arm-linux-androideabi/bin/%s" % (sys_folder_name.replace(bit_str, ""), strip_execute_name)) if os.path.exists(strip_cmd_path): armlibs = ["armeabi", "armeabi-v7a"] for fold in armlibs: self.trip_libs(strip_cmd_path, os.path.join(android_out_dir, fold)) # strip x86 libs strip_cmd_path = os.path.join(ndk_root, "toolchains/x86-4.8/prebuilt/%s/i686-linux-android/bin/%s" % (sys_folder_name, strip_execute_name)) if os.path.exists(strip_cmd_path) and os.path.exists(os.path.join(android_out_dir, "x86")): self.trip_libs(strip_cmd_path, os.path.join(android_out_dir, 'x86')) def trip_libs(self, strip_cmd, folder): if not os.path.isdir(folder): return if utils_cocos.os_is_win32(): for name in os.listdir(folder): basename, ext = os.path.splitext(name) if ext == ".a": full_name = os.path.join(folder, name) command = "%s -S %s" % (strip_cmd, full_name) utils_cocos.execute_command(command) else: strip_cmd = "%s -S %s/*.a" % (strip_cmd, folder) utils_cocos.execute_command(strip_cmd) def modify_binary_mk(self): android_libs = os.path.join(self.lib_dir, "android") android_mks = self.cfg_info[CocosLibsCompiler.KEY_ANDROID_MKS] for mk_file in android_mks: mk_file_path = os.path.join(self.repo_x, mk_file) print('gen %s' % mk_file_path) dst_file_path = os.path.join(os.path.dirname(mk_file_path), "prebuilt-mk", os.path.basename(mk_file_path)) tmp_obj = gen_prebuilt_mk.MKGenerator(mk_file_path, android_libs, dst_file_path) tmp_obj.do_generate() def clean_libs(self): print("to clean libs") utils_cocos.rmdir(self.lib_dir) if __name__ == "__main__": parser = ArgumentParser(description="Generate prebuilt engine for Cocos Engine.") parser.add_argument('-c', dest='clean', action="store_true", help='clean libs folder') parser.add_argument('-all', dest='all', action="store_true", help='compile all platform') parser.add_argument('--win', dest='win', action="store_true", help='compile windows platform') parser.add_argument('--mac', dest='mac', action="store_true", help='compile Mac platform') parser.add_argument('--ios', dest='ios', action="store_true", help='compile iOS platform') parser.add_argument('--android', dest='android', action="store_true",help='complile android platform') parser.add_argument('--dis-strip', "--disable-strip", dest='disable_strip', action="store_true", help='Disable the strip of the generated libs.') parser.add_argument('--vs', dest='vs_version', type=int, help='visual studio version, such as 2013.', default=None) parser.add_argument("--app-abi", dest="app_abi", help="Set the APP_ABI of ndk-build.Can be multi value separated with ':'. Sample : --app-aib armeabi:x86:mips. Default value is 'armeabi'.") (args, unknown) = parser.parse_known_args() if len(unknown) > 0: print("unknown arguments: %s" % unknown) # Get the engine path cur_dir = os.path.realpath(os.path.dirname(__file__)) args.repo_x = os.path.normpath(os.path.join(cur_dir, os.pardir, os.pardir, os.pardir)) if not args.win and not args.mac and not args.android: args.all = True beginSecond = time.time() print(">>> Bgein Compile at %s" % time.strftime('%Y-%m-%d %H:%M:%S',time.localtime(beginSecond))) try: compiler = CocosLibsCompiler(args) compiler.compile() except Exception as e: if isinstance(e, CustomError): Logging.error(' '.join(e.args)) err_no = e.get_error_no() sys.exit(err_no) else: raise finally: endSecond = time.time() print(">>> Bgein Compile at %s" % time.strftime('%Y-%m-%d %H:%M:%S',time.localtime(beginSecond))) print(">>> End Compile at %s" % time.strftime('%Y-%m-%d %H:%M:%S',time.localtime(endSecond))) interSecond = endSecond - beginSecond interSecond = int(interSecond) print(">>> Use Second %d" % interSecond) houre = interSecond/(60*60) interSecond = interSecond%(60*60) minute = interSecond/60 second = interSecond%60 print(">>> Use Time %d:%d:%d" % (houre, minute, second))