/**************************************************************************** Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2011-2012 cocos2d-x.org Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ cc.CameraFlag = { DEFAULT : 1, USER1 : 1 << 1, USER2 : 1 << 2, USER3 : 1 << 3, USER4 : 1 << 4, USER5 : 1 << 5, USER6 : 1 << 6, USER7 : 1 << 7, USER8 : 1 << 8 }; cc.LightType = { DIRECTIONAL : 0, POINT : 1, SPOT : 2, AMBIENT : 3, }; cc.LightFlag = { LIGHT0 : 1, LIGHT1 : 1 << 1, LIGHT2 : 1 << 2, LIGHT3 : 1 << 3, LIGHT4 : 1 << 4, LIGHT5 : 1 << 5, LIGHT6 : 1 << 6, LIGHT7 : 1 << 7, LIGHT8 : 1 << 8, LIGHT9 : 1 << 9, LIGHT10 : 1 << 10, LIGHT11 : 1 << 11, LIGHT12 : 1 << 12, LIGHT13 : 1 << 13, LIGHT14 : 1 << 14, LIGHT15 : 1 << 15, }; cc.AsyncTaskPool.TaskType = { TASK_IO : 0, TASK_NETWORK : 1, TASK_OTHER : 2, TASK_MAX_TYPE : 3 }; jsb.BillBoard.Mode = { VIEW_POINT_ORIENTED : 0, // orient to the camera VIEW_PLANE_ORIENTED : 1 // orient to the XOY plane of camera }; jsb.Terrain.CrackFixedType = { SKIRT : 0, INCREASE_LOWER : 1 }; jsb.Terrain.DetailMap = function(file, size = 35){ this.file = file; this.size = size; }; jsb.Terrain.detailMap = function(file, size){ return new jsb.Terrain.DetailMap(file, size); }; jsb.Terrain.TerrainData = function(heightMap, alphaMap, detailMap, chunkSize = cc.size(32, 32), mapHeight = 2, mapScale = 0.1){ this.heightMap = heightMap; this.alphaMap = alphaMap; this.detailMap = detailMap; this.chunkSize = chunkSize; this.mapHeight = mapHeight; this.mapScale = mapScale; }; jsb.Terrain.terrainData = function(heightMap, alphaMap, detailMap, chunkSize, mapHeight, mapScale){ return new jsb.Terrain.TerrainData(heightMap, alphaMap, detailMap, chunkSize, mapHeight, mapScale); }; cc.attributeNames = [cc.ATTRIBUTE_NAME_POSITION, cc.ATTRIBUTE_NAME_COLOR, cc.ATTRIBUTE_NAME_TEX_COORD, cc.ATTRIBUTE_NAME_TEX_COORD1, cc.ATTRIBUTE_NAME_TEX_COORD2, cc.ATTRIBUTE_NAME_TEX_COORD3, cc.ATTRIBUTE_NAME_NORMAL, cc.ATTRIBUTE_NAME_BLEND_WEIGHT, cc.ATTRIBUTE_NAME_BLEND_INDEX]; cc.math = cc.math || {}; cc.math.Vec3 = function(x=0, y=0, z=0){ this.x = x; this.y = y; this.z = z; }; cc.math.Vec3.prototype.normalize = function(){ var n = this.x * this.x + this.y * this.y + this.z * this.z; n = 1 / Math.sqrt(n); this.x *= n; this.y *= n; this.z *= n; }; cc.math.vec3 = function(x, y, z){ return new cc.math.Vec3(x, y, z); }; cc.math.vec3Cross = function(v1, v2){ return new cc.math.Vec3(v1.y * v2.z - v1.z * v2.y, v1.z * v2.x - v1.x * v2.z, v1.x * v2.y - v1.y * v2.x); }; cc.math.vec3Dot = function(v1, v2){ return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z; }; cc.math.vec3Length = function(v){ return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z); }; cc.math.vec3Normalize = function(v){ var n = v.x * v.x + v.y * v.y + v.z * v.z; n = 1 / Math.sqrt(n); return cc.math.vec3(v.x * n, v.y * n, v.z * n); }; cc.math.vec3Add = function(v1, v2){ return new cc.math.Vec3(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z); }; cc.math.vec3Sub = function(v1, v2){ return new cc.math.Vec3(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z); }; cc.math.Quaternion = function(x=0, y=0, z=0, w=0){ this.x = x; this.y = y; this.z = z; this.w = w; }; cc.math.quaternion = function(xOrAxis, yOrAngle, z, w){ if(w !== undefined){ return new cc.math.Quaternion(xOrAxis, yOrAngle, z, w); } else if(yOrAngle !== undefined){ var sinHalfAngle = Math.sin(yOrAngle / 2); var normal = cc.math.vec3(xOrAxis.x, xOrAxis.y, xOrAxis.z); normal.normalize(); return cc.math.quaternion(normal.x * sinHalfAngle, normal.y * sinHalfAngle, normal.z * sinHalfAngle, Math.cos(yOrAngle / 2)); } }; cc.math.AABB = function(min=cc.math.vec3(99999, 99999, 99999), max=cc.math.vec3(-99999, -99999, -99999)){ this.min = min; this.max = max; }; cc.math.aabb = function(min, max){ return new cc.math.AABB(min, max); }; cc.math.aabbGetCorners = function(aabb){ var corners = new Array(8); corners[0] = cc.math.vec3(aabb.min.x, aabb.max.y, aabb.max.z); corners[1] = cc.math.vec3(aabb.min.x, aabb.min.y, aabb.max.z); corners[2] = cc.math.vec3(aabb.max.x, aabb.min.y, aabb.max.z); corners[3] = cc.math.vec3(aabb.max.x, aabb.max.y, aabb.max.z); corners[4] = cc.math.vec3(aabb.max.x, aabb.max.y, aabb.min.z); corners[5] = cc.math.vec3(aabb.max.x, aabb.min.y, aabb.min.z); corners[6] = cc.math.vec3(aabb.min.x, aabb.min.y, aabb.min.z); corners[7] = cc.math.vec3(aabb.min.x, aabb.max.y, aabb.min.z); return corners; }; cc.math.OBB = function(aabb){ this.center = cc.math.vec3((aabb.min.x + aabb.max.x)/2, (aabb.min.y + aabb.max.y)/2, (aabb.min.z + aabb.max.z)/2); // obb center this.xAxis = cc.math.vec3(1, 0, 0); // x axis of obb, unit vector this.yAxis = cc.math.vec3(0, 1, 0); // y axis of obb, unit vecotr this.zAxis = cc.math.vec3(0, 0, 1); // z axis of obb, unit vector this.extents = cc.math.vec3((aabb.max.x - aabb.min.x)/2, (aabb.max.y - aabb.min.y)/2, (aabb.max.z - aabb.min.z)/2); // obb length along each axis this.extentX = cc.math.vec3((aabb.max.x - aabb.min.x)/2, 0, 0); // _xAxis * _extents.x this.extentY = cc.math.vec3(0, (aabb.max.y - aabb.min.y)/2, 0); // _yAxis * _extents.y this.extentZ = cc.math.vec3(0, 0, (aabb.max.z - aabb.min.z)/2); // _zAxis * _extents.z }; cc.math.obb = function(aabb){ return new cc.math.OBB(aabb); }; cc.math.Ray = function(origin = cc.math.vec3(0, 0, 0), direction = cc.math.vec3(0, 0, 1)){ this.origin = origin; this.direction = direction; }; cc.math.ray = function(origin, direction){ return new cc.math.Ray(origin, direction); }; cc.math.Vec4 = cc.math.Quaternion; cc.math.vec4 = function(x, y, z, w){ return new cc.math.Vec4(x, y, z, w); }; jsb.sprite3DCache = jsb.Sprite3DCache.getInstance(); jsb.Sprite3D.extend = cc.Class.extend; jsb.Sprite3D.prototype._setBlendFunc = jsb.Sprite3D.prototype.setBlendFunc; jsb.Sprite3D.prototype.setBlendFunc = templateSetBlendFunc; jsb.Mesh.prototype._setBlendFunc = jsb.Mesh.prototype.setBlendFunc; jsb.Mesh.prototype.setBlendFunc = templateSetBlendFunc; jsb.Sprite3D.prototype._ctor = function(modelPath, texturePath){ if(modelPath === undefined){ this.init(); }else{ if(modelPath.length < 4){ cc.log("invalid filename for Sprite3D"); return; } this.initWithFile(modelPath); var bb = this.getBoundingBox(); this.setContentSize(cc.size(bb.width, bb.height)); if(texturePath !== undefined) this.setTexture(texturePath); } }; jsb.BillBoard.prototype._ctor = function(filename, rect, mode = jsb.BillBoard.Mode.VIEW_POINT_ORIENTED){ if(filename !== undefined && filename instanceof cc.Texture2D){ rect = rect || jsb.BillBoard.Mode.VIEW_POINT_ORIENTED; this.initWithTexture(filename); this.setMode(rect); }else if(filename !== undefined && typeof filename === "string"){ if(rect !== undefined){ if(typeof rect === "object"){ this.initWithFile(filename, rect); this.setMode(mode); }else{ this.initWithFile(filename); this.setMode(rect); } }else{ this.initWithFile(filename); this.setMode(jsb.BillBoard.Mode.VIEW_POINT_ORIENTED); } }else{ filename = filename || jsb.BillBoard.Mode.VIEW_POINT_ORIENTED; this.init(); this.setMode(filename); } }