Debug
Win32
Release
Win32
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}
HelloLua
Application
true
Unicode
v100
v110
v110_xp
Application
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Unicode
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v110
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$(SolutionDir)$(Configuration).win32\
$(Configuration).win32\
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$(SourcePath);
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$(Configuration).win32\
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$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)
$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)
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EditAndContinue
EnableFastChecks
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WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)
4267;4251;4244;%(DisableSpecificWarnings)
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Windows
MachineX86
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Win32
_DEBUG;%(PreprocessorDefinitions)
HelloLua.h
HelloLua_i.c
HelloLua_p.c
true
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xcopy "$(ProjectDir)..\cocos2d\cocos\scripting\lua\script" "$(ProjectDir)..\Resources" /e /Y
if not exist "$(OutDir)" mkdir "$(OutDir)"
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$(ProjectDir)..\Classes;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\scripting\auto-generated\lua-bindings;$(EngineRoot)cocos\scripting\lua\bindings;$(EngineRoot)external;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\lua\lua;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)
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Win32
NDEBUG;%(PreprocessorDefinitions)
HelloLua.h
HelloLua_i.c
HelloLua_p.c
true
$(IntDir)/HelloLua.tlb
if not exist "$(OutDir)" mkdir "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\cocos2d\external\websockets\prebuilt\win32\*.*" "$(OutDir)"
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