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-- @module Action
-- @extend Ref
-- @parent_module cc
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-- Called before the action start. It will also set the target.
-- param target A certain target.
-- @function [parent=#Action] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return Action#Action self (return value: cc.Action)
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-- Set the original target, since target can be nil.
-- Is the target that were used to run the action. Unless you are doing something complex, like ActionManager, you should NOT call this method.
-- The target is 'assigned', it is not 'retained'.
-- since v0.8.2
-- param originalTarget Is 'assigned', it is not 'retained'.
-- @function [parent=#Action] setOriginalTarget
-- @param self
-- @param #cc.Node originalTarget
-- @return Action#Action self (return value: cc.Action)
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-- Returns a clone of action.
-- return A clone action.
-- @function [parent=#Action] clone
-- @param self
-- @return Action#Action ret (return value: cc.Action)
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-- Return a original Target.
-- return A original Target.
-- @function [parent=#Action] getOriginalTarget
-- @param self
-- @return Node#Node ret (return value: cc.Node)
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-- Called after the action has finished. It will set the 'target' to nil.
-- IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
-- @function [parent=#Action] stop
-- @param self
-- @return Action#Action self (return value: cc.Action)
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-- Called once per frame. time a value between 0 and 1.
-- For example:
-- - 0 Means that the action just started.
-- - 0.5 Means that the action is in the middle.
-- - 1 Means that the action is over.
-- param time A value between 0 and 1.
-- @function [parent=#Action] update
-- @param self
-- @param #float time
-- @return Action#Action self (return value: cc.Action)
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-- Return certain target.
-- return A certain target.
-- @function [parent=#Action] getTarget
-- @param self
-- @return Node#Node ret (return value: cc.Node)
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-- Returns a flag field that is used to group the actions easily.
-- return A tag.
-- @function [parent=#Action] getFlags
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
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-- Called every frame with it's delta time, dt in seconds. DON'T override unless you know what you are doing.
-- param dt In seconds.
-- @function [parent=#Action] step
-- @param self
-- @param #float dt
-- @return Action#Action self (return value: cc.Action)
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-- Changes the tag that is used to identify the action easily.
-- param tag Used to identify the action easily.
-- @function [parent=#Action] setTag
-- @param self
-- @param #int tag
-- @return Action#Action self (return value: cc.Action)
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-- Changes the flag field that is used to group the actions easily.
-- param tag Used to identify the action easily.
-- @function [parent=#Action] setFlags
-- @param self
-- @param #unsigned int flags
-- @return Action#Action self (return value: cc.Action)
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-- Returns a tag that is used to identify the action easily.
-- return A tag.
-- @function [parent=#Action] getTag
-- @param self
-- @return int#int ret (return value: int)
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-- The action will modify the target properties.
-- param target A certain target.
-- @function [parent=#Action] setTarget
-- @param self
-- @param #cc.Node target
-- @return Action#Action self (return value: cc.Action)
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-- Return true if the action has finished.
-- return Is true if the action has finished.
-- @function [parent=#Action] isDone
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Returns a new action that performs the exact reverse of the action.
-- return A new action that performs the exact reverse of the action.
-- js NA
-- @function [parent=#Action] reverse
-- @param self
-- @return Action#Action ret (return value: cc.Action)
return nil