-------------------------------- -- @module Bundle3D -- @parent_module cc -------------------------------- -- load a file. You must load a file first, then call loadMeshData, loadSkinData, and so on
-- param path File to be loaded
-- return result of load -- @function [parent=#Bundle3D] load -- @param self -- @param #string path -- @return bool#bool ret (return value: bool) -------------------------------- -- load skin data from bundle
-- param id The ID of the skin, load the first Skin in the bundle if it is empty -- @function [parent=#Bundle3D] loadSkinData -- @param self -- @param #string id -- @param #cc.SkinData skindata -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#Bundle3D] clear -- @param self -- @return Bundle3D#Bundle3D self (return value: cc.Bundle3D) -------------------------------- -- -- @function [parent=#Bundle3D] loadMaterials -- @param self -- @param #cc.MaterialDatas materialdatas -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#Bundle3D] loadNodes -- @param self -- @param #cc.NodeDatas nodedatas -- @return bool#bool ret (return value: bool) -------------------------------- -- load material data from bundle
-- param id The ID of the animation, load the first animation in the bundle if it is empty -- @function [parent=#Bundle3D] loadAnimationData -- @param self -- @param #string id -- @param #cc.Animation3DData animationdata -- @return bool#bool ret (return value: bool) -------------------------------- -- create a new bundle, destroy it when finish using it -- @function [parent=#Bundle3D] createBundle -- @param self -- @return Bundle3D#Bundle3D ret (return value: cc.Bundle3D) -------------------------------- -- -- @function [parent=#Bundle3D] destroyBundle -- @param self -- @param #cc.Bundle3D bundle -- @return Bundle3D#Bundle3D self (return value: cc.Bundle3D) -------------------------------- -- -- @function [parent=#Bundle3D] Bundle3D -- @param self -- @return Bundle3D#Bundle3D self (return value: cc.Bundle3D) return nil