--------------------------------
-- @module Scale9Sprite
-- @extend Node,BlendProtocol
-- @parent_module ccui
--------------------------------
--
-- @function [parent=#Scale9Sprite] disableCascadeColor
-- @param self
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
-- @overload self, cc.Sprite, rect_table, bool, vec2_table, size_table, rect_table
-- @overload self, cc.Sprite, rect_table, bool, rect_table
-- @function [parent=#Scale9Sprite] updateWithSprite
-- @param self
-- @param #cc.Sprite sprite
-- @param #rect_table rect
-- @param #bool rotated
-- @param #vec2_table offset
-- @param #size_table originalSize
-- @param #rect_table capInsets
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Returns the flag which indicates whether the widget is flipped horizontally or not.
-- It only flips the texture of the widget, and not the texture of the widget's children.
-- Also, flipping the texture doesn't alter the anchorPoint.
-- If you want to flip the anchorPoint too, and/or to flip the children too use:
-- widget->setScaleX(sprite->getScaleX() * -1);
-- return true if the widget is flipped horizontally, false otherwise.
-- @function [parent=#Scale9Sprite] isFlippedX
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- brief Toggle 9-slice feature.
-- If Scale9Sprite is 9-slice disabled, the Scale9Sprite will rendered as a normal sprite.
-- warning: Don't use setScale9Enabled(false), use setRenderingType(RenderingType::SIMPLE) instead.
-- The setScale9Enabled(false) is kept only for back back compatibility.
-- param enabled True to enable 9-slice, false otherwise.
-- js NA
-- @function [parent=#Scale9Sprite] setScale9Enabled
-- @param self
-- @param #bool enabled
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
-- Sets whether the widget should be flipped vertically or not.
-- param flippedY true if the widget should be flipped vertically, false otherwise.
-- @function [parent=#Scale9Sprite] setFlippedY
-- @param self
-- @param #bool flippedY
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
-- Sets whether the widget should be flipped horizontally or not.
-- param flippedX true if the widget should be flipped horizontally, false otherwise.
-- @function [parent=#Scale9Sprite] setFlippedX
-- @param self
-- @param #bool flippedX
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
-- Creates and returns a new sprite object with the specified cap insets.
-- You use this method to add cap insets to a sprite or to change the existing
-- cap insets of a sprite. In both cases, you get back a new image and the
-- original sprite remains untouched.
-- param capInsets The values to use for the cap insets.
-- return A Scale9Sprite instance.
-- @function [parent=#Scale9Sprite] resizableSpriteWithCapInsets
-- @param self
-- @param #rect_table capInsets
-- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite)
--------------------------------
--
-- @function [parent=#Scale9Sprite] disableCascadeOpacity
-- @param self
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
-- Query the current bright state.
-- return @see `State`
-- since v3.7
-- @function [parent=#Scale9Sprite] getState
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Change the state of 9-slice sprite.
-- see `State`
-- param state A enum value in State.
-- since v3.4
-- @function [parent=#Scale9Sprite] setState
-- @param self
-- @param #int state
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
-- brief Change the bottom sprite's cap inset.
-- param bottomInset The values to use for the cap inset.
-- @function [parent=#Scale9Sprite] setInsetBottom
-- @param self
-- @param #float bottomInset
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
-- @overload self, string
-- @overload self, string, rect_table
-- @function [parent=#Scale9Sprite] initWithSpriteFrameName
-- @param self
-- @param #string spriteFrameName
-- @param #rect_table capInsets
-- @return bool#bool ret (return value: bool)
--------------------------------
-- brief Get the original no 9-sliced sprite
-- return A sprite instance.
-- @function [parent=#Scale9Sprite] getSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- brief Change the top sprite's cap inset.
-- param topInset The values to use for the cap inset.
-- @function [parent=#Scale9Sprite] setInsetTop
-- @param self
-- @param #float topInset
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
-- Set the slice sprite rendering type.
-- When setting to SIMPLE, only 4 vertexes is used to rendering.
-- otherwise 16 vertexes will be used to rendering.
-- see RenderingType
-- @function [parent=#Scale9Sprite] setRenderingType
-- @param self
-- @param #int type
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
-- @overload self, cc.Sprite, rect_table, rect_table
-- @overload self, cc.Sprite, rect_table, bool, rect_table
-- @overload self, cc.Sprite, rect_table, bool, vec2_table, size_table, rect_table
-- @function [parent=#Scale9Sprite] init
-- @param self
-- @param #cc.Sprite sprite
-- @param #rect_table rect
-- @param #bool rotated
-- @param #vec2_table offset
-- @param #size_table originalSize
-- @param #rect_table capInsets
-- @return bool#bool ret (return value: bool)
--------------------------------
-- brief Change the preferred size of Scale9Sprite.
-- param size A delimitation zone.
-- @function [parent=#Scale9Sprite] setPreferredSize
-- @param self
-- @param #size_table size
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
-- brief Change inner sprite's sprite frame.
-- param spriteFrame A sprite frame pointer.
-- param capInsets The values to use for the cap insets.
-- @function [parent=#Scale9Sprite] setSpriteFrame
-- @param self
-- @param #cc.SpriteFrame spriteFrame
-- @param #rect_table capInsets
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
-- Returns the blending function that is currently being used.
-- return A BlendFunc structure with source and destination factor which specified pixel arithmetic.
-- js NA
-- lua NA
-- @function [parent=#Scale9Sprite] getBlendFunc
-- @param self
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
--------------------------------
-- brief Query the bottom sprite's cap inset.
-- return The bottom sprite's cap inset.
-- @function [parent=#Scale9Sprite] getInsetBottom
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- brief Query the Scale9Sprite's preferred size.
-- return Scale9Sprite's cap inset.
-- @function [parent=#Scale9Sprite] getCapInsets
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
-- brief Query whether the Scale9Sprite is enable 9-slice or not.
-- return True if 9-slice is enabled, false otherwise.
-- js NA
-- @function [parent=#Scale9Sprite] isScale9Enabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Scale9Sprite] resetRender
-- @param self
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
-- Return the slice sprite rendering type.
-- @function [parent=#Scale9Sprite] getRenderingType
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- brief Query the right sprite's cap inset.
-- return The right sprite's cap inset.
-- @function [parent=#Scale9Sprite] getInsetRight
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- brief Query the sprite's original size.
-- return Sprite size.
-- @function [parent=#Scale9Sprite] getOriginalSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- @overload self, string, rect_table
-- @overload self, string, rect_table, rect_table
-- @overload self, rect_table, string
-- @overload self, string
-- @function [parent=#Scale9Sprite] initWithFile
-- @param self
-- @param #string file
-- @param #rect_table rect
-- @param #rect_table capInsets
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Sets the source blending function.
-- param blendFunc A structure with source and destination factor to specify pixel arithmetic. e.g. {GL_ONE, GL_ONE}, {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA}.
-- js NA
-- lua NA
-- @function [parent=#Scale9Sprite] setBlendFunc
-- @param self
-- @param #cc.BlendFunc blendFunc
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
-- brief Query the top sprite's cap inset.
-- return The top sprite's cap inset.
-- @function [parent=#Scale9Sprite] getInsetTop
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- brief Change the left sprite's cap inset.
-- param leftInset The values to use for the cap inset.
-- @function [parent=#Scale9Sprite] setInsetLeft
-- @param self
-- @param #float leftInset
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
-- @overload self, cc.SpriteFrame
-- @overload self, cc.SpriteFrame, rect_table
-- @function [parent=#Scale9Sprite] initWithSpriteFrame
-- @param self
-- @param #cc.SpriteFrame spriteFrame
-- @param #rect_table capInsets
-- @return bool#bool ret (return value: bool)
--------------------------------
-- brief Query the Scale9Sprite's preferred size.
-- return Scale9Sprite's preferred size.
-- @function [parent=#Scale9Sprite] getPreferredSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- brief Change the cap inset size.
-- param rect A delimitation zone.
-- @function [parent=#Scale9Sprite] setCapInsets
-- @param self
-- @param #rect_table rect
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
-- Return the flag which indicates whether the widget is flipped vertically or not.
-- It only flips the texture of the widget, and not the texture of the widget's children.
-- Also, flipping the texture doesn't alter the anchorPoint.
-- If you want to flip the anchorPoint too, and/or to flip the children too use:
-- widget->setScaleY(widget->getScaleY() * -1);
-- return true if the widget is flipped vertically, false otherwise.
-- @function [parent=#Scale9Sprite] isFlippedY
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- brief Query the left sprite's cap inset.
-- return The left sprite's cap inset.
-- @function [parent=#Scale9Sprite] getInsetLeft
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- brief Change the right sprite's cap inset.
-- param rightInset The values to use for the cap inset.
-- @function [parent=#Scale9Sprite] setInsetRight
-- @param self
-- @param #float rightInset
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
-- @overload self, string, rect_table, rect_table
-- @overload self
-- @overload self, rect_table, string
-- @overload self, string, rect_table
-- @overload self, string
-- @function [parent=#Scale9Sprite] create
-- @param self
-- @param #string file
-- @param #rect_table rect
-- @param #rect_table capInsets
-- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite)
--------------------------------
-- @overload self, string, rect_table
-- @overload self, string
-- @function [parent=#Scale9Sprite] createWithSpriteFrameName
-- @param self
-- @param #string spriteFrameName
-- @param #rect_table capInsets
-- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite)
--------------------------------
-- @overload self, cc.SpriteFrame, rect_table
-- @overload self, cc.SpriteFrame
-- @function [parent=#Scale9Sprite] createWithSpriteFrame
-- @param self
-- @param #cc.SpriteFrame spriteFrame
-- @param #rect_table capInsets
-- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite)
--------------------------------
--
-- @function [parent=#Scale9Sprite] setAnchorPoint
-- @param self
-- @param #vec2_table anchorPoint
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
-- / @} end of Children and Parent
-- @function [parent=#Scale9Sprite] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table transform
-- @param #unsigned int flags
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
--
-- @function [parent=#Scale9Sprite] setScaleX
-- @param self
-- @param #float scaleX
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
--
-- @function [parent=#Scale9Sprite] setCameraMask
-- @param self
-- @param #unsigned short mask
-- @param #bool applyChildren
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
--
-- @function [parent=#Scale9Sprite] getScaleY
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Scale9Sprite] getScaleX
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Scale9Sprite] setGlobalZOrder
-- @param self
-- @param #float globalZOrder
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
--
-- @function [parent=#Scale9Sprite] setScaleY
-- @param self
-- @param #float scaleY
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
-- @overload self, float, float
-- @overload self, float
-- @function [parent=#Scale9Sprite] setScale
-- @param self
-- @param #float scaleX
-- @param #float scaleY
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
--
-- @function [parent=#Scale9Sprite] updateDisplayedOpacity
-- @param self
-- @param #unsigned char parentOpacity
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
--
-- @function [parent=#Scale9Sprite] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Scale9Sprite] setGLProgram
-- @param self
-- @param #cc.GLProgram glprogram
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
--
-- @function [parent=#Scale9Sprite] updateDisplayedColor
-- @param self
-- @param #color3b_table parentColor
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
--
-- @function [parent=#Scale9Sprite] setContentSize
-- @param self
-- @param #size_table size
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
--
-- @function [parent=#Scale9Sprite] setGLProgramState
-- @param self
-- @param #cc.GLProgramState glProgramState
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
--------------------------------
--
-- @function [parent=#Scale9Sprite] getScale
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Default constructor.
-- js ctor
-- lua new
-- @function [parent=#Scale9Sprite] Scale9Sprite
-- @param self
-- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite)
return nil