Debug Win32 Release Win32 libcocos2d {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} cocos2d-x.win32 Win32Proj DynamicLibrary Unicode DynamicLibrary Unicode <_ProjectFileVersion>10.0.30319.1 $(SolutionDir)$(Configuration).win32\ $(Configuration).win32\ true $(SolutionDir)$(Configuration).win32\ $(Configuration).win32\ true AllRules.ruleset AllRules.ruleset Disabled ..;..\platform;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libtiff;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include;..\actions;..\base_nodes;..\cocoa;..\effects;..\extensions;..\keypad_dispatcher;..\label_nodes;..\layers_scenes_transitions_nodes;..\menu_nodes;..\misc_nodes;..\particle_nodes;..\script_support;..\shaders;..\sprite_nodes;..\text_input_node;..\textures;..\tileMap_parallax_nodes;..\touch_dispatcher;..\support;%(AdditionalIncludeDirectories) WIN32;_DEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions) true EnableFastChecks MultiThreadedDebugDLL Level3 EditAndContinue 4251;4996;4267;%(DisableSpecificWarnings) if not exist "$(OutDir)" mkdir "$(OutDir)" xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$(OutDir)" opengl32.lib;glew32.lib;libxml2.lib;libzlib.lib;libpng.lib;libtiff.lib;libjpeg.lib;libiconv.lib;pthreadVCE2.lib;%(AdditionalDependencies);%(AdditionalDependencies) $(OutDir)$(ProjectName).dll $(OutDir);%(AdditionalLibraryDirectories) true Windows $(TargetDir)$(TargetName).lib MachineX86 ..;..\platform;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libtiff;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include;..\actions;..\base_nodes;..\cocoa;..\effects;..\extensions;..\keypad_dispatcher;..\label_nodes;..\layers_scenes_transitions_nodes;..\menu_nodes;..\misc_nodes;..\particle_nodes;..\script_support;..\shaders;..\sprite_nodes;..\text_input_node;..\textures;..\tileMap_parallax_nodes;..\touch_dispatcher;..\support;%(AdditionalIncludeDirectories) WIN32;NDEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions) MultiThreadedDLL Level3 ProgramDatabase 4251;4996;4267;%(DisableSpecificWarnings) if not exist "$(OutDir)" mkdir "$(OutDir)" xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$(OutDir)" opengl32.lib;glew32.lib;libxml2.lib;libzlib.lib;libpng.lib;libtiff.lib;libjpeg.lib;libiconv.lib;pthreadVCE2.lib;;%(AdditionalDependencies) $(OutDir)$(ProjectName).dll $(OutDir);%(AdditionalLibraryDirectories) true Windows true true $(TargetDir)$(TargetName).lib MachineX86