Debug
Win32
Release
Win32
libcocos2d
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}
cocos2d-x.win32
Win32Proj
DynamicLibrary
Unicode
DynamicLibrary
Unicode
<_ProjectFileVersion>10.0.30319.1
$(SolutionDir)$(Configuration).win32\
$(Configuration).win32\
true
$(SolutionDir)$(Configuration).win32\
$(Configuration).win32\
true
AllRules.ruleset
AllRules.ruleset
Disabled
..;..\platform;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libtiff;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include;..\actions;..\base_nodes;..\cocoa;..\effects;..\extensions;..\keypad_dispatcher;..\label_nodes;..\layers_scenes_transitions_nodes;..\menu_nodes;..\misc_nodes;..\particle_nodes;..\script_support;..\shaders;..\sprite_nodes;..\text_input_node;..\textures;..\tileMap_parallax_nodes;..\touch_dispatcher;..\support;%(AdditionalIncludeDirectories)
WIN32;_DEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)
true
EnableFastChecks
MultiThreadedDebugDLL
Level3
EditAndContinue
4251;4996;4267;%(DisableSpecificWarnings)
if not exist "$(OutDir)" mkdir "$(OutDir)"
xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$(OutDir)"
opengl32.lib;glew32.lib;libxml2.lib;libzlib.lib;libpng.lib;libtiff.lib;libjpeg.lib;libiconv.lib;pthreadVCE2.lib;%(AdditionalDependencies);%(AdditionalDependencies)
$(OutDir)$(ProjectName).dll
$(OutDir);%(AdditionalLibraryDirectories)
true
Windows
$(TargetDir)$(TargetName).lib
MachineX86
..;..\platform;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libtiff;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include;..\actions;..\base_nodes;..\cocoa;..\effects;..\extensions;..\keypad_dispatcher;..\label_nodes;..\layers_scenes_transitions_nodes;..\menu_nodes;..\misc_nodes;..\particle_nodes;..\script_support;..\shaders;..\sprite_nodes;..\text_input_node;..\textures;..\tileMap_parallax_nodes;..\touch_dispatcher;..\support;%(AdditionalIncludeDirectories)
WIN32;NDEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)
MultiThreadedDLL
Level3
ProgramDatabase
4251;4996;4267;%(DisableSpecificWarnings)
if not exist "$(OutDir)" mkdir "$(OutDir)"
xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$(OutDir)"
opengl32.lib;glew32.lib;libxml2.lib;libzlib.lib;libpng.lib;libtiff.lib;libjpeg.lib;libiconv.lib;pthreadVCE2.lib;;%(AdditionalDependencies)
$(OutDir)$(ProjectName).dll
$(OutDir);%(AdditionalLibraryDirectories)
true
Windows
true
true
$(TargetDir)$(TargetName).lib
MachineX86