/****************************************************************************** * Spine Runtime Software License - Version 1.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms in whole or in part, with * or without modification, are permitted provided that the following conditions * are met: * * 1. A Spine Essential, Professional, Enterprise, or Education License must * be purchased from Esoteric Software and the license must remain valid: * http://esotericsoftware.com/ * 2. Redistributions of source code must retain this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer. * 3. Redistributions in binary form must reproduce this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer, in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include typedef struct _Entry _Entry; struct _Entry { int slotIndex; const char* name; spAttachment* attachment; _Entry* next; }; _Entry* _Entry_create (int slotIndex, const char* name, spAttachment* attachment) { _Entry* self = NEW(_Entry); self->slotIndex = slotIndex; MALLOC_STR(self->name, name); self->attachment = attachment; return self; } void _Entry_dispose (_Entry* self) { spAttachment_dispose(self->attachment); FREE(self->name); FREE(self); } /**/ typedef struct { spSkin super; _Entry* entries; } _spSkin; spSkin* spSkin_create (const char* name) { spSkin* self = SUPER(NEW(_spSkin)); MALLOC_STR(self->name, name); return self; } void spSkin_dispose (spSkin* self) { _Entry* entry = SUB_CAST(_spSkin, self)->entries; while (entry) { _Entry* nextEntry = entry->next; _Entry_dispose(entry); entry = nextEntry; } FREE(self->name); FREE(self); } void spSkin_addAttachment (spSkin* self, int slotIndex, const char* name, spAttachment* attachment) { _Entry* newEntry = _Entry_create(slotIndex, name, attachment); newEntry->next = SUB_CAST(_spSkin, self)->entries; SUB_CAST(_spSkin, self)->entries = newEntry; } spAttachment* spSkin_getAttachment (const spSkin* self, int slotIndex, const char* name) { const _Entry* entry = SUB_CAST(_spSkin, self)->entries; while (entry) { if (entry->slotIndex == slotIndex && strcmp(entry->name, name) == 0) return entry->attachment; entry = entry->next; } return 0; } const char* spSkin_getAttachmentName (const spSkin* self, int slotIndex, int attachmentIndex) { const _Entry* entry = SUB_CAST(_spSkin, self)->entries; int i = 0; while (entry) { if (entry->slotIndex == slotIndex) { if (i == attachmentIndex) return entry->name; i++; } entry = entry->next; } return 0; } void spSkin_attachAll (const spSkin* self, spSkeleton* skeleton, const spSkin* oldSkin) { const _Entry *entry = SUB_CAST(_spSkin, oldSkin)->entries; while (entry) { spSlot *slot = skeleton->slots[entry->slotIndex]; if (slot->attachment == entry->attachment) { spAttachment *attachment = spSkin_getAttachment(self, entry->slotIndex, entry->name); if (attachment) spSlot_setAttachment(slot, attachment); } entry = entry->next; } }