-------------------------------- -- @module ParticleBatchNode -- @extend Node,TextureProtocol -------------------------------- -- @function [parent=#ParticleBatchNode] setTexture -- @param self -- @param #cc.Texture2D texture2d -------------------------------- -- @function [parent=#ParticleBatchNode] disableParticle -- @param self -- @param #int int -------------------------------- -- @function [parent=#ParticleBatchNode] getTexture -- @param self -- @return Texture2D#Texture2D ret (return value: cc.Texture2D) -------------------------------- -- @function [parent=#ParticleBatchNode] setTextureAtlas -- @param self -- @param #cc.TextureAtlas textureatlas -------------------------------- -- @function [parent=#ParticleBatchNode] removeAllChildrenWithCleanup -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#ParticleBatchNode] getTextureAtlas -- @param self -- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas) -------------------------------- -- @function [parent=#ParticleBatchNode] insertChild -- @param self -- @param #cc.ParticleSystem particlesystem -- @param #int int -------------------------------- -- @function [parent=#ParticleBatchNode] removeChildAtIndex -- @param self -- @param #int int -- @param #bool bool -------------------------------- -- @function [parent=#ParticleBatchNode] create -- @param self -- @param #string str -- @param #int int -- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode) -------------------------------- -- @function [parent=#ParticleBatchNode] createWithTexture -- @param self -- @param #cc.Texture2D texture2d -- @param #int int -- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode) -------------------------------- -- @function [parent=#ParticleBatchNode] addChild -- @param self -- @param #cc.Node node -- @param #int int -- @param #int int -------------------------------- -- @function [parent=#ParticleBatchNode] draw -- @param self -- @param #cc.Renderer renderer -- @param #matrix_table matrix -- @param #bool bool -------------------------------- -- @function [parent=#ParticleBatchNode] reorderChild -- @param self -- @param #cc.Node node -- @param #int int -------------------------------- -- @function [parent=#ParticleBatchNode] removeChild -- @param self -- @param #cc.Node node -- @param #bool bool return nil