-------------------------------- -- @module SpriteBatchNode -- @extend Node,TextureProtocol -------------------------------- -- @function [parent=#SpriteBatchNode] appendChild -- @param self -- @param #cc.Sprite sprite -------------------------------- -- @function [parent=#SpriteBatchNode] addSpriteWithoutQuad -- @param self -- @param #cc.Sprite sprite -- @param #int int -- @param #int int -- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode) -------------------------------- -- @function [parent=#SpriteBatchNode] reorderBatch -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#SpriteBatchNode] removeAllChildrenWithCleanup -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#SpriteBatchNode] lowestAtlasIndexInChild -- @param self -- @param #cc.Sprite sprite -- @return long#long ret (return value: long) -------------------------------- -- @function [parent=#SpriteBatchNode] atlasIndexForChild -- @param self -- @param #cc.Sprite sprite -- @param #int int -- @return long#long ret (return value: long) -------------------------------- -- @function [parent=#SpriteBatchNode] setTextureAtlas -- @param self -- @param #cc.TextureAtlas textureatlas -------------------------------- -- @function [parent=#SpriteBatchNode] getTexture -- @param self -- @return Texture2D#Texture2D ret (return value: cc.Texture2D) -------------------------------- -- @function [parent=#SpriteBatchNode] increaseAtlasCapacity -- @param self -------------------------------- -- @function [parent=#SpriteBatchNode] getTextureAtlas -- @param self -- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas) -------------------------------- -- @function [parent=#SpriteBatchNode] insertQuadFromSprite -- @param self -- @param #cc.Sprite sprite -- @param #long long -------------------------------- -- @function [parent=#SpriteBatchNode] setTexture -- @param self -- @param #cc.Texture2D texture2d -------------------------------- -- @function [parent=#SpriteBatchNode] rebuildIndexInOrder -- @param self -- @param #cc.Sprite sprite -- @param #long long -- @return long#long ret (return value: long) -------------------------------- -- @function [parent=#SpriteBatchNode] highestAtlasIndexInChild -- @param self -- @param #cc.Sprite sprite -- @return long#long ret (return value: long) -------------------------------- -- @function [parent=#SpriteBatchNode] removeChildAtIndex -- @param self -- @param #long long -- @param #bool bool -------------------------------- -- @function [parent=#SpriteBatchNode] removeSpriteFromAtlas -- @param self -- @param #cc.Sprite sprite -------------------------------- -- @function [parent=#SpriteBatchNode] create -- @param self -- @param #string str -- @param #long long -- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode) -------------------------------- -- @function [parent=#SpriteBatchNode] createWithTexture -- @param self -- @param #cc.Texture2D texture2d -- @param #long long -- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode) -------------------------------- -- @function [parent=#SpriteBatchNode] addChild -- @param self -- @param #cc.Node node -- @param #int int -- @param #int int -------------------------------- -- @function [parent=#SpriteBatchNode] draw -- @param self -- @param #cc.Renderer renderer -- @param #matrix_table matrix -- @param #bool bool -------------------------------- -- @function [parent=#SpriteBatchNode] getDescription -- @param self -- @return string#string ret (return value: string) -------------------------------- -- @function [parent=#SpriteBatchNode] sortAllChildren -- @param self -------------------------------- -- @function [parent=#SpriteBatchNode] removeChild -- @param self -- @param #cc.Node node -- @param #bool bool -------------------------------- -- @function [parent=#SpriteBatchNode] reorderChild -- @param self -- @param #cc.Node node -- @param #int int return nil