/**************************************************************************** Copyright (c) 2010гн2011 cocos2d-x.org Copyright (c) 2009 On-Core http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCActionTiledGrid.h" #include "CCDirector.h" #include "ccMacros.h" #include "CCPointExtension.h" #include "effects/CCGrid.h" #include "CCZone.h" #include NS_CC_BEGIN struct Tile { CCPoint position; CCPoint startPosition; ccGridSize delta; }; // implementation of ShakyTiles3D CCShakyTiles3D* CCShakyTiles3D::actionWithRange(int nRange, bool bShakeZ,const ccGridSize& gridSize, float duration) { return CCShakyTiles3D::create(nRange, bShakeZ, gridSize, duration); } CCShakyTiles3D* CCShakyTiles3D::create(int nRange, bool bShakeZ,const ccGridSize& gridSize, float duration) { CCShakyTiles3D *pAction = new CCShakyTiles3D(); if (pAction) { if (pAction->initWithRange(nRange, bShakeZ, gridSize, duration)) { pAction->autorelease(); } else { CC_SAFE_RELEASE_NULL(pAction); } } return pAction; } bool CCShakyTiles3D::initWithRange(int nRange, bool bShakeZ, const ccGridSize& gridSize, float duration) { if (CCTiledGrid3DAction::initWithSize(gridSize, duration)) { m_nRandrange = nRange; m_bShakeZ = bShakeZ; return true; } return false; } CCObject* CCShakyTiles3D::copyWithZone(CCZone *pZone) { CCZone* pNewZone = NULL; CCShakyTiles3D* pCopy = NULL; if(pZone && pZone->m_pCopyObject) { //in case of being called at sub class pCopy = (CCShakyTiles3D*)(pZone->m_pCopyObject); } else { pCopy = new CCShakyTiles3D(); pZone = pNewZone = new CCZone(pCopy); } CCTiledGrid3DAction::copyWithZone(pZone); pCopy->initWithRange(m_nRandrange, m_bShakeZ, m_sGridSize, m_fDuration); CC_SAFE_DELETE(pNewZone); return pCopy; } void CCShakyTiles3D::update(float time) { CC_UNUSED_PARAM(time); int i, j; for (i = 0; i < m_sGridSize.x; ++i) { for (j = 0; j < m_sGridSize.y; ++j) { ccQuad3 coords = originalTile(ccg(i, j)); // X coords.bl.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange; coords.br.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange; coords.tl.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange; coords.tr.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange; // Y coords.bl.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange; coords.br.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange; coords.tl.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange; coords.tr.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange; if (m_bShakeZ) { coords.bl.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange; coords.br.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange; coords.tl.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange; coords.tr.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange; } setTile(ccg(i, j), coords); } } } // implementation of CCShatteredTiles3D CCShatteredTiles3D* CCShatteredTiles3D::actionWithRange(int nRange, bool bShatterZ, const ccGridSize& gridSize, float duration) { return CCShatteredTiles3D::create(nRange, bShatterZ, gridSize, duration); } CCShatteredTiles3D* CCShatteredTiles3D::create(int nRange, bool bShatterZ, const ccGridSize& gridSize, float duration) { CCShatteredTiles3D *pAction = new CCShatteredTiles3D(); if (pAction) { if (pAction->initWithRange(nRange, bShatterZ, gridSize, duration)) { pAction->autorelease(); } else { CC_SAFE_RELEASE_NULL(pAction); } } return pAction; } bool CCShatteredTiles3D::initWithRange(int nRange, bool bShatterZ, const ccGridSize& gridSize, float duration) { if (CCTiledGrid3DAction::initWithSize(gridSize, duration)) { m_bOnce = false; m_nRandrange = nRange; m_bShatterZ = bShatterZ; return true; } return false; } CCObject* CCShatteredTiles3D::copyWithZone(CCZone *pZone) { CCZone* pNewZone = NULL; CCShatteredTiles3D* pCopy = NULL; if(pZone && pZone->m_pCopyObject) { pCopy = (CCShatteredTiles3D*)(pZone->m_pCopyObject); } else { pCopy = new CCShatteredTiles3D(); pZone = pNewZone = new CCZone(pCopy); } //copy super class's member CCTiledGrid3DAction::copyWithZone(pZone); pCopy->initWithRange(m_nRandrange, m_bShatterZ, m_sGridSize, m_fDuration); CC_SAFE_DELETE(pNewZone); return pCopy; } void CCShatteredTiles3D::update(float time) { CC_UNUSED_PARAM(time); int i, j; if (m_bOnce == false) { for (i = 0; i < m_sGridSize.x; ++i) { for (j = 0; j < m_sGridSize.y; ++j) { ccQuad3 coords = originalTile(ccg(i ,j)); // X coords.bl.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange; coords.br.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange; coords.tl.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange; coords.tr.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange; // Y coords.bl.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange; coords.br.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange; coords.tl.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange; coords.tr.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange; if (m_bShatterZ) { coords.bl.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange; coords.br.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange; coords.tl.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange; coords.tr.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange; } setTile(ccg(i, j), coords); } } m_bOnce = true; } } // implementation of CCShuffleTiles CCShuffleTiles* CCShuffleTiles::actionWithSeed(int s, const ccGridSize& gridSize, float duration) { return CCShuffleTiles::create(s, gridSize, duration); } CCShuffleTiles* CCShuffleTiles::create(int s, const ccGridSize& gridSize, float duration) { CCShuffleTiles *pAction = new CCShuffleTiles(); if (pAction) { if (pAction->initWithSeed(s, gridSize, duration)) { pAction->autorelease(); } else { CC_SAFE_RELEASE_NULL(pAction); } } return pAction; } bool CCShuffleTiles::initWithSeed(int s, const ccGridSize& gridSize, float duration) { if (CCTiledGrid3DAction::initWithSize(gridSize, duration)) { m_nSeed = s; m_pTilesOrder = NULL; m_pTiles = NULL; return true; } return false; } CCObject* CCShuffleTiles::copyWithZone(CCZone *pZone) { CCZone* pNewZone = NULL; CCShuffleTiles* pCopy = NULL; if(pZone && pZone->m_pCopyObject) { pCopy = (CCShuffleTiles*)(pZone->m_pCopyObject); } else { pCopy = new CCShuffleTiles(); pZone = pNewZone = new CCZone(pCopy); } CCTiledGrid3DAction::copyWithZone(pZone); pCopy->initWithSeed(m_nSeed, m_sGridSize, m_fDuration); CC_SAFE_DELETE(pNewZone); return pCopy; } CCShuffleTiles::~CCShuffleTiles(void) { CC_SAFE_DELETE_ARRAY(m_pTilesOrder); CC_SAFE_DELETE_ARRAY(m_pTiles); } void CCShuffleTiles::shuffle(int *pArray, unsigned int nLen) { int i; for( i = nLen - 1; i >= 0; i-- ) { unsigned int j = rand() % (i+1); int v = pArray[i]; pArray[i] = pArray[j]; pArray[j] = v; } } ccGridSize CCShuffleTiles::getDelta(const ccGridSize& pos) { CCPoint pos2; unsigned int idx = pos.x * m_sGridSize.y + pos.y; pos2.x = (float)(m_pTilesOrder[idx] / (int)m_sGridSize.y); pos2.y = (float)(m_pTilesOrder[idx] % (int)m_sGridSize.y); return ccg((int)(pos2.x - pos.x), (int)(pos2.y - pos.y)); } void CCShuffleTiles::placeTile(const ccGridSize& pos, Tile *t) { ccQuad3 coords = originalTile(pos); CCPoint step = m_pTarget->getGrid()->getStep(); coords.bl.x += (int)(t->position.x * step.x); coords.bl.y += (int)(t->position.y * step.y); coords.br.x += (int)(t->position.x * step.x); coords.br.y += (int)(t->position.y * step.y); coords.tl.x += (int)(t->position.x * step.x); coords.tl.y += (int)(t->position.y * step.y); coords.tr.x += (int)(t->position.x * step.x); coords.tr.y += (int)(t->position.y * step.y); setTile(pos, coords); } void CCShuffleTiles::startWithTarget(CCNode *pTarget) { CCTiledGrid3DAction::startWithTarget(pTarget); if (m_nSeed != -1) { srand(m_nSeed); } m_nTilesCount = m_sGridSize.x * m_sGridSize.y; m_pTilesOrder = new int[m_nTilesCount]; int i, j; unsigned int k; /** * Use k to loop. Because m_nTilesCount is unsigned int, * and i is used later for int. */ for (k = 0; k < m_nTilesCount; ++k) { m_pTilesOrder[k] = k; } shuffle(m_pTilesOrder, m_nTilesCount); m_pTiles = (struct Tile *)new Tile[m_nTilesCount]; Tile *tileArray = (Tile*) m_pTiles; for (i = 0; i < m_sGridSize.x; ++i) { for (j = 0; j < m_sGridSize.y; ++j) { tileArray->position = ccp((float)i, (float)j); tileArray->startPosition = ccp((float)i, (float)j); tileArray->delta = getDelta(ccg(i, j)); ++tileArray; } } } void CCShuffleTiles::update(float time) { int i, j; Tile *tileArray = (Tile*)m_pTiles; for (i = 0; i < m_sGridSize.x; ++i) { for (j = 0; j < m_sGridSize.y; ++j) { tileArray->position = ccpMult(ccp((float)tileArray->delta.x, (float)tileArray->delta.y), time); placeTile(ccg(i, j), tileArray); ++tileArray; } } } // implementation of CCFadeOutTRTiles CCFadeOutTRTiles* CCFadeOutTRTiles::actionWithSize(const ccGridSize& gridSize, float time) { return CCFadeOutTRTiles::create( gridSize, time); } CCFadeOutTRTiles* CCFadeOutTRTiles::create(const ccGridSize& gridSize, float time) { CCFadeOutTRTiles *pAction = new CCFadeOutTRTiles(); if (pAction) { if (pAction->initWithSize(gridSize, time)) { pAction->autorelease(); } else { CC_SAFE_RELEASE_NULL(pAction); } } return pAction; } float CCFadeOutTRTiles::testFunc(const ccGridSize& pos, float time) { CCPoint n = ccpMult(ccp((float)m_sGridSize.x, (float)m_sGridSize.y), time); if ((n.x + n.y) == 0.0f) { return 1.0f; } return powf((pos.x + pos.y) / (n.x + n.y), 6); } void CCFadeOutTRTiles::turnOnTile(const ccGridSize& pos) { setTile(pos, originalTile(pos)); } void CCFadeOutTRTiles::turnOffTile(const ccGridSize& pos) { ccQuad3 coords; memset(&coords, 0, sizeof(ccQuad3)); setTile(pos, coords); } void CCFadeOutTRTiles::transformTile(const ccGridSize& pos, float distance) { ccQuad3 coords = originalTile(pos); CCPoint step = m_pTarget->getGrid()->getStep(); coords.bl.x += (step.x / 2) * (1.0f - distance); coords.bl.y += (step.y / 2) * (1.0f - distance); coords.br.x -= (step.x / 2) * (1.0f - distance); coords.br.y += (step.y / 2) * (1.0f - distance); coords.tl.x += (step.x / 2) * (1.0f - distance); coords.tl.y -= (step.y / 2) * (1.0f - distance); coords.tr.x -= (step.x / 2) * (1.0f - distance); coords.tr.y -= (step.y / 2) * (1.0f - distance); setTile(pos, coords); } void CCFadeOutTRTiles::update(float time) { int i, j; for (i = 0; i < m_sGridSize.x; ++i) { for (j = 0; j < m_sGridSize.y; ++j) { float distance = testFunc(ccg(i, j), time); if ( distance == 0 ) { turnOffTile(ccg(i, j)); } else if (distance < 1) { transformTile(ccg(i, j), distance); } else { turnOnTile(ccg(i, j)); } } } } // implementation of CCFadeOutBLTiles CCFadeOutBLTiles* CCFadeOutBLTiles::actionWithSize(const ccGridSize& gridSize, float time) { return CCFadeOutBLTiles::create(gridSize, time); } CCFadeOutBLTiles* CCFadeOutBLTiles::create(const ccGridSize& gridSize, float time) { CCFadeOutBLTiles *pAction = new CCFadeOutBLTiles(); if (pAction) { if (pAction->initWithSize(gridSize, time)) { pAction->autorelease(); } else { CC_SAFE_RELEASE_NULL(pAction); } } return pAction; } float CCFadeOutBLTiles::testFunc(const ccGridSize& pos, float time) { CCPoint n = ccpMult(ccp((float)m_sGridSize.x, (float)m_sGridSize.y), (1.0f - time)); if ((pos.x + pos.y) == 0) { return 1.0f; } return powf((n.x + n.y) / (pos.x + pos.y), 6); } // implementation of CCFadeOutUpTiles CCFadeOutUpTiles* CCFadeOutUpTiles::actionWithSize(const ccGridSize& gridSize, float time) { return CCFadeOutUpTiles::create(gridSize, time); } CCFadeOutUpTiles* CCFadeOutUpTiles::create(const ccGridSize& gridSize, float time) { CCFadeOutUpTiles *pAction = new CCFadeOutUpTiles(); if (pAction) { if (pAction->initWithSize(gridSize, time)) { pAction->autorelease(); } else { CC_SAFE_RELEASE_NULL(pAction); } } return pAction; } float CCFadeOutUpTiles::testFunc(const ccGridSize& pos, float time) { CCPoint n = ccpMult(ccp((float)m_sGridSize.x, (float)m_sGridSize.y), time); if (n.y == 0.0f) { return 1.0f; } return powf(pos.y / n.y, 6); } void CCFadeOutUpTiles::transformTile(const ccGridSize& pos, float distance) { ccQuad3 coords = originalTile(pos); CCPoint step = m_pTarget->getGrid()->getStep(); coords.bl.y += (step.y / 2) * (1.0f - distance); coords.br.y += (step.y / 2) * (1.0f - distance); coords.tl.y -= (step.y / 2) * (1.0f - distance); coords.tr.y -= (step.y / 2) * (1.0f - distance); setTile(pos, coords); } // implementation of CCFadeOutDownTiles CCFadeOutDownTiles* CCFadeOutDownTiles::actionWithSize(const ccGridSize& gridSize, float time) { return CCFadeOutDownTiles::create(gridSize, time); } CCFadeOutDownTiles* CCFadeOutDownTiles::create(const ccGridSize& gridSize, float time) { CCFadeOutDownTiles *pAction = new CCFadeOutDownTiles(); if (pAction) { if (pAction->initWithSize(gridSize, time)) { pAction->autorelease(); } else { CC_SAFE_RELEASE_NULL(pAction); } } return pAction; } float CCFadeOutDownTiles::testFunc(const ccGridSize& pos, float time) { CCPoint n = ccpMult(ccp((float)m_sGridSize.x, (float)m_sGridSize.y), (1.0f - time)); if (pos.y == 0) { return 1.0f; } return powf(n.y / pos.y, 6); } // implementation of TurnOffTiles CCTurnOffTiles* CCTurnOffTiles::actionWithSize(const ccGridSize& size, float d) { return CCTurnOffTiles::create( size, d); } CCTurnOffTiles* CCTurnOffTiles::create(const ccGridSize& size, float d) { CCTurnOffTiles* pAction = new CCTurnOffTiles(); if (pAction->initWithSize(size, d)) { pAction->autorelease(); } else { CC_SAFE_RELEASE_NULL(pAction); } return pAction; } CCTurnOffTiles* CCTurnOffTiles::actionWithSeed(int s, const ccGridSize& gridSize, float duration) { return CCTurnOffTiles::create(s, gridSize, duration); } CCTurnOffTiles* CCTurnOffTiles::create(int s, const ccGridSize& gridSize, float duration) { CCTurnOffTiles *pAction = new CCTurnOffTiles(); if (pAction) { if (pAction->initWithSeed(s, gridSize, duration)) { pAction->autorelease(); } else { CC_SAFE_RELEASE_NULL(pAction); } } return pAction; } bool CCTurnOffTiles::initWithSeed(int s, const ccGridSize& gridSize, float duration) { if (CCTiledGrid3DAction::initWithSize(gridSize, duration)) { m_nSeed = s; m_pTilesOrder = NULL; return true; } return false; } CCObject* CCTurnOffTiles::copyWithZone(CCZone *pZone) { CCZone* pNewZone = NULL; CCTurnOffTiles* pCopy = NULL; if(pZone && pZone->m_pCopyObject) { pCopy = (CCTurnOffTiles*)(pZone->m_pCopyObject); } else { pCopy = new CCTurnOffTiles(); pZone = pNewZone = new CCZone(pCopy); } CCTiledGrid3DAction::copyWithZone(pZone); pCopy->initWithSeed(m_nSeed, m_sGridSize, m_fDuration); CC_SAFE_DELETE(pNewZone); return pCopy; } CCTurnOffTiles::~CCTurnOffTiles(void) { CC_SAFE_DELETE_ARRAY(m_pTilesOrder); } void CCTurnOffTiles::shuffle(int *pArray, unsigned int nLen) { int i; for (i = nLen - 1; i >= 0; i--) { unsigned int j = rand() % (i+1); int v = pArray[i]; pArray[i] = pArray[j]; pArray[j] = v; } } void CCTurnOffTiles::turnOnTile(const ccGridSize& pos) { setTile(pos, originalTile(pos)); } void CCTurnOffTiles::turnOffTile(const ccGridSize& pos) { ccQuad3 coords; memset(&coords, 0, sizeof(ccQuad3)); setTile(pos, coords); } void CCTurnOffTiles::startWithTarget(CCNode *pTarget) { unsigned int i; CCTiledGrid3DAction::startWithTarget(pTarget); if (m_nSeed != -1) { srand(m_nSeed); } m_nTilesCount = m_sGridSize.x * m_sGridSize.y; m_pTilesOrder = new int[m_nTilesCount]; for (i = 0; i < m_nTilesCount; ++i) { m_pTilesOrder[i] = i; } shuffle(m_pTilesOrder, m_nTilesCount); } void CCTurnOffTiles::update(float time) { unsigned int i, l, t; l = (int)(time * (float)m_nTilesCount); for( i = 0; i < m_nTilesCount; i++ ) { t = m_pTilesOrder[i]; ccGridSize tilePos = ccg( t / m_sGridSize.y, t % m_sGridSize.y ); if ( i < l ) { turnOffTile(tilePos); } else { turnOnTile(tilePos); } } } // implementation of CCWavesTiles3D CCWavesTiles3D* CCWavesTiles3D::actionWithWaves(int wav, float amp, const ccGridSize& gridSize, float duration) { return CCWavesTiles3D::create(wav, amp, gridSize, duration); } CCWavesTiles3D* CCWavesTiles3D::create(int wav, float amp, const ccGridSize& gridSize, float duration) { CCWavesTiles3D *pAction = new CCWavesTiles3D(); if (pAction) { if (pAction->initWithWaves(wav, amp, gridSize, duration)) { pAction->autorelease(); } else { CC_SAFE_RELEASE_NULL(pAction); } } return pAction; } bool CCWavesTiles3D::initWithWaves(int wav, float amp, const ccGridSize& gridSize, float duration) { if (CCTiledGrid3DAction::initWithSize(gridSize, duration)) { m_nWaves = wav; m_fAmplitude = amp; m_fAmplitudeRate = 1.0f; return true; } return false; } CCObject* CCWavesTiles3D::copyWithZone(CCZone *pZone) { CCZone* pNewZone = NULL; CCWavesTiles3D* pCopy = NULL; if(pZone && pZone->m_pCopyObject) { pCopy = (CCWavesTiles3D*)(pZone->m_pCopyObject); } else { pCopy = new CCWavesTiles3D(); pZone = pNewZone = new CCZone(pCopy); } CCTiledGrid3DAction::copyWithZone(pZone); pCopy->initWithWaves(m_nWaves, m_fAmplitude, m_sGridSize, m_fDuration); CC_SAFE_DELETE(pNewZone); return pCopy; } void CCWavesTiles3D::update(float time) { int i, j; for( i = 0; i < m_sGridSize.x; i++ ) { for( j = 0; j < m_sGridSize.y; j++ ) { ccQuad3 coords = originalTile(ccg(i, j)); coords.bl.z = (sinf(time * (CCFloat)M_PI *m_nWaves * 2 + (coords.bl.y+coords.bl.x) * .01f) * m_fAmplitude * m_fAmplitudeRate ); coords.br.z = coords.bl.z; coords.tl.z = coords.bl.z; coords.tr.z = coords.bl.z; setTile(ccg(i, j), coords); } } } // implementation of CCJumpTiles3D CCJumpTiles3D* CCJumpTiles3D::actionWithJumps(int j, float amp, const ccGridSize& gridSize, float duration) { return CCJumpTiles3D::create(j, amp, gridSize, duration); } CCJumpTiles3D* CCJumpTiles3D::create(int j, float amp, const ccGridSize& gridSize, float duration) { CCJumpTiles3D *pAction = new CCJumpTiles3D(); if (pAction) { if (pAction->initWithJumps(j, amp, gridSize, duration)) { pAction->autorelease(); } else { CC_SAFE_RELEASE_NULL(pAction); } } return pAction; } bool CCJumpTiles3D::initWithJumps(int j, float amp, const ccGridSize& gridSize, float duration) { if (CCTiledGrid3DAction::initWithSize(gridSize, duration)) { m_nJumps = j; m_fAmplitude = amp; m_fAmplitudeRate = 1.0f; return true; } return false; } CCObject* CCJumpTiles3D::copyWithZone(CCZone *pZone) { CCZone* pNewZone = NULL; CCJumpTiles3D* pCopy = NULL; if(pZone && pZone->m_pCopyObject) { pCopy = (CCJumpTiles3D*)(pZone->m_pCopyObject); } else { pCopy = new CCJumpTiles3D(); pZone = pNewZone = new CCZone(pCopy); } CCTiledGrid3DAction::copyWithZone(pZone); pCopy->initWithJumps(m_nJumps, m_fAmplitude, m_sGridSize, m_fDuration); CC_SAFE_DELETE(pNewZone); return pCopy; } void CCJumpTiles3D::update(float time) { int i, j; float sinz = (sinf((CCFloat)M_PI * time * m_nJumps * 2) * m_fAmplitude * m_fAmplitudeRate ); float sinz2 = (sinf((CCFloat)M_PI * (time * m_nJumps * 2 + 1)) * m_fAmplitude * m_fAmplitudeRate ); for( i = 0; i < m_sGridSize.x; i++ ) { for( j = 0; j < m_sGridSize.y; j++ ) { ccQuad3 coords = originalTile(ccg(i, j)); if ( ((i+j) % 2) == 0 ) { coords.bl.z += sinz; coords.br.z += sinz; coords.tl.z += sinz; coords.tr.z += sinz; } else { coords.bl.z += sinz2; coords.br.z += sinz2; coords.tl.z += sinz2; coords.tr.z += sinz2; } setTile(ccg(i, j), coords); } } } // implementation of CCSplitRows CCSplitRows* CCSplitRows::actionWithRows(int nRows, float duration) { return CCSplitRows::create(nRows, duration); } CCSplitRows* CCSplitRows::create(int nRows, float duration) { CCSplitRows *pAction = new CCSplitRows(); if (pAction) { if (pAction->initWithRows(nRows, duration)) { pAction->autorelease(); } else { CC_SAFE_RELEASE_NULL(pAction); } } return pAction; } bool CCSplitRows::initWithRows(int nRows, float duration) { m_nRows = nRows; return CCTiledGrid3DAction::initWithSize(ccg(1, nRows), duration); } CCObject* CCSplitRows::copyWithZone(CCZone *pZone) { CCZone* pNewZone = NULL; CCSplitRows* pCopy = NULL; if(pZone && pZone->m_pCopyObject) { pCopy = (CCSplitRows*)(pZone->m_pCopyObject); } else { pCopy = new CCSplitRows(); pZone = pNewZone = new CCZone(pCopy); } CCTiledGrid3DAction::copyWithZone(pZone); pCopy->initWithRows(m_nRows, m_fDuration); CC_SAFE_DELETE(pNewZone); return pCopy; } void CCSplitRows::startWithTarget(CCNode *pTarget) { CCTiledGrid3DAction::startWithTarget(pTarget); m_winSize = CCDirector::sharedDirector()->getWinSizeInPixels(); } void CCSplitRows::update(float time) { int j; for (j = 0; j < m_sGridSize.y; ++j) { ccQuad3 coords = originalTile(ccg(0, j)); float direction = 1; if ( (j % 2 ) == 0 ) { direction = -1; } coords.bl.x += direction * m_winSize.width * time; coords.br.x += direction * m_winSize.width * time; coords.tl.x += direction * m_winSize.width * time; coords.tr.x += direction * m_winSize.width * time; setTile(ccg(0, j), coords); } } // implementation of CCSplitCols CCSplitCols* CCSplitCols::actionWithCols(int nCols, float duration) { return CCSplitCols::create(nCols, duration); } CCSplitCols* CCSplitCols::create(int nCols, float duration) { CCSplitCols *pAction = new CCSplitCols(); if (pAction) { if (pAction->initWithCols(nCols, duration)) { pAction->autorelease(); } else { CC_SAFE_RELEASE_NULL(pAction); } } return pAction; } bool CCSplitCols::initWithCols(int nCols, float duration) { m_nCols = nCols; return CCTiledGrid3DAction::initWithSize(ccg(nCols, 1), duration); } CCObject* CCSplitCols::copyWithZone(CCZone *pZone) { CCZone* pNewZone = NULL; CCSplitCols* pCopy = NULL; if(pZone && pZone->m_pCopyObject) { pCopy = (CCSplitCols*)(pZone->m_pCopyObject); } else { pCopy = new CCSplitCols(); pZone = pNewZone = new CCZone(pCopy); } CCTiledGrid3DAction::copyWithZone(pZone); pCopy->initWithCols(m_nCols, m_fDuration); CC_SAFE_DELETE(pNewZone); return pCopy; } void CCSplitCols::startWithTarget(CCNode *pTarget) { CCTiledGrid3DAction::startWithTarget(pTarget); m_winSize = CCDirector::sharedDirector()->getWinSizeInPixels(); } void CCSplitCols::update(float time) { int i; for (i = 0; i < m_sGridSize.x; ++i) { ccQuad3 coords = originalTile(ccg(i, 0)); float direction = 1; if ( (i % 2 ) == 0 ) { direction = -1; } coords.bl.y += direction * m_winSize.height * time; coords.br.y += direction * m_winSize.height * time; coords.tl.y += direction * m_winSize.height * time; coords.tr.y += direction * m_winSize.height * time; setTile(ccg(i, 0), coords); } } NS_CC_END