#ifndef __COCOS2D_EXT_H__ #define __COCOS2D_EXT_H__ #include "ExtensionMacros.h" #include "GUI/CCControlExtension/CCControlExtensions.h" #include "GUI/CCScrollView/CCScrollView.h" #include "GUI/CCScrollView/CCTableView.h" #include "GUI/CCEditBox/CCEditBox.h" // Physics integration #if CC_ENABLE_CHIPMUNK_INTEGRATION || CC_ENABLE_BOX2D_INTEGRATION #include "physics-nodes/CCPhysicsDebugNode.h" #include "physics-nodes/CCPhysicsSprite.h" #endif #include "assets-manager/AssetsManager.h" #endif /* __COCOS2D_EXT_H__ */