/* * CCControlHuePicker.h * * Copyright 2012 Stewart Hamilton-Arrandale. * http://creativewax.co.uk * * Modified by Yannick Loriot. * http://yannickloriot.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * Converted to c++ / cocos2d-x by Angus C */ #ifndef __CCCONTROL_HUE_PICKER_H__ #define __CCCONTROL_HUE_PICKER_H__ #include "CCControl.h" #include "CCInvocation.h" NS_CC_EXT_BEGIN class CC_DLL CCControlHuePicker : public CCControl { //maunally put in the setters CC_SYNTHESIZE_READONLY(float, m_hue, Hue); virtual void setHue(float val); CC_SYNTHESIZE_READONLY(float, m_huePercentage, HuePercentage); virtual void setHuePercentage(float val); //not sure if these need to be there actually. I suppose someone might want to access the sprite? CC_SYNTHESIZE_READONLY(CCSprite*, m_background, Background); CC_SYNTHESIZE_READONLY(CCSprite*, m_slider, Slider); CC_SYNTHESIZE_READONLY(CCPoint, m_startPos, StartPos); public: virtual ~CCControlHuePicker(); virtual bool initWithTargetAndPos(CCNode* target, CCPoint pos); static CCControlHuePicker* pickerWithTargetAndPos(CCNode* target, CCPoint pos); protected: void updateSliderPosition(CCPoint location); bool checkSliderPosition(CCPoint location); virtual bool ccTouchBegan(CCTouch* touch, CCEvent* pEvent); virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent); }; NS_CC_EXT_END #endif